扎眼者
幽魂 | N |
---|---|
地区 | 德瑞索的幻境 |
标签 | archer_boss, avian_beast, beast, chaos_affinity, cold_affinity, demon, flesh_armour, gladiator, has_bow, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
生命
150%
闪避值
+50%
异常状态临界值
150%
抗性
0 0 85 0
伤害
242%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 35
攻击间隔
1.605 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
CockerelBowBoss
Metadata
CockerelBowBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
选择 怪物等级
等级
37
生命
1,178
护甲
2,148
闪避值
2,093
能量护盾
0
伤害
172
法术伤害
172
命中
81
攻击间隔
1.605
经验值
4,310
异常状态临界值
1,178
冰缓
4
Shock
4
Brittle
21
Scorch
4
Sap
10
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 137–206
暴击几率: 5%
攻击间隔: 1.605 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterIceShotTotemCockerelBoss
攻击, 范围攻击, 投射物, 玩家投射物, 范围, 冰冷, 可触发, 技能可幻影射手, 图腾技能, 陷阱技能, 地雷技能
冰霜射击
基本伤害: 137–206
暴击几率: 5%
攻击间隔: 1.605 秒
射出一支箭矢,在击中目标时将部分物理伤害转化为冰霜伤害,并在目标背后形成锥形范围攻击其它敌人,此时所有物理伤害转化为冰霜伤害。
图腾持续 8 秒
基础持续时间为 2.5 秒
物理伤害的 50% 转化为冰霜伤害
召唤使用一个使用该技能的图腾
图腾放置速度加快 -60%
base active skill totem level [37]
base skill is totemified [1]
base totem range [70]
number of totems summoned in formation [2]
skill can fire arrows [1]
基础持续时间为 2.5 秒
物理伤害的 50% 转化为冰霜伤害
召唤使用一个使用该技能的图腾
图腾放置速度加快 -60%
base active skill totem level [37]
base skill is totemified [1]
base totem range [70]
number of totems summoned in formation [2]
skill can fire arrows [1]
ExileCausticArrow2
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 范围, 持续时间, 陷阱技能, 地雷技能, 图腾技能, DoT, 混沌, 可触发
腐蚀箭矢
基本伤害: 137–206
暴击几率: 5%
攻击间隔: 1.605 秒
射出一发带有腐蚀效果的箭矢,击中时对一片区域造成混沌伤害,并且产生腐蚀地面。站在地面上的敌人将会持续受到混沌伤害。
每秒造成 30.7 基础混沌伤害
基础持续时间为 4 秒
投射物伤害的词缀效果同样套用于持续伤害
获得额外混沌伤害,其数值等同于自身物理伤害的 25%
active skill area of effect radius +% final [10]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
基础持续时间为 4 秒
投射物伤害的词缀效果同样套用于持续伤害
获得额外混沌伤害,其数值等同于自身物理伤害的 25%
active skill area of effect radius +% final [10]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.3 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Cockerel/CockerelBowBoss"] = { name = "Eyepecker", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 2.42, damageSpread = 0.2, attackTime = 1.605, attackRange = 35, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "ExileCausticArrow2", "MonsterIceShotTotemCockerelBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileCausticArrow2"] = { name = "Caustic Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "physical_damage_%_to_add_as_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "active_skill_area_of_effect_radius_+%_final", "projectile_damage_modifiers_apply_to_skill_dot", "visual_hit_effect_chaos_is_green", "skill_can_fire_arrows", }, levels = { [1] = {1.3500000238419, 4000, 25, -25, 2, 10, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShotTotemCockerelBoss"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_active_skill_totem_level", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "summon_totem_cast_speed_+%", "number_of_totems_summoned_in_formation", "base_totem_duration", "base_totem_range", "skill_can_fire_arrows", "base_skill_is_totemified", "is_totem", }, levels = { [1] = {37, 50, 2500, -60, 2, 8000, 70, levelRequirement = 37, statInterpolation = {1}, cost = { }, }, [2] = {55, 50, 2500, -60, 2, 8000, 70, levelRequirement = 55, statInterpolation = {1}, cost = { }, }, [3] = {68, 50, 2500, -60, 2, 8000, 70, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, }
图腾放置速度加快 %
Id | SummonTotemCastSpeed |
---|---|
Family | SummonTotemCastSpeed |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
+1 召唤图腾数量上限
Id | MonsterAdditionalTotem1 |
---|---|
Family | AdditionalTotems |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
编辑
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.