幽魂 | Y |
---|---|
地区 | 怨忿之窟深处, 惊海之王的海礁, 永恒的实验室, 卡兰德之湖 |
标签 | beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect_blood, large_height, melee, not_str, physical_affinity, reptile_beast, slashing_weapon, slow_movement |
Packs |
生命
115%
生命转为护盾
50%
闪避值
+50%
异常状态临界值
115%
抗性
0 40 0 0
伤害
130%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.755 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
ParasiticSquid
Metadata
ParasiticSquid
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,398
护甲
28,790
闪避值
7,109
能量护盾
3,064
伤害
486
法术伤害
486
命中
290
攻击间隔
1.755
经验值
10,255
异常状态临界值
7,398
冰缓
23
Shock
23
Brittle
132
Scorch
23
Sap
65
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 388–583
暴击几率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ParasiticSquidGroundEffectTar
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
基础持续时间为 6 秒
移动速度减慢 60%
active skill area of effect radius +% final [-25]
移动速度减慢 60%
active skill area of effect radius +% final [-25]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" } Animated { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_death = "AddAttached( Metadata/Effects/Spells/monsters_effects/ParasiteSquid/ink_sac/rig.ao,); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/ParasiteSquid/ink_sac/rig.ao, 0 );" on_death2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/ParasiteSquid/ink_sac/rig.ao, ); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/ParasiteSquid/ink_sac/rig.ao, 1 );" on_death3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/ParasiteSquid/ink_sac/rig.ao, ); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/ParasiteSquid/ink_sac/rig.ao, 2 );" } Life { on_spawned_dead = "GoToAttachedAnimationEnd( Metadata/Effects/Spells/monsters_effects/ParasiteSquid/ink_sac/rig.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ParasiticSquid/ParasiticSquid"] = { name = "Brine Vassal", life = 1.15, energyShield = 0.5, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.3, damageSpread = 0.2, attackTime = 1.755, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "ParasiticSquidGroundEffectTar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ParasiticSquidGroundEffectTar"] = { name = "ParasiticSquidGroundEffectTar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {6000, -60, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }