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菌潮阿法鲁德指挥官
人形
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
无法被击退
Blighted Afarud Commander
幽魂N
标签blight_monster, 施法, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon
生命
1100%
护甲
+80%
异常状态临界值
1100%
抗性
MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 16
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
FaridunWildBoss
Metadata
FaridunWildBossBlight
等级
68
生命
1,532,810
护甲
51,822
闪避值
4,739
伤害
851
法术伤害
1,270
命中
580
攻击间隔
1.005
经验值
112,805
召唤物生命
332,480
召唤物伤害
680
异常状态临界值
965,670
冰缓
3,053
Shock
3,053
Brittle
17,275
Scorch
3,053
Sap
8,436
Phys Convert Ele
240%
DTTFaridunMiniBossLeapSlam
法术, 位移
施放间隔: 1 秒
冷却时间: 5 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [25]
spell maximum action distance +% [-40]
GAFaridunMiniBossLeapSlamImpact
可触发, 攻击
基本伤害: 1351—2027
暴击几率: 5%
攻击伤害: 155%
攻击伤害: 155%
攻击间隔: 1.5 秒
攻击伤害总增 55%
击中时必定使敌人中毒
is area damage [1]
CGEFaridunMiniBossLeapSlamGroundEffect
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
每秒造成 216.5 基础混沌伤害
基础持续时间为 5
active skill area of effect radius +% final [25]
ground caustic art variation [24]
is area damage [1]
MeleeAtAnimationSpeedChaos
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1351—2027
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
将物理伤害的 25% 转化为混沌伤害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MeleeFardiunMiniBossSingleSweep
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1351—2027
暴击几率: 5%
攻击伤害: 135%
攻击伤害: 135%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
攻击伤害总增 35%
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
iconbasicattack
MPWFaridunMinibossFleshProjectile
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 1351—2027
暴击几率: 5%
攻击伤害: 50%
攻击伤害: 50%
攻击间隔: 1.5 秒
投射物贯穿所有目标
攻击伤害总降 50%
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [185]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
spell maximum action distance +% [-50]
MeleeFaridunMiniBossTripleSweep
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1351—2027
暴击几率: 5%
攻击伤害: 155%
攻击伤害: 155%
攻击间隔: 1.5 秒
冷却时间: 8 秒
对你的敌人无情痛击。
攻击伤害总增 55%
action attack or cast time uses animation length [1]
attack maximum action distance + [45]
is area damage [1]
iconbasicattack
DTTFaridunMiniBossLeapSunder
法术, 位移
施放间隔: 1 秒
冷却时间: 5 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [-60]
GAFaridunMiniBossLeapSunderImpact
可触发, 攻击
基本伤害: 1351—2027
暴击几率: 5%
攻击伤害: 115%
攻击伤害: 115%
攻击间隔: 1.5 秒
攻击伤害总增 15%
击中时必定使敌人中毒
is area damage [1]
GAFaridunMinibossFleshProjectileImpact
可触发, 攻击
基本伤害: 1351—2027
暴击几率: 5%
攻击伤害: 80%
攻击伤害: 80%
攻击间隔: 1.5 秒
攻击伤害总降 20%
is area damage [1]
EAAFaridunWildbossFling
攻击
基本伤害: 1351—2027
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [60]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FaridunLeague/FaridunWildBoss/FaridunWildBossBlight"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Blighted Afarud Commander",
    life = 11,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedChaos",
        "CGEFaridunMiniBossLeapSlamGroundEffect",
        "EAAFaridunWildbossFling",
        "DTTFaridunMiniBossLeapSlam",
        "DTTFaridunMiniBossLeapSunder",
        "GAFaridunMiniBossLeapSlamImpact",
        "GAFaridunMiniBossLeapSunderImpact",
        "MeleeFardiunMiniBossSingleSweep",
        "MeleeFaridunMiniBossTripleSweep",
        "MPWFaridunMinibossFleshProjectile",
        "GAFaridunMinibossFleshProjectileImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEFaridunMiniBossLeapSlamGroundEffect"] = {
    name = "CGEFaridunMiniBossLeapSlamGroundEffect",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "ground_caustic_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {1.5, 25, 5000, 24, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAFaridunWildbossFling"] = {
    name = "EAAFaridunWildbossFling",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTFaridunMiniBossLeapSlam"] = {
    name = "DTTFaridunMiniBossLeapSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {25, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTFaridunMiniBossLeapSunder"] = {
    name = "DTTFaridunMiniBossLeapSunder",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {15, -60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFaridunMiniBossLeapSlamImpact"] = {
    name = "GAFaridunMiniBossLeapSlamImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFaridunMiniBossLeapSunderImpact"] = {
    name = "GAFaridunMiniBossLeapSunderImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chance_to_poison_on_hit_%",
        "is_area_damage",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeFardiunMiniBossSingleSweep"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeFaridunMiniBossTripleSweep"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, baseMultiplier = 1.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWFaridunMinibossFleshProjectile"] = {
    name = "MPWFaridunMinibossFleshProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "projectiles_not_offset",
        "projectile_ballistic_angle_from_reference_event",
        "always_pierce",
    },
    levels = {
        [1] = {185, -50, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFaridunMinibossFleshProjectileImpact"] = {
    name = "GAFaridunMinibossFleshProjectileImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tags速度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 无法被击退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • Edit

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