Grandmasters: Wandmiteinerhand /126
Stat | Value |
---|---|
IsDisabled | 0 |
Modifier | max fire beam stacks [8] 偷取的每秒最大生命总恢复量提高 100% 偷取的每秒最大魔力总恢复量提高 100% 技能的保留效果降低 100% |
level | 88 |
main hand weapon type | 6 |
off hand weapon type | 13 |
shield block % | 32 |
block while dual wielding % | 15 |
spell damage +% | 28 |
physical damage +% | 95 |
local physical damage +% | 168 |
attack minimum added physical damage | 27 |
attack maximum added physical damage | 57 |
local minimum added physical damage | 12 |
local maximum added physical damage | 17 |
physical wand damage +% | 76 |
fire damage +% | 4 |
attack speed +% | 17 |
wand attack speed +% | 26 |
accuracy rating | 300 |
accuracy rating +% | 32 |
wand accuracy rating +% | 45 |
base critical strike multiplier + | 88 |
old do not use life leech from physical damage % | 2 |
old do not use mana leech from physical damage % | 2 |
base life gained on enemy death | 14 |
base mana gained on enemy death | 5 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 783 |
base evasion rating | 397 |
local evasion rating +% | 62 |
base maximum life | 450 |
maximum life +% | 154 |
base maximum mana | 104 |
maximum mana +% | 102 |
mana regeneration rate per minute % | 105 |
mana regeneration rate +% | 40 |
base maximum energy shield | 407 |
maximum energy shield +% | 25 |
local energy shield | 114 |
energy shield recharge rate per minute % | 2000 |
base resist all elements % | 27 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 124 |
base cold damage resistance % | 99 |
base lightning damage resistance % | 131 |
base chaos damage resistance % | 50 |
base item found rarity +% | 41 |
base projectile speed +% | 10 |
base movement velocity +% | 35 |
max endurance charges | 3 |
max frenzy charges | 3 |
max power charges | 7 |
base cast speed +% | 20 |
main hand base weapon attack duration ms | 667 |
main hand base maximum attack distance | 120 |
main hand quality | 20 |
weapon elemental damage +% | 18 |
local base evasion rating | 58 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
local recharge on crit | 1 |
wand elemental damage +% | 44 |
wand damage +% per power charge | 6 |
power charge duration +% | 36 |
buff effect on self +% | 5 |
physical damage reduction % per endurance charge | 4 |
elemental damage +% | 30 |
maximum block % | 75 |
base shield physical damage reduction rating | 402 |
base shield maximum energy shield | 118 |
projectile damage +% | 40 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% | 239 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
local accuracy rating | 43 |
base strength | 94 |
additional strength | 52 |
base intelligence | 283 |
base dexterity | 83 |
additional dexterity | 62 |
base critical strike multiplier | 150 |
wand physical damage % to add as fire | 10 |
wand physical damage % to add as cold | 10 |
wand physical damage % to add as lightning | 30 |
from armour movement speed +% | -8 |
local armour and energy shield +% | 205 |
main hand local physical damage +% | 168 |
main hand local minimum added physical damage | 31 |
main hand local maximum added physical damage | 52 |
main hand local critical strike chance | 800 |
main hand local accuracy rating | 43 |
local additional block chance % | 6 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 80 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
energy shield % of armour rating gained on block | 2 |
dummy stat display nothing | 1 |
melee damage +% | 12 |
footstep effect variation | 2 |
number of equipped uniques | 3 |
additional dexterity and intelligence | 23 |
cold and lightning damage resistance % | 29 |
chance to freeze shock ignite % | 5 |
map spawn two bosses | 20 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
wand damage +% | 98 |
wand critical strike chance +% | 90 |
wand critical strike multiplier + | 24 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |