原野毒吻
野兽
属类: 恐喙鸟
组别: 爬行
科目: 沙漠
30% 的物理伤害转换为混沌伤害
Glade Mamba
幽魂Y
地区惊魂树洞, 皇家花园, 惊魂树洞, 永恒的实验室, 淹水建筑, 淹水建筑, 卡兰德之湖
标签beast, has_dagger, has_one_handed_melee, light_armour, medium_movement, medium_small_height, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast
Packs
  • 惊魂树洞: 原野毒吻
  • 皇家花园: 原野毒吻
  • 惊魂树洞: 原野毒吻
  • 永恒的实验室: 原野毒吻
  • WorldAreas#1379: 原野毒吻
  • WorldAreas#1380: 原野毒吻
  • 原野毒吻
  • 生命
    94%
    闪避值
    +15%
    异常状态临界值
    94%
    抗性
    30 0 0 30
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.095 秒
    伤害分布
    ±20%
    经验值
    125%
    Model Size
    100%
    类型
    Snake
    Metadata
    SnakeSpit
    等级
    68
    生命
    6,047
    护甲
    28,790
    闪避值
    5,450
    能量护盾
    0
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1.095
    经验值
    12,819
    异常状态临界值
    6,047
    冰缓
    19
    Shock
    19
    Brittle
    108
    Scorch
    19
    Sap
    53
    SnakeProjectile
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 299–448
    暴击几率: 5%
    攻击间隔: 1.095 秒
    base is projectile [1]
    monster projectile variation [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeSpit"] = {
        name = "Glade Mamba",
        life = 0.94,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SnakeProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeProjectile"] = {
        name = "SnakeProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% 的物理伤害转换为混沌伤害
    IdMonsterSnakeChaos
    FamilyChaosDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 全域
  • Craft Tagsphysical_damage chaos_damage damage physical chaos