格鲁丝克
野兽
区域: 惊魂树洞
怪物提供的经验值提高 250%
掉落的物品稀有度提高 6000%
攻击速度加快 20%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Gruthkul, Mother of Despair
幽魂N
地区惊魂树洞
标签animal_claw_weapon, beast, 施法, extra_large_height, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, melee, not_int, physical_affinity, red_blood, ursine_beast, very_fast_movement
生命
1800%
护甲
+15%
闪避值
+5%
异常状态临界值
1800%
抗性
40 40 40 25
伤害
200%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 21
攻击间隔
1.095 秒
伤害分布
±20%
经验值
200%
Model Size
150%
类型
DespairBear
Metadata
DespairBear
等级
53
生命
42,300
护甲
9,835
闪避值
2,867
能量护盾
0
伤害
344
法术伤害
344
命中
159
攻击间隔
1.095
经验值
12,648
异常状态临界值
42,300
冰缓
134
Shock
134
Brittle
757
Scorch
134
Sap
370
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 275–413
攻击暴击率: 5%
攻击间隔: 1.095 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DespairBearUpheaval
攻击
基本伤害: 275–413
攻击暴击率: 5%
攻击间隔: 1.095 秒
冷却时间: 5 秒
基础持续时间为 7
active skill area of effect radius +% final [75]
depair bear upheaval movement speed +% [-50]
despair bear upheaval physical damage to deal per minute [22091]
is area damage [1]
DespairBearEarthquake
攻击, 范围, 可触发
基本伤害: 275–413
攻击暴击率: 5%
攻击间隔: 1.095 秒
冷却时间: 15 秒
无法造成暴击
伤害总增 70%
攻击速度总降 59%
active skill area of effect radius +% final [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
TriggerSpawnersDespairBearProjectiles1
可触发
冷却时间: 10 秒
active skill area of effect radius +% final [100]
trigger spawners max count [5]
trigger spawners override row [18]
trigger spawners time between max ms [734]
trigger spawners time between min ms [734]
TriggerSpawnersDespairBearProjectiles2
可触发
冷却时间: 10 秒
active skill area of effect radius +% final [100]
trigger spawners max count [6]
trigger spawners override row [18]
trigger spawners time between max ms [612]
trigger spawners time between min ms [612]
TriggerSpawnersDespairBearProjectiles3
可触发
冷却时间: 10 秒
active skill area of effect radius +% final [100]
trigger spawners max count [7]
trigger spawners override row [18]
trigger spawners time between max ms [524]
trigger spawners time between min ms [524]
TriggerSpawnersDespairBearProjectiles4
可触发
冷却时间: 10 秒
active skill area of effect radius +% final [100]
trigger spawners max count [8]
trigger spawners override row [18]
trigger spawners time between max ms [459]
trigger spawners time between min ms [459]

Object Type

version 2
extends "Metadata/Monsters/Beasts/Beast"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}

Positioned
{

}

Transitionable
{
	// Untriggered ( 100% )
	// Phase1 ( >75% )
	// Phase2 ( >50% )
	// Phase3 ( >25% )
	// Phase4 ( <25% )

	num_states = 5
}

Monster
{
	flip_enabled = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Beasts/Beast"

BaseEvents
{
    on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act7/Gruthkul/bodyfx/bodyfx.epk );"
}

Render
{
	preload_animated_object = "DespairBearBuffSurge"
	preload_buff_visual = "despair"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DespairBear/DespairBear"] = {
    name = "Gruthkul, Mother of Despair",
    life = 18,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 21,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "DespairBearUpheaval",
        "DespairBearEarthquake",
        "TriggerSpawnersDespairBearProjectiles1",
        "TriggerSpawnersDespairBearProjectiles2",
        "TriggerSpawnersDespairBearProjectiles3",
        "TriggerSpawnersDespairBearProjectiles4",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DespairBearUpheaval"] = {
    name = "DespairBearUpheaval",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "despair_bear_upheaval_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "depair_bear_upheaval_movement_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {2.0999999046326, 7000, -50, 75, levelRequirement = 53, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DespairBearEarthquake"] = {
    name = "DespairBearEarthquake",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {-59, 70, -25, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersDespairBearProjectiles1"] = {
    name = "TriggerSpawnersDespairBearProjectiles1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.67,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_spawners_override_row",
        "trigger_spawners_max_count",
        "trigger_spawners_time_between_min_ms",
        "trigger_spawners_time_between_max_ms",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {18, 5, 734, 734, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersDespairBearProjectiles2"] = {
    name = "TriggerSpawnersDespairBearProjectiles2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.67,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_spawners_override_row",
        "trigger_spawners_max_count",
        "trigger_spawners_time_between_min_ms",
        "trigger_spawners_time_between_max_ms",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {18, 6, 612, 612, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersDespairBearProjectiles3"] = {
    name = "TriggerSpawnersDespairBearProjectiles3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.67,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_spawners_override_row",
        "trigger_spawners_max_count",
        "trigger_spawners_time_between_min_ms",
        "trigger_spawners_time_between_max_ms",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {18, 7, 524, 524, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersDespairBearProjectiles4"] = {
    name = "TriggerSpawnersDespairBearProjectiles4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.67,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_spawners_override_row",
        "trigger_spawners_max_count",
        "trigger_spawners_time_between_min_ms",
        "trigger_spawners_time_between_max_ms",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {18, 8, 459, 459, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
怪物提供的经验值提高 250%
掉落的物品稀有度提高 6000%
IdMonsterQuestBossAct7
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 6000 Max: 6000 全域
  • 攻击速度加快 20%
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 全域
  • Craft Tagsattack speed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 全域
  • heal_on_nearby_death
    范围: 120
    heal aura owner % max life on death [0]
    绝望之母 格鲁丝克
    野兽
    怪物提供的经验值提高 250%
    掉落的物品稀有度提高 6000%
    攻击速度加快 20%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Gruthkul, Mother of Despair
    幽魂N
    标签animal_claw_weapon, beast, 施法, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, melee, not_int, physical_affinity, red_blood, ursine_beast, very_fast_movement
    生命
    1800%
    护甲
    +15%
    闪避值
    +5%
    异常状态临界值
    1800%
    抗性
    40 40 40 25
    伤害
    200%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 21
    攻击间隔
    1.095 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    150%
    类型
    DespairBear
    Metadata
    DespairBearStandalone
    等级
    68
    生命
    115,800
    护甲
    33,109
    闪避值
    4,976
    能量护盾
    0
    伤害
    747
    法术伤害
    747
    命中
    290
    攻击间隔
    1.095
    经验值
    20,510
    异常状态临界值
    115,800
    冰缓
    366
    Shock
    366
    Brittle
    2,072
    Scorch
    366
    Sap
    1,012
    MeleeAtAnimationSpeedUnique
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 598–897
    攻击暴击率: 5%
    攻击间隔: 1.095 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DespairBearUpheaval
    攻击
    基本伤害: 598–897
    攻击暴击率: 5%
    攻击间隔: 1.095 秒
    冷却时间: 5 秒
    基础持续时间为 7
    active skill area of effect radius +% final [75]
    depair bear upheaval movement speed +% [-50]
    despair bear upheaval physical damage to deal per minute [34417]
    is area damage [1]
    DespairBearEarthquake
    攻击, 范围, 可触发
    基本伤害: 598–897
    攻击暴击率: 5%
    攻击间隔: 1.095 秒
    冷却时间: 15 秒
    无法造成暴击
    伤害总增 70%
    攻击速度总降 59%
    active skill area of effect radius +% final [100]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    GTStandaloneDespairBearCracks
    可触发, 法术
    施放间隔: 3.666 秒
    冷却时间: 10 秒
    SOStandaloneDespairBearCrack
    可触发, 法术
    施放间隔: 1 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Beasts/Beast"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    Monster
    {
    	flip_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Beasts/Beast"
    extends "Metadata/Monsters/StandaloneMonster"
    
    BaseEvents
    {
        on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act7/Gruthkul/bodyfx/bodyfx.epk );"
    }
    
    Render
    {
    	preload_animated_object = "DespairBearBuffSurge"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DespairBear/DespairBearStandalone"] = {
        name = "Gruthkul, Mother of Despair",
        life = 18,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 21,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "DespairBearUpheaval",
            "DespairBearEarthquake",
            "SOStandaloneDespairBearCrack",
            "GTStandaloneDespairBearCracks",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DespairBearUpheaval"] = {
        name = "DespairBearUpheaval",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "despair_bear_upheaval_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "depair_bear_upheaval_movement_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {2.0999999046326, 7000, -50, 75, levelRequirement = 53, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DespairBearEarthquake"] = {
        name = "DespairBearEarthquake",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "global_cannot_crit",
        },
        levels = {
            [1] = {-59, 70, -25, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOStandaloneDespairBearCrack"] = {
        name = "SOStandaloneDespairBearCrack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTStandaloneDespairBearCracks"] = {
        name = "GTStandaloneDespairBearCracks",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.666,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 250%
    掉落的物品稀有度提高 6000%
    IdMonsterQuestBossAct7
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 6000 Max: 6000 全域
  • 攻击速度加快 20%
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 全域
  • Craft Tagsattack speed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

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