Picoteador de Ojos
Demonio
Género: Simios
Grupo: Aves
Familia: Las Arenas
+1 a la cantidad máxima de tótems que puedes invocar
kill traps mines and totems on death [1]
Eyepecker
SpectreN
AreaEl Sueño de Daresso
Tagsarcher_boss, avian_beast, beast, chaos_affinity, cold_affinity, demon, flesh_armour, gladiator, has_bow, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood
Vida
150%
Evasión
+50%
Ailment Threshold
150%
Resistencia
0 0 85 0
Damage
242%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 35
Attack Time
1.605 Second
Damage Spread
±20%
Experiencia
150%
Model Size
100%
Type
CockerelBowBoss
Metadata
CockerelBowBoss
Nivel
37
Vida
1,178
Armadura
2,148
Evasión
2,093
Escudo de energía
0
Damage
172
Daño de hechizos
172
Precisión
81
Attack Time
1.605
Experiencia
4,310
Ailment Threshold
1,178
Chill
4
Shock
4
Brittle
21
Scorch
4
Sap
10
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 137–206
Probabilidad de golpe crítico: 5%
Attack Time: 1.605 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterIceShotTotemCockerelBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Disparo de hielo
Base Damage: 137–206
Probabilidad de golpe crítico: 5%
Attack Time: 1.605 seg
Dispara una flecha que convierte parte del daño físico en daño de hielo en el objetivo y convierte todo el daño físico en daño de hielo en un cono detrás del objetivo.
El Tótem dura 8 segundos
La duración base es de 2.5 segundos
El 50% del daño físico se convierte en daño de hielo
Invoca un tótem que usa esta habilidad
Velocidad de colocación de tótems aumentada un -60%
base active skill totem level [37]
base skill is totemified [1]
base totem range [70]
number of totems summoned in formation [2]
skill can fire arrows [1]
ExileCausticArrow2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Flecha cáustica
Base Damage: 137–206
Probabilidad de golpe crítico: 5%
Attack Time: 1.605 seg
Dispara una flecha que inflige daño de caos en un área al impactar y crea suelo cáustico. Los enemigos que se encuentren en el suelo cáustico recibirán daño de caos degenerativo.
Inflige 30.7 de daño de caos base por segundo
La duración base es de 4 segundos
Los modificadores de daño de proyectiles se aplican al efecto de daño degenerativo de esta habilidad
Ganas el 25% de tu daño físico como daño de caos extra
active skill area of effect radius +% final [10]
ground caustic art variation [2]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
visual hit effect chaos is green [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.3
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Cockerel/CockerelBowBoss"] = {
    name = "Eyepecker",
    life = 1.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 2.42,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 35,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeAtAnimationSpeed",
        "ExileCausticArrow2",
        "MonsterIceShotTotemCockerelBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileCausticArrow2"] = {
    name = "Caustic Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "physical_damage_%_to_add_as_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "ground_caustic_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "projectile_damage_modifiers_apply_to_skill_dot",
        "visual_hit_effect_chaos_is_green",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {1.3500000238419, 4000, 25, -25, 2, 10, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterIceShotTotemCockerelBoss"] = {
    name = "Ice Shot",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_active_skill_totem_level",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_skill_effect_duration",
        "summon_totem_cast_speed_+%",
        "number_of_totems_summoned_in_formation",
        "base_totem_duration",
        "base_totem_range",
        "skill_can_fire_arrows",
        "base_skill_is_totemified",
        "is_totem",
    },
    levels = {
        [1] = {37, 50, 2500, -60, 2, 8000, 70, levelRequirement = 37, statInterpolation = {1},  cost = { }, },
        [2] = {55, 50, 2500, -60, 2, 8000, 70, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
        [3] = {68, 50, 2500, -60, 2, 8000, 70, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
    },
}
IdSummonTotemCastSpeed
FamilySummonTotemCastSpeed
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • summon totem cast speed +% Min: 0 Max: 0 Global
  • Craft Tagsspeed
    +1 a la cantidad máxima de tótems que puedes invocar
    IdMonsterAdditionalTotem1
    FamilyAdditionalTotems
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 1 Max: 1 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • Edit

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