Grandmasters: StandTallAndBURN /138
StatValue
IsDisabled0
Modifiermax fire beam stacks [8]
level76
off hand weapon type13
local extra max charges28
shield block %52
old do not use spell block % from assumed block value25
block while dual wielding %15
block recovery +%120
shield armour +%165
spell damage +%3
local physical damage +%50
local minimum added physical damage2
local maximum added physical damage6
attack minimum added lightning damage1
attack maximum added lightning damage13
local attack speed +%10
accuracy rating431
base critical strike multiplier +15
old do not use mana leech from physical damage %2
maximum physical damage reduction %90
base physical damage reduction rating358
physical damage reduction rating +%70
local physical damage reduction rating +%30
base evasion rating53
base maximum life286
maximum life +%15
base life regeneration rate per minute4259
base maximum mana249
maximum mana +%5
mana regeneration rate per minute %105
mana regeneration rate +%65
base mana regeneration rate per minute550
base maximum energy shield660
maximum energy shield +%60
local energy shield +%405
energy shield recharge rate per minute %2000
energy shield delay -%30
base resist all elements %84
resist all elements % per endurance charge4
base fire damage resistance %49
base cold damage resistance %77
base lightning damage resistance %84
base movement velocity +%23
max endurance charges5
max frenzy charges3
max power charges5
burn damage +%75
base stun recovery +%10
main hand base weapon attack duration ms690
main hand base maximum attack distance6
main hand quality20
weapon elemental damage +%20
base life gain per target2
local base physical damage reduction rating4
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local charges added +%59
resist all elements +% while holding shield12
endurance charge duration +%-30
power charge duration +%-30
physical damage reduction % per endurance charge4
life regeneration rate per minute %390
elemental damage +%36
shield maximum energy shield +%40
melee physical damage +%28
maximum block %75
base shield physical damage reduction rating411
base shield maximum energy shield121
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +%24
critical strike chance +% per power charge50
accuracy rating per level2
evasion rating per level300
base strength323
base intelligence193
base dexterity54
damage +% when on low life100
base critical strike multiplier150
local accuracy rating +%18
global always hit1
global cannot crit1
from armour movement speed +%-7
local armour and energy shield +%146
maximum lightning damage to return to melee attacker250
minimum lightning damage to return to melee attacker1
mana cost +% when on low life-20
elemental resistance % when on low life20
main hand local physical damage +%50
main hand local minimum added physical damage5
main hand local maximum added physical damage13
main hand local attack speed +%10
main hand local critical strike chance500
main hand local accuracy rating +%18
base reservation +%-14
base aura area of effect +%12
physical attack damage taken +-42
local additional block chance %6
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %80
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
additional maximum all resistances %-5
dual wield inherent attack speed +% final10
energy shield % of armour rating gained on block4
regenerate energy shield instead of life1
chaos damage does not bypass energy shield1
melee range +2
mana gained on block8
footstep effect variation2
number of equipped uniques8
additional strength and intelligence34
gain endurance charge on power charge expiry1
light radius scales with energy shield1
local has X sockets1
chance to freeze shock ignite %5
physical damage reduction rating +% while not ignited frozen shocked40
map spawn two bosses20
aura effect +%10
unique gain power charge on non crit1
unique lose all power charges on crit1
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
shield spell block %7
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
melee physical damage +% while holding shield30
damage taken when hit +% final per fortification-1
base max fortification20