Grandmasters: IDunnowoot /158
| Stat | Value |
|---|---|
| IsDisabled | 0 |
| Modifier | max fire beam stacks [8] |
| level | 86 |
| main hand weapon type | 10 |
| off hand weapon type | 5 |
| block while dual wielding % | 18 |
| spell damage +% | 12 |
| physical damage +% | 138 |
| attack minimum added physical damage | 4 |
| attack maximum added physical damage | 10 |
| local minimum added physical damage | 97 |
| local maximum added physical damage | 250 |
| physical dagger damage +% | 115 |
| attack minimum added fire damage | 11 |
| attack maximum added fire damage | 21 |
| attack minimum added cold damage | 13 |
| attack maximum added cold damage | 24 |
| chaos damage +% | 76 |
| attack speed +% | 32 |
| attack speed while dual wielding +% | 6 |
| accuracy rating | 837 |
| accuracy rating +% | 20 |
| dagger accuracy rating +% | 28 |
| base critical strike multiplier + | 89 |
| critical strike multiplier with dagger + | 76 |
| base life gained on enemy death | 5 |
| maximum physical damage reduction % | 90 |
| base physical damage reduction rating | 246 |
| base evasion rating | 3162 |
| evasion rating +% | 129 |
| local evasion rating +% | 406 |
| evasion rating +% per frenzy charge | 4 |
| base maximum life | 550 |
| maximum life +% | 152 |
| base maximum mana | 101 |
| maximum mana +% | 23 |
| mana regeneration rate per minute % | 105 |
| mana regeneration rate +% | 40 |
| base maximum energy shield | 28 |
| maximum energy shield +% | 45 |
| energy shield recharge rate per minute % | 1200 |
| base resist all elements % | 40 |
| resist all elements % per endurance charge | 4 |
| base fire damage resistance % | 96 |
| base cold damage resistance % | 92 |
| base lightning damage resistance % | 107 |
| base chaos damage resistance % | 8 |
| base movement velocity +% | 37 |
| max endurance charges | 3 |
| max frenzy charges | 3 |
| max power charges | 3 |
| base avoid stun % | 28 |
| chill duration +% | 25 |
| freeze duration +% | 14 |
| skill effect duration +% | 20 |
| base cast speed +% | 6 |
| base stun recovery +% | 40 |
| main hand base weapon attack duration ms | 714 |
| off hand base weapon attack duration ms | 667 |
| main hand base maximum attack distance | 5 |
| off hand base maximum attack distance | 5 |
| main hand quality | 20 |
| off hand quality | 20 |
| physical damage while dual wielding +% | 36 |
| one handed melee physical damage +% | 10 |
| local base evasion rating | 16 |
| base attack speed +% per frenzy charge | 4 |
| is player | 1 |
| life per level | 12 |
| mana per level | 6 |
| local recharge on crit | 2 |
| physical damage reduction % per endurance charge | 4 |
| life regeneration rate per minute % | 60 |
| base chance to freeze % | 2 |
| charges gained +% | 20 |
| elemental damage +% | 30 |
| maximum block % | 75 |
| base cast speed +% per frenzy charge | 4 |
| max viper strike orbs | 4 |
| max fuse arrow orbs | 5 |
| critical strike chance +% | 215 |
| critical strike chance +% per power charge | 50 |
| local critical strike chance +% | 83 |
| dagger critical strike chance +% | 230 |
| accuracy rating per level | 2 |
| evasion rating per level | 300 |
| base strength | 104 |
| base intelligence | 103 |
| additional intelligence | 41 |
| base dexterity | 253 |
| additional dexterity | 27 |
| mana leech speed +% | 10 |
| base critical strike multiplier | 150 |
| avoid all elemental status % | 8 |
| critical strike chance while dual wielding +% | 125 |
| keystone iron reflexes | 1 |
| from armour movement speed +% | -3 |
| local armour and evasion +% | 57 |
| dual wield or shield block % | 2 |
| main hand local minimum added physical damage | 69 |
| main hand local maximum added physical damage | 215 |
| main hand local critical strike chance | 660 |
| main hand local critical strike chance +% | 47 |
| off hand local minimum added physical damage | 69 |
| off hand local maximum added physical damage | 160 |
| off hand local critical strike chance | 600 |
| off hand local critical strike chance +% | 36 |
| base number of totems allowed | 1 |
| base number of traps allowed | 3 |
| base number of remote mines allowed | 5 |
| base maximum fire damage resistance % | 75 |
| base maximum cold damage resistance % | 75 |
| base maximum lightning damage resistance % | 75 |
| base maximum chaos damage resistance % | 75 |
| dual wield inherent attack speed +% final | 10 |
| melee damage +% | 12 |
| footstep effect variation | 1 |
| number of equipped uniques | 4 |
| additional strength and dexterity | 22 |
| fire and cold damage resistance % | 13 |
| map spawn two bosses | 20 |
| chance to evade attacks % | 2 |
| base spell suppression chance % | 25 |
| damage over time +% | 100 |
| unique spread poison to nearby enemies on kill | 1 |
| unique spread poison to nearby allies as regeneration on kill | 1 |
| dual wield inherent physical attack damage +% final | 20 |
| max rampage stacks | 1000 |
| damage +% per 10 rampage stacks | 2 |
| movement velocity +% per 10 rampage stacks | 1 |
| minion damage +% per 10 rampage stacks | 2 |
| minion movement velocity +% per 10 rampage stacks | 1 |
| physical attack damage +% | 16 |
| bleed on melee attack chance % | 8 |
| attack damage +% | 12 |
| base mana leech from attack damage permyriad | 40 |
| pvp shield damage +% final | -15 |
| chance to gain power charge on stun % | 30 |
| gain unholy might for 2 seconds on crit | 1 |
| number of assigned keystones | 1 |
| object inherent damage +% final per frenzy charge | 4 |
| base strength and dexterity | 10 |
| base strength and intelligence | 20 |
| maximum life leech rate % per minute | 1200 |
| maximum mana leech rate % per minute | 1200 |
| life leech from physical attack damage permyriad | 40 |
| base poison damage +% | 125 |
| base chance to poison on hit % | 10 |
| apply poison on hit vs bleeding enemies % | 25 |
| physical damage to return to melee attacker | 8 |
| minion damage taken +% from spike traps final | -90 |
| minion damage taken +% from arrow traps final | -90 |
| minions have labyrinth trap degen effect +% | -90 |
| minion damage taken +% from guillotine traps final | -90 |
| max talisman degen stacks | 20 |
| chance to poison on critical strike with dagger % | 30 |
| damage taken when hit +% final per fortification | -1 |
| base max fortification | 20 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.