アイペッカー
悪魔
ジーナス: エイプ
グループ: 鳥類
ファミリー: 砂漠
召喚できるトーテムの最大数 +1
kill traps mines and totems on death [1]
Eyepecker
SpectreN
Areaダレッソの夢
Tagsarcher_boss, avian_beast, beast, chaos_affinity, cold_affinity, demon, flesh_armour, gladiator, has_bow, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
ライフ
150%
回避力
+50%
Ailment Threshold
150%
耐性
0 0 85 0
Damage
242%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 35
Attack Time
1.605 Second
Damage Spread
±20%
経験値
150%
Model Size
100%
Type
CockerelBowBoss
Metadata
CockerelBowBoss
レベル
37
ライフ
1,178
アーマー
2,148
回避力
2,093
エナジーシールド
0
Damage
172
スペルダメージ
172
命中
81
Attack Time
1.605
経験値
4,310
Ailment Threshold
1,178
Chill
4
Shock
4
Brittle
21
Scorch
4
Sap
10
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 137–206
クリティカル率: 5%
Attack Time: 1.605 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterIceShotTotemCockerelBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
アイスショット
Base Damage: 137–206
クリティカル率: 5%
Attack Time: 1.605 秒
対象に矢を発射し、物理ダメージの一部を冷気ダメージに変換したダメージを与える。対象の後ろの円錐状領域に物理ダメージの全てを冷気ダメージに変換したダメージを与える。
トーテムは8秒持続する
基礎持続時間は2.5
物理ダメージの50%を冷気ダメージに変換する
このスキルを使用するトーテムを1体召喚する
トーテム設置スピードが-60%増加する
base active skill totem level [37]
base skill is totemified [1]
base totem range [70]
number of totems summoned in formation [2]
skill can fire arrows [1]
ExileCausticArrow2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
コースティックアロー
Base Damage: 137–206
クリティカル率: 5%
Attack Time: 1.605 秒
着弾時に周囲に混沌ダメージを与え、腐食領域を作る矢を放つ。腐食領域上の敵は混沌継続ダメージを受ける。
毎秒30.7の基礎混沌ダメージを与える
基礎持続時間は4
投射物ダメージのモッドはこのスキルの継続ダメージ効果にも適用される
物理ダメージの25%を追加の混沌ダメージとして得る
active skill area of effect radius +% final [10]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.3
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Cockerel/CockerelBowBoss"] = {
    name = "Eyepecker",
    life = 1.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 2.42,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 35,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeAtAnimationSpeed",
        "ExileCausticArrow2",
        "MonsterIceShotTotemCockerelBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileCausticArrow2"] = {
    name = "Caustic Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "physical_damage_%_to_add_as_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "ground_caustic_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "projectile_damage_modifiers_apply_to_skill_dot",
        "visual_hit_effect_chaos_is_green",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {1.3500000238419, 4000, 25, -25, 2, 10, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterIceShotTotemCockerelBoss"] = {
    name = "Ice Shot",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_active_skill_totem_level",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_skill_effect_duration",
        "summon_totem_cast_speed_+%",
        "number_of_totems_summoned_in_formation",
        "base_totem_duration",
        "base_totem_range",
        "skill_can_fire_arrows",
        "base_skill_is_totemified",
        "is_totem",
    },
    levels = {
        [1] = {37, 50, 2500, -60, 2, 8000, 70, levelRequirement = 37, statInterpolation = {1},  cost = { }, },
        [2] = {55, 50, 2500, -60, 2, 8000, 70, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
        [3] = {68, 50, 2500, -60, 2, 8000, 70, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
    },
}
IdSummonTotemCastSpeed
FamilySummonTotemCastSpeed
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • summon totem cast speed +% Min: 0 Max: 0 Global
  • Craft Tagsspeed
    召喚できるトーテムの最大数 +1
    IdMonsterAdditionalTotem1
    FamilyAdditionalTotems
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 1 Max: 1 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • Edit

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