Grandmasters: Wandmiteinerhand /126 ⍟
StatValue
IsDisabled0
Modifier3500% erhöhte Seltenheit fallen gelassener Gegenstände
bloodlines corrupted blood % average damage to deal per minute per stack for 20 pack members [100]
bloodlines corrupted blood % average damage to deal per minute per stack for 20 pack members [100]
level88
main hand weapon type6
off hand weapon type13
shield block %32
block while dual wielding %15
spell damage +%28
physical damage +%95
local physical damage +%168
attack minimum added physical damage27
attack maximum added physical damage57
local minimum added physical damage12
local maximum added physical damage17
physical wand damage +%76
fire damage +%4
attack speed +%17
wand attack speed +%26
accuracy rating300
accuracy rating +%32
wand accuracy rating +%45
base critical strike multiplier +88
old do not use life leech from physical damage %2
old do not use mana leech from physical damage %2
base life gained on enemy death14
base mana gained on enemy death5
maximum physical damage reduction %90
base physical damage reduction rating783
base evasion rating397
local evasion rating +%62
base maximum life450
maximum life +%154
base maximum mana104
maximum mana +%102
mana regeneration rate per minute %105
mana regeneration rate +%40
base maximum energy shield407
maximum energy shield +%25
local energy shield114
energy shield recharge rate per minute %2000
base resist all elements %27
resist all elements % per endurance charge4
base fire damage resistance %124
base cold damage resistance %99
base lightning damage resistance %131
base chaos damage resistance %50
base item found rarity +%41
base projectile speed +%10
base movement velocity +%35
max endurance charges3
max frenzy charges3
max power charges7
base cast speed +%20
main hand base weapon attack duration ms667
main hand base maximum attack distance120
main hand quality20
weapon elemental damage +%18
local base evasion rating58
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local recharge on crit1
wand elemental damage +%44
wand damage +% per power charge6
power charge duration +%36
buff effect on self +%5
physical damage reduction % per endurance charge4
elemental damage +%30
maximum block %75
base shield physical damage reduction rating402
base shield maximum energy shield118
projectile damage +%40
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +%239
critical strike chance +% per power charge50
accuracy rating per level2
evasion rating per level300
local accuracy rating43
base strength94
additional strength52
base intelligence283
base dexterity83
additional dexterity62
base critical strike multiplier150
wand physical damage % to add as fire10
wand physical damage % to add as cold10
wand physical damage % to add as lightning30
from armour movement speed +%-8
local armour and energy shield +%205
main hand local physical damage +%168
main hand local minimum added physical damage31
main hand local maximum added physical damage52
main hand local critical strike chance800
main hand local accuracy rating43
local additional block chance %6
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %80
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
energy shield % of armour rating gained on block2
dummy stat display nothing1
melee damage +%12
footstep effect variation2
number of equipped uniques3
additional dexterity and intelligence23
cold and lightning damage resistance %29
chance to freeze shock ignite %5
map spawn two bosses20
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
wand damage +%98
wand critical strike chance +%90
wand critical strike multiplier +24
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage taken when hit +% final per fortification-1
base max fortification20
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