燃烧精华
构造体
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Burning Essence
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, construct, is_unarmed, mud_blood, non_attacking, not_dex, not_str, small_height, stone_armour, very_slow_movement |
生命
260%
生命转为护盾
100%
异常状态临界值
260%
抗性
85 0 0 0
伤害
130%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
FlameGolemIzaro
Metadata
FireElementalIzaro
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
16,727
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
486
法术伤害
486
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
16,727
冰缓
53
Shock
53
Brittle
299
Scorch
53
Sap
146
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IzaroAbsorbElemental
法术
施放间隔: 1 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Positioned { object_size = 2 blocking = true force_placement = true } Life { corpse_usable = false } Transitionable { num_states = 5 // 1: lowered // 2: raising // 3: raised, active // 4: lowering // 5: lowered again on_transition_to_2 = "PlayAnimationByName( elevator_ascending ); MakeCollidable();" on_transition_to_4 = "PlayAnimationByName( elevator_descending );" on_transition_to_5 = "RemoveCollidability();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElementalSummoned_fx.epk ); " } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElementalSummoned_fx.epk );" } Animated { on_end_elevator_descending = "PlayAnimationByName( elevator_idle );" } Transitionable { create_state_1 = "PlayAnimationByName( elevator_idle ); RemoveCollidability();" create_state_5 = "PlayAnimationByName( elevator_idle ); RemoveCollidability();" } Targetable { display_info_string = "LabyrinthElementalsFireInfoString" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FireElemental/FireElementalIzaro"] = { name = "Burning Essence", life = 2.6, energyShield = 1, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.3, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "IzaroAbsorbElemental", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IzaroAbsorbElemental"] = { name = "IzaroAbsorbElemental", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
燃烧精华
构造体
damage taken +% from spike traps final [-100]
damage taken +% from arrow traps final [-100]
immune to labyrinth degen effect [1]
immune to lava damage [1]
damage taken +% from arrow traps final [-100]
immune to labyrinth degen effect [1]
immune to lava damage [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Burning Essence
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, 施法, construct, fast_movement, fire_affinity, is_unarmed, mud_blood, not_dex, not_str, ranged, small_height, stone_armour |
生命
260%
生命转为护盾
100%
异常状态临界值
260%
抗性
85 0 0 0
伤害
130%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
FlameGolemIzaroPhase2
Metadata
FireElementalIzaroPhase2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
16,727
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
486
法术伤害
486
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
16,727
冰缓
53
Shock
53
Brittle
299
Scorch
53
Sap
146
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FireElementalFlameRedIzaro
法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 地雷技能, 图腾, 火焰
圣焰图腾
伤害效用: 20%
施放间隔: 0.25 秒
召唤一个图腾,它会持续的对附近的敌人喷射火焰。
投射物贯穿所有目标
造成 247.1 - 370.6 火焰伤害
施法速度总降 89%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
造成 247.1 - 370.6 火焰伤害
施法速度总降 89%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum action distance +% [-77]
IzaroFireElementalCone
法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 范围法术, 冷却
火元素炎锥
暴击几率: 10%
施放间隔: 0.935 秒
冷却时间: 2 秒
造成 760.8 - 1189 火焰伤害
is area damage [1]
is area damage [1]
IzaroFireElementalMortar
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 6 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 493.3 - 739.9 火焰伤害
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
spell maximum action distance +% [-33]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Positioned { object_size = 2 blocking = true force_placement = true } Life { corpse_usable = false } Transitionable { num_states = 2 } NPC { marker_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElementalSummoned_fx.epk ); " } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElementalSummoned_fx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FireElemental/FireElementalIzaroPhase2"] = { name = "Burning Essence", life = 2.6, energyShield = 1, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.3, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "FireElementalFlameRedIzaro", "IzaroFireElementalCone", "IzaroFireElementalMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FireElementalFlameRedIzaro"] = { name = "Holy Flame Totem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that fires a stream of flame at nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_cast_speed_+%_final", "spell_maximum_action_distance_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzaroFireElementalCone"] = { name = "Fire Elemental Cone", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.935, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.25, critChance = 10, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzaroFireElementalMortar"] = { name = "IzaroFireElementalMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 15, -33, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3}, cost = { }, }, }, }
damage taken +% from spike traps final [-100]
Id | LabyrinthSpikeTrapDamageTaken2 |
---|---|
Family | LabyrinthTrapDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
damage taken +% from arrow traps final [-100]
Id | LabyrinthArrowTrapDamageTaken2_ |
---|---|
Family | LabyrinthTrapDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
immune to labyrinth degen effect [1]
Id | LabyrinthDegenTrapImmunity1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
immune to lava damage [1]
Id | ImmuneToLavaDamage |
---|---|
Family | ImmuneToLavaDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |