菌潮幼蛛
野兽
忽略召唤防御塔
monster no map drops [1]
Blighted Hatchling
幽魂N
标签animal_claw_weapon, beast, blight_monster, extra_extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, melee, physical_affinity, spider, very_slow_movement
生命
280%
异常状态临界值
280%
抗性
0 0 40 0
伤害
105%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
5 ~ 5
攻击间隔
0.96 秒
伤害分布
±20%
经验值
70%
Model Size
60%
类型
BlightSpiderSmallFast
Metadata
BlightMinionSpiderFast1
等级
68
生命
18,013
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
392
法术伤害
392
命中
290
攻击间隔
0.96
经验值
7,179
异常状态临界值
18,013
冰缓
57
Shock
57
Brittle
322
Scorch
57
Sap
157
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 314–471
攻击暴击率: 5%
攻击间隔: 0.96 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Stats
{
	set_is_spider = 1
}

Actor
{
	basic_action = "Emerge"
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Render
{
     //turn_duration = 0.4
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Minion/BlightMinionSpiderFast1"] = {
    name = "Blighted Hatchling",
    life = 2.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.05,
    damageSpread = 0.2,
    attackTime = 0.96,
    attackRange = 5,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
忽略召唤防御塔
IdBlightChaosType__
FamilyBlightMonsterType
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • is blight chaos monster Min: 1 Max: 1 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 菌潮幼蛛
    野兽
    忽略召唤防御塔
    monster no map drops [1]
    Blighted Hatchling
    幽魂N
    标签animal_claw_weapon, beast, blight_monster, extra_extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, medium_movement, melee, physical_affinity, spider
    生命
    280%
    异常状态临界值
    280%
    抗性
    0 0 40 0
    伤害
    105%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    5 ~ 5
    攻击间隔
    0.96 秒
    伤害分布
    ±20%
    经验值
    70%
    Model Size
    60%
    类型
    BlightSpiderSmallFast
    Metadata
    BlightMinionSpiderFast1Hatched
    等级
    68
    生命
    18,013
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    392
    法术伤害
    392
    命中
    290
    攻击间隔
    0.96
    经验值
    7,179
    异常状态临界值
    18,013
    冰缓
    57
    Shock
    57
    Brittle
    322
    Scorch
    57
    Sap
    157
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 314–471
    攻击暴击率: 5%
    攻击间隔: 0.96 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EmptyActionSpellBlightSpiderEmerge
    法术
    施放间隔: 1 秒
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBlight/Minion/Spider"
    
    DiesAfterTime
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBlight/Minion/Spider"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBlight/Minion/BlightMinionSpiderFast1Hatched"] = {
        name = "Blighted Hatchling",
        life = 2.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 0.96,
        attackRange = 5,
        accuracy = 1,
        skillList = {
            "Melee",
            "EmptyActionSpellBlightSpiderEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBlightSpiderEmerge"] = {
        name = "EmptyActionSpellBlightSpiderEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    忽略召唤防御塔
    IdBlightChaosType__
    FamilyBlightMonsterType
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • is blight chaos monster Min: 1 Max: 1 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • Edit

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