净化放逐者
恶魔
monster base type attack cast speed +% and damage -% final [33]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 %
无法被击退
怪物提供的经验值提高 100%
掉落的物品稀有度提高 %
无法被击退
Banisher of the Cleansed
幽魂 | N |
---|---|
标签 | blight_boss, blight_monster, 施法, cleaving_weapon, cultist, demon, extra_large_height, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, melee, not_int, physical_affinity, red_blood, very_slow_movement |
生命
1800%
护甲
+50%
闪避值
+40%
异常状态临界值
1800%
抗性
40 40 40 25
伤害
208%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 13
攻击间隔
1.74 秒
伤害分布
±20%
经验值
200%
Model Size
130%
类型
BlightKitavaDemonBoss
Metadata
KitavaDemonBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
2,508,234
护甲
43,185
闪避值
6,635
能量护盾
0
伤害
885
法术伤害
1,321
命中
290
攻击间隔
1.1658
经验值
112,805
异常状态临界值
1,580,188
冰缓
4,997
Shock
4,997
Brittle
28,268
Scorch
4,997
Sap
13,805
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 622–932
暴击几率: 5%
攻击间隔: 1.74 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
KitavaDemonLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 622–932
暴击几率: 5%
攻击伤害: 120%
攻击伤害: 120%
攻击间隔: 1.74 秒
冷却时间: 5 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
攻击伤害总增 20%
获得额外火焰伤害, 其数值等同于自身物理伤害的 50%
基础范围为 1.5 米
active skill area of effect radius +% final [50]
cast time overrides attack duration [1]
is area damage [1]
获得额外火焰伤害, 其数值等同于自身物理伤害的 50%
基础范围为 1.5 米
active skill area of effect radius +% final [50]
cast time overrides attack duration [1]
is area damage [1]
BlightKitavaDemonXMortar
投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1.5 秒
造成 786.4 - 1180 物理伤害
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [2]
projectile minimum range [10]
projectile spread radius [5]
spell maximum action distance +% [500]
active skill area of effect radius +% final [100]
base is projectile [1]
is area damage [1]
monster projectile variation [2]
projectile minimum range [10]
projectile spread radius [5]
spell maximum action distance +% [500]
GeometryTriggerBlightMassXMortar
可触发, 法术
施放间隔: 1 秒
冷却时间: 8 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Blackguard_cleric/Surge/SurgeKitava.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Generic/KitavaDemonBoss"] = { name = "Banisher of the Cleansed", life = 18, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.08, damageSpread = 0.2, attackTime = 1.74, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "KitavaDemonLeapSlam", "BlightKitavaDemonXMortar", "GeometryTriggerBlightMassXMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KitavaDemonLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_fire", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 50, 15, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightKitavaDemonXMortar"] = { name = "BlightKitavaDemonXMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_minimum_range", "projectile_spread_radius", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 5, 100, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2, 500, 10, 5, 100, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerBlightMassXMortar"] = { name = "GeometryTriggerBlightMassXMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 %
Id | MonsterBlightMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | BlightKitavaBossDaemon |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
无法被击退
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |