玄妙的命运
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Divinitus Oracular
幽魂 | N |
---|---|
标签 | ghost_armour, is_daemon, is_unarmed, not_dex, not_str, very_slow_movement |
生命
160%
生命转为护盾
50%
异常状态临界值
160%
抗性
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconFire.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconCold.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconLightning.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconChaos.webp)
伤害
160%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
160%
Model Size
100%
类型
CardMonster
Metadata
CardMonster
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
10,293
护甲
28,790
闪避值
4,739
能量护盾
3,064
伤害
598
法术伤害
598
命中
290
攻击间隔
1.5
经验值
16,408
异常状态临界值
10,293
冰缓
33
Shock
33
Brittle
184
Scorch
33
Sap
90
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPACardMonsterProjectile
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 478–717
攻击暴击率: 5%
攻击间隔: 1.5 秒
20% 的物理伤害转换为混沌伤害
投射物贯穿所有目标
base is projectile [1]
monster projectile variation [177]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [2]
use scaled contact offset [1]
投射物贯穿所有目标
base is projectile [1]
monster projectile variation [177]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [2]
use scaled contact offset [1]
GSCardMonsterFire
法术, 可触发, 引导
施放间隔: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Daemon/CardDaemon/CardMonster"] = { name = "Divinitus Oracular", life = 1.6, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MPACardMonsterProjectile", "GSCardMonsterFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPACardMonsterProjectile"] = { name = "MPACardMonsterProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_physical_damage_%_to_convert_to_chaos", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "projectile_ballistic_angle_from_reference_event", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {177, 20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSCardMonsterFire"] = { name = "GSCardMonsterFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |