菌潮头狼
野兽
复原冰霜防御塔
有几率免疫点燃
100% 几率避免被冰缓
100% 几率避免被冰冻
不受感电影响
monster no map drops [1]
Blighted Wolf Alpha
幽魂N
标签animal_claw_weapon, beast, blight_monster, canine_beast, is_unarmed, light_armour, mammal_beast, melee, not_int, physical_affinity, red_blood, small_height, very_slow_movement
生命
500%
护甲
+10%
闪避值
+10%
异常状态临界值
500%
抗性
0 75 0 0
伤害
150%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 11
攻击间隔
0.84 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
BlightColdAlphaWolf
Metadata
BlightColdAlphaWolf
等级
68
生命
32,167
护甲
31,669
闪避值
5,213
能量护盾
0
伤害
560
法术伤害
560
命中
290
攻击间隔
0.84
经验值
10,255
异常状态临界值
32,167
冰缓
102
Shock
102
Brittle
575
Scorch
102
Sap
281
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 448–672
攻击暴击率: 5%
攻击间隔: 0.84 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Cold/BlightColdAlphaWolf"] = {
    name = "Blighted Wolf Alpha",
    life = 5,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 0.84,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
复原冰霜防御塔
IdBlightColdType
FamilyBlightMonsterType
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • is blight cold monster Min: 1 Max: 1 全域
  • 有几率免疫点燃
    100% 几率避免被冰缓
    100% 几率避免被冰冻
    不受感电影响
    IdMonsterImmuneToFreezeAndChill
    FamilyAvoidStatusAilments
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base avoid chill % Min: 100 Max: 100 全域
  • base avoid freeze % Min: 100 Max: 100 全域
  • base avoid ignite % Min: 0 Max: 0 全域
  • unaffected by shock Min: 0 Max: 0 全域
  • Craft Tagselemental fire cold lightning ailment
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • Edit

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