Glade Mamba
Beast
Genus: Rhoas
Group: Reptiles
Family: The Sands
30% of Physical Damage Converted to Chaos Damage
SpectreY
AreaThe Dread Thicket, The Imperial Gardens, The Dread Thicket, The Eternal Laboratory, Flooded Complex, Flooded Complex, The Lake of Kalandra
Tagsbeast, has_dagger, has_one_handed_melee, light_armour, medium_movement, medium_small_height, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast
Packs
  • The Dread Thicket: Glade Mamba
  • The Imperial Gardens: Glade Mamba
  • The Dread Thicket: Glade Mamba
  • The Eternal Laboratory: Glade Mamba
  • WorldAreas#1379: Glade Mamba
  • WorldAreas#1380: Glade Mamba
  • Glade Mamba
  • Life
    94%
    Evasion
    +15%
    Ailment Threshold
    94%
    Resistance
    30 0 0 30
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Experience
    125%
    Model Size
    100%
    Type
    Snake
    Metadata
    SnakeSpit
    Level
    68
    Life
    6,047
    Armour
    28,790
    Evasion
    5,450
    Energy Shield
    0
    Damage
    374
    Spell Damage
    374
    Accuracy
    290
    Attack Time
    1.095
    Experience
    12,819
    Ailment Threshold
    6,047
    Chill
    19
    Shock
    19
    Brittle
    108
    Scorch
    19
    Sap
    53
    SnakeProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 299–448
    Critical Strike Chance: 5%
    Attack Time: 1.095 sec
    base is projectile [1]
    monster projectile variation [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeSpit"] = {
        name = "Glade Mamba",
        life = 0.94,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SnakeProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeProjectile"] = {
        name = "SnakeProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% of Physical Damage Converted to Chaos Damage
    IdMonsterSnakeChaos
    FamilyChaosDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos