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Oracular Divino
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Divinitus Oracular
Spectre
Tagsghost_armour, is_daemon, is_unarmed, not_dex, not_str, very_slow_movement
Vida
160%
Energy Shield From Life
50%
Ailment Threshold
160%
Resistência
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
160%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
160%
Model Size
100%
Type
CardMonster
Metadata
CardMonster
Nível
68
Vida
10,293
Armadura
28,790
Evasão
4,739
Escudo de Energia
4,902
Damage
598
Dano Mágico
598
Precisão
580
Attack Time
1.5
Experiência
16,408
Minion Life
2,233
Minion Energy Shield
1,063
Minion Damage
477
Ailment Threshold
10,293
Chill
33
Shock
33
Brittle
184
Scorch
33
Sap
90
Phys Convert Ele
240%
MPACardMonsterProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 478717
Chance de Crítico: 5%
Attack Time: 1.5 seg
always pierce [1]
base is projectile [1]
base physical damage % to convert to chaos [20]
monster projectile variation [177]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [2]
use scaled contact offset [1]
GSCardMonsterFire
Spell, Triggerable, Channel
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/CardDaemon/CardMonster"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Divinitus Oracular",
    life = 1.6,
    energyShield = 0.5,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MPACardMonsterProjectile",
        "GSCardMonsterFire",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPACardMonsterProjectile"] = {
    name = "MPACardMonsterProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_physical_damage_%_to_convert_to_chaos",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "always_pierce",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {177, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSCardMonsterFire"] = {
    name = "GSCardMonsterFire",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster no drops or experience 1 1 Global — Valor não escalável
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Valor não escalável
  • cant possess this 1 1 Global — Valor não escalável
  • cannot be afflicted 1 1 Global — Valor não escalável
  • monster no talismans 1 1 Global — Valor não escalável
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Valor não escalável
  • cannot be tagged by sentinel 1 1 Global
  • Edit

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