破灭幽影
古灵
monster no drops or experience [1]
monster no beyond portal [1]
monster no beyond portal [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Consuming Phantasm
幽魂 | N |
---|---|
标签 | eldritch, medium_movement |
Packs |
生命
100%
异常状态临界值
100%
抗性
0 40 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
3 ~ 7
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
AtlasInvadersConsumePhantasm
Metadata
ConsumePhantasm
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSConsumePhantasmExplode
法术, 可触发
施放间隔: 1 秒
每消耗 1 个暴击球,造成 542.4 - 813.7 基础闪电伤害
apply tangle tentacle explosion on hit % chance [100]
is area damage [1]
apply tangle tentacle explosion on hit % chance [100]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasInvaders/AtlasInvaderMonsterBase" Functions { ChaseTarget = "PathTo( chase_target );" } Positioned { blocking = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_phasing_without_visual = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 cant_touch_this = 1 cant_possess_this = 1 } Life { corpse_usable = false prevent_corpse_sinking = true } StateMachine { define_shared_state = " explode; chasing_target; " on_state_chasing_target_1 = "this.chase_target = FindNearestPlayer();" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasInvaders/AtlasInvaderMonsterBase" StateMachine { on_state_visible_0 = "DisableRendering();" on_state_visible_1 = " EnableRendering(); PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/spawn.ao ); AddEffectPack( TangleSpawnInEPK ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Touching_Tentacle_Orb/epks/bodyfx.epk ); " create_state_visible_0 = "DisableRendering();" create_state_visible_1 = "EnableRendering();" on_or_create_state_explode_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Touching_Tentacle_Orb/epks/spellcast_buildup.epk );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/spawn.ao" preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/EPK/spawn_in.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasInvaders/ConsumeMonsters/ConsumePhantasm"] = { name = "Consuming Phantasm", life = 1, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { "GSConsumePhantasmExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSConsumePhantasmExplode"] = { name = "GSConsumePhantasmExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage_per_removable_power_charge", "spell_maximum_base_lightning_damage_per_removable_power_charge", "apply_tangle_tentacle_explosion_on_hit_%_chance", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster no beyond portal [1]
Id | CannotSpawnBeyondPortals |
---|---|
Family | CannotSpawnBeyondPortals |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |