Grandmasters: IDunnowoot /158
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] |
level | 86 |
main hand weapon type | 10 |
off hand weapon type | 5 |
block while dual wielding % | 18 |
spell damage +% | 12 |
physical damage +% | 138 |
attack minimum added physical damage | 4 |
attack maximum added physical damage | 10 |
local minimum added physical damage | 97 |
local maximum added physical damage | 250 |
physical dagger damage +% | 115 |
attack minimum added fire damage | 11 |
attack maximum added fire damage | 21 |
attack minimum added cold damage | 13 |
attack maximum added cold damage | 24 |
chaos damage +% | 76 |
attack speed +% | 32 |
attack speed while dual wielding +% | 6 |
accuracy rating | 837 |
accuracy rating +% | 20 |
dagger accuracy rating +% | 28 |
base critical strike multiplier + | 89 |
critical strike multiplier with dagger + | 76 |
base life gained on enemy death | 5 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 246 |
base evasion rating | 3162 |
evasion rating +% | 129 |
local evasion rating +% | 406 |
evasion rating +% per frenzy charge | 4 |
base maximum life | 550 |
maximum life +% | 152 |
base maximum mana | 101 |
maximum mana +% | 23 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 40 |
base maximum energy shield | 28 |
maximum energy shield +% | 45 |
energy shield recharge rate per minute % | 1200 |
base resist all elements % | 40 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 96 |
base cold damage resistance % | 92 |
base lightning damage resistance % | 107 |
base chaos damage resistance % | 8 |
base movement velocity +% | 37 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 3 |
base avoid stun % | 28 |
chill duration +% | 25 |
freeze duration +% | 14 |
skill effect duration +% | 20 |
base cast speed +% | 6 |
base stun recovery +% | 40 |
main hand base weapon attack duration ms | 714 |
off hand base weapon attack duration ms | 667 |
main hand base maximum attack distance | 5 |
off hand base maximum attack distance | 5 |
main hand quality | 20 |
off hand quality | 20 |
physical damage while dual wielding +% | 36 |
one handed melee physical damage +% | 10 |
local base evasion rating | 16 |
base attack speed +% per frenzy charge | 4 |
is player | 1 |
life per level | 12 |
mana per level | 6 |
local recharge on crit | 2 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 60 |
base chance to freeze % | 2 |
charges gained +% | 20 |
elemental damage +% | 30 |
maximum block % | 75 |
base cast speed +% per frenzy charge | 4 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% | 215 |
critical strike chance +% per power charge | 50 |
local critical strike chance +% | 83 |
dagger critical strike chance +% | 230 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 104 |
base intelligence | 103 |
additional intelligence | 41 |
base dexterity | 253 |
additional dexterity | 27 |
mana leech speed +% | 10 |
base critical strike multiplier | 150 |
avoid all elemental status % | 8 |
critical strike chance while dual wielding +% | 125 |
keystone iron reflexes | 1 |
from armour movement speed +% | -3 |
local armour and evasion +% | 57 |
dual wield or shield block % | 2 |
main hand local minimum added physical damage | 69 |
main hand local maximum added physical damage | 215 |
main hand local critical strike chance | 660 |
main hand local critical strike chance +% | 47 |
off hand local minimum added physical damage | 69 |
off hand local maximum added physical damage | 160 |
off hand local critical strike chance | 600 |
off hand local critical strike chance +% | 36 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
melee damage +% | 12 |
footstep effect variation | 1 |
number of equipped uniques | 4 |
additional strength and dexterity | 22 |
fire and cold damage resistance % | 13 |
map spawn two bosses | 20 |
chance to evade attacks % | 2 |
base spell suppression chance % | 25 |
damage over time +% | 100 |
unique spread poison to nearby enemies on kill | 1 |
unique spread poison to nearby allies as regeneration on kill | 1 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
physical attack damage +% | 16 |
bleed on melee attack chance % | 8 |
attack damage +% | 12 |
base mana leech from attack damage permyriad | 40 |
pvp shield damage +% final | -15 |
chance to gain power charge on stun % | 30 |
gain unholy might for 2 seconds on crit | 1 |
number of assigned keystones | 1 |
object inherent damage +% final per frenzy charge | 4 |
base strength and dexterity | 10 |
base strength and intelligence | 20 |
maximum life leech rate % per minute | 1200 |
maximum mana leech rate % per minute | 1200 |
life leech from physical attack damage permyriad | 40 |
base poison damage +% | 125 |
base chance to poison on hit % | 10 |
apply poison on hit vs bleeding enemies % | 25 |
physical damage to return to melee attacker | 8 |
minion damage taken +% from spike traps final | -90 |
minion damage taken +% from arrow traps final | -90 |
minions have labyrinth trap degen effect +% | -90 |
minion damage taken +% from guillotine traps final | -90 |
max talisman degen stacks | 20 |
chance to poison on critical strike with dagger % | 30 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.