破灭幽影
古灵
monster no drops or experience [1]
monster no beyond portal [1]
Consuming Phantasm
幽魂N
标签eldritch, medium_movement
Packs
  • 破灭幽影, 怪异穴居者, 怪异重锤
  • 破灭幽影, 怪异巨喉
  • 破灭幽影, 怪异撕裂者
  • 破灭幽影, 破灭甲虫
  • 破灭幽影, 破灭寄生者, 破灭寄生者
  • 破灭幽影, 破灭寄养者
  • 生命
    100%
    异常状态临界值
    100%
    抗性
    0 40 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    3 ~ 7
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    AtlasInvadersConsumePhantasm
    Metadata
    ConsumePhantasm
    等级
    68
    生命
    6,433
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1.5
    经验值
    10,255
    异常状态临界值
    6,433
    冰缓
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    GSConsumePhantasmExplode
    法术, 可触发
    施放间隔: 1 秒
    每消耗 1 个暴击球,造成 542.4 - 813.7 基础闪电伤害
    apply tangle tentacle explosion on hit % chance [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasInvaders/AtlasInvaderMonsterBase"
    
    Functions
    {
    	ChaseTarget = "PathTo( chase_target );"
    }
    
    Positioned
    {
    	blocking = false
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_phasing_without_visual = 1
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	cant_touch_this = 1
    	cant_possess_this = 1
    }
    
    Life
    {
    	corpse_usable = false
    	prevent_corpse_sinking = true
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		explode;
    		chasing_target;
    	"
    
    	on_state_chasing_target_1 = "this.chase_target = FindNearestPlayer();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasInvaders/AtlasInvaderMonsterBase"
    
    StateMachine
    {
    	on_state_visible_0 = "DisableRendering();"
    
    	on_state_visible_1 =
    	"
    		EnableRendering();
    		PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/spawn.ao );
    		AddEffectPack( TangleSpawnInEPK );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Touching_Tentacle_Orb/epks/bodyfx.epk );
    	"
    
    	create_state_visible_0 = "DisableRendering();"
    	create_state_visible_1 = "EnableRendering();"
    	on_or_create_state_explode_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Touching_Tentacle_Orb/epks/spellcast_buildup.epk );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/spawn.ao"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/EPK/spawn_in.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasInvaders/ConsumeMonsters/ConsumePhantasm"] = {
        name = "Consuming Phantasm",
        life = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "GSConsumePhantasmExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSConsumePhantasmExplode"] = {
        name = "GSConsumePhantasmExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage_per_removable_power_charge",
            "spell_maximum_base_lightning_damage_per_removable_power_charge",
            "apply_tangle_tentacle_explosion_on_hit_%_chance",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • monster no beyond portal [1]
    IdCannotSpawnBeyondPortals
    FamilyCannotSpawnBeyondPortals
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no beyond portal Min: 1 Max: 1 全域
  • Edit

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