Grandmasters: Busterbunny /115
Stat | Value |
---|---|
IsDisabled | 1 |
Modifier | max fire beam stacks [8] 偷取的每秒最大生命总恢复量提高 100% 偷取的每秒最大魔力总恢复量提高 100% 技能的保留效果降低 100% |
level | 86 |
main hand weapon type | 14 |
off hand weapon type | 14 |
block while dual wielding % | 15 |
physical damage +% | 40 |
attack minimum added physical damage | 3 |
attack maximum added physical damage | 4 |
physical bow damage +% | 16 |
lightning damage +% | 10 |
attack minimum added lightning damage | 1 |
attack maximum added lightning damage | 33 |
attack speed +% | 40 |
accuracy rating | 346 |
accuracy rating +% | 32 |
base critical strike multiplier + | 148 |
life leech from physical attack damage permyriad | 2 |
base life gained on enemy death | 5 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 106 |
base evasion rating | 1468 |
local evasion rating +% | 188 |
base maximum life | 569 |
maximum life +% | 108 |
base maximum mana | 56 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 40 |
base maximum energy shield | 18 |
local energy shield | 18 |
energy shield recharge rate per minute % | 2000 |
base resist all elements % | 12 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 127 |
base cold damage resistance % | 113 |
base lightning damage resistance % | 211 |
base projectile speed +% | 10 |
base movement velocity +% | 44 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
base avoid chill % | 25 |
base avoid freeze % | 100 |
base mana cost -% | 19 |
base cast speed +% | 12 |
base stun recovery +% | 8 |
main hand base weapon attack duration ms | 833 |
main hand base maximum attack distance | 4 |
weapon elemental damage +% | 170 |
base stun duration +% | 33 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
local recharge on crit | 4 |
local recharge on take crit | 3 |
buff effect on self +% | 5 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 132 |
elemental damage +% | 86 |
maximum block % | 75 |
projectile damage +% | 40 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% | 431 |
critical strike chance +% per power charge | 50 |
bow critical strike chance +% | 122 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 180 |
additional strength | 29 |
base intelligence | 110 |
additional intelligence | 27 |
base dexterity | 230 |
additional dexterity | 28 |
base reduce enemy fire resistance % | 2 |
base reduce enemy cold resistance % | 2 |
base reduce enemy lightning resistance % | 2 |
base critical strike multiplier | 150 |
bow critical strike multiplier + | 41 |
minimum physical damage to return to melee attacker | 5 |
keystone acrobatics | 1 |
main hand local minimum added physical damage | 2 |
main hand local maximum added physical damage | 6 |
keystone phase acrobatics | 1 |
keystone projectile evasion | 1 |
base reservation +% | -34 |
base aura area of effect +% | 24 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
local socketed aura gem level + | 2 |
keystone vampirism | 1 |
footstep effect variation | 6 |
number of equipped uniques | 2 |
additional strength and intelligence | 10 |
fire and cold damage resistance % | 14 |
chance to freeze shock ignite % | 10 |
map spawn two bosses | 20 |
aura effect +% | 16 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage +% vs frozen shocked ignited enemies | 25 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |