Grandmasters: StandTallAndBURN /138
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] |
level | 76 |
off hand weapon type | 13 |
local extra max charges | 28 |
shield block % | 52 |
old do not use spell block % from assumed block value | 25 |
block while dual wielding % | 15 |
block recovery +% | 120 |
shield armour +% | 165 |
spell damage +% | 3 |
local physical damage +% | 50 |
local minimum added physical damage | 2 |
local maximum added physical damage | 6 |
attack minimum added lightning damage | 1 |
attack maximum added lightning damage | 13 |
local attack speed +% | 10 |
accuracy rating | 431 |
base critical strike multiplier + | 15 |
old do not use mana leech from physical damage % | 2 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 358 |
physical damage reduction rating +% | 70 |
local physical damage reduction rating +% | 30 |
base evasion rating | 53 |
base maximum life | 286 |
maximum life +% | 15 |
base life regeneration rate per minute | 4259 |
base maximum mana | 249 |
maximum mana +% | 5 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 65 |
base mana regeneration rate per minute | 550 |
base maximum energy shield | 660 |
maximum energy shield +% | 60 |
local energy shield +% | 405 |
energy shield recharge rate per minute % | 2000 |
energy shield delay -% | 30 |
base resist all elements % | 84 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 49 |
base cold damage resistance % | 77 |
base lightning damage resistance % | 84 |
base movement velocity +% | 23 |
max endurance charges | 5 |
max frenzy charges | 3 |
max power charges | 5 |
burn damage +% | 75 |
base stun recovery +% | 10 |
main hand base weapon attack duration ms | 690 |
main hand base maximum attack distance | 6 |
main hand quality | 20 |
weapon elemental damage +% | 20 |
base life gain per target | 2 |
local base physical damage reduction rating | 4 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
local charges added +% | 59 |
resist all elements +% while holding shield | 12 |
endurance charge duration +% | -30 |
power charge duration +% | -30 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 390 |
elemental damage +% | 36 |
shield maximum energy shield +% | 40 |
melee physical damage +% | 28 |
maximum block % | 75 |
base shield physical damage reduction rating | 411 |
base shield maximum energy shield | 121 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% | 24 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
base strength | 323 |
base intelligence | 193 |
base dexterity | 54 |
damage +% when on low life | 100 |
base critical strike multiplier | 150 |
local accuracy rating +% | 18 |
global always hit | 1 |
global cannot crit | 1 |
from armour movement speed +% | -7 |
local armour and energy shield +% | 146 |
maximum lightning damage to return to melee attacker | 250 |
minimum lightning damage to return to melee attacker | 1 |
mana cost +% when on low life | -20 |
elemental resistance % when on low life | 20 |
main hand local physical damage +% | 50 |
main hand local minimum added physical damage | 5 |
main hand local maximum added physical damage | 13 |
main hand local attack speed +% | 10 |
main hand local critical strike chance | 500 |
main hand local accuracy rating +% | 18 |
base reservation +% | -14 |
base aura area of effect +% | 12 |
physical attack damage taken + | -42 |
local additional block chance % | 6 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 80 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
additional maximum all resistances % | -5 |
dual wield inherent attack speed +% final | 10 |
energy shield % of armour rating gained on block | 4 |
regenerate energy shield instead of life | 1 |
chaos damage does not bypass energy shield | 1 |
melee range + | 2 |
mana gained on block | 8 |
footstep effect variation | 2 |
number of equipped uniques | 8 |
additional strength and intelligence | 34 |
gain endurance charge on power charge expiry | 1 |
light radius scales with energy shield | 1 |
local has X sockets | 1 |
chance to freeze shock ignite % | 5 |
physical damage reduction rating +% while not ignited frozen shocked | 40 |
map spawn two bosses | 20 |
aura effect +% | 10 |
unique gain power charge on non crit | 1 |
unique lose all power charges on crit | 1 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
shield spell block % | 7 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
melee physical damage +% while holding shield | 30 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.