กรัธท์คัล พระมารดาผู้สิ้นหวัง
สัตว์ร้าย
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 6000%
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 250%
เพิ่มความเร็วในการโจมตี 20%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Gruthkul, Mother of Despair
SpectreN
Areaป่าชัฏสยดสยอง
Tagsanimal_claw_weapon, beast, นักเวท, extra_large_height, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, melee, not_int, physical_affinity, red_blood, ursine_beast, very_fast_movement
พลังชีวิต
1800%
เกราะ
+15%
การหลบหลีก
+5%
Ailment Threshold
1800%
ค่าต้านทาน
40 40 40 25
Damage
200%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 21
Attack Time
1.095 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
150%
Type
DespairBear
Metadata
DespairBear
เลเวล
53
พลังชีวิต
42,300
เกราะ
9,835
การหลบหลีก
2,867
โล่พลังงาน
0
Damage
344
ความเสียหายเวท
344
ความแม่นยำ
159
Attack Time
1.095
ค่าประสบการณ์
12,648
Ailment Threshold
42,300
Chill
134
Shock
134
Brittle
757
Scorch
134
Sap
370
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 275–413
โอกาสคริติคอล: 5%
Attack Time: 1.095 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DespairBearUpheaval
Attack
Base Damage: 275–413
โอกาสคริติคอล: 5%
Attack Time: 1.095 วินาที
คูลดาวน์: 5 วินาที
ระยะเวลาพื้นฐาน 7 วินาที
active skill area of effect radius +% final [75]
depair bear upheaval movement speed +% [-50]
despair bear upheaval physical damage to deal per minute [22091]
is area damage [1]
DespairBearEarthquake
Attack, Area, Triggerable
Base Damage: 275–413
โอกาสคริติคอล: 5%
Attack Time: 1.095 วินาที
คูลดาวน์: 15 วินาที
ไม่สามารถคริติคอลได้
สร้างความเสียหาย เพิ่มขึ้น อีก 70%
ลดความเร็วในการโจมตี อีก 59%
active skill area of effect radius +% final [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
TriggerSpawnersDespairBearProjectiles1
Triggerable
คูลดาวน์: 10 วินาที
active skill area of effect radius +% final [100]
trigger spawners max count [5]
trigger spawners override row [18]
trigger spawners time between max ms [734]
trigger spawners time between min ms [734]
TriggerSpawnersDespairBearProjectiles2
Triggerable
คูลดาวน์: 10 วินาที
active skill area of effect radius +% final [100]
trigger spawners max count [6]
trigger spawners override row [18]
trigger spawners time between max ms [612]
trigger spawners time between min ms [612]
TriggerSpawnersDespairBearProjectiles3
Triggerable
คูลดาวน์: 10 วินาที
active skill area of effect radius +% final [100]
trigger spawners max count [7]
trigger spawners override row [18]
trigger spawners time between max ms [524]
trigger spawners time between min ms [524]
TriggerSpawnersDespairBearProjectiles4
Triggerable
คูลดาวน์: 10 วินาที
active skill area of effect radius +% final [100]
trigger spawners max count [8]
trigger spawners override row [18]
trigger spawners time between max ms [459]
trigger spawners time between min ms [459]

Object Type

version 2
extends "Metadata/Monsters/Beasts/Beast"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}

Positioned
{

}

Transitionable
{
	// Untriggered ( 100% )
	// Phase1 ( >75% )
	// Phase2 ( >50% )
	// Phase3 ( >25% )
	// Phase4 ( <25% )

	num_states = 5
}

Monster
{
	flip_enabled = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Beasts/Beast"

BaseEvents
{
    on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act7/Gruthkul/bodyfx/bodyfx.epk );"
}

Render
{
	preload_animated_object = "DespairBearBuffSurge"
	preload_buff_visual = "despair"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DespairBear/DespairBear"] = {
    name = "Gruthkul, Mother of Despair",
    life = 18,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 21,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "DespairBearUpheaval",
        "DespairBearEarthquake",
        "TriggerSpawnersDespairBearProjectiles1",
        "TriggerSpawnersDespairBearProjectiles2",
        "TriggerSpawnersDespairBearProjectiles3",
        "TriggerSpawnersDespairBearProjectiles4",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DespairBearUpheaval"] = {
    name = "DespairBearUpheaval",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "despair_bear_upheaval_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "depair_bear_upheaval_movement_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {2.0999999046326, 7000, -50, 75, levelRequirement = 53, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DespairBearEarthquake"] = {
    name = "DespairBearEarthquake",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "global_cannot_crit",
    },
    levels = {
        [1] = {-59, 70, -25, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersDespairBearProjectiles1"] = {
    name = "TriggerSpawnersDespairBearProjectiles1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.67,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_spawners_override_row",
        "trigger_spawners_max_count",
        "trigger_spawners_time_between_min_ms",
        "trigger_spawners_time_between_max_ms",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {18, 5, 734, 734, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersDespairBearProjectiles2"] = {
    name = "TriggerSpawnersDespairBearProjectiles2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.67,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_spawners_override_row",
        "trigger_spawners_max_count",
        "trigger_spawners_time_between_min_ms",
        "trigger_spawners_time_between_max_ms",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {18, 6, 612, 612, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersDespairBearProjectiles3"] = {
    name = "TriggerSpawnersDespairBearProjectiles3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.67,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_spawners_override_row",
        "trigger_spawners_max_count",
        "trigger_spawners_time_between_min_ms",
        "trigger_spawners_time_between_max_ms",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {18, 7, 524, 524, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersDespairBearProjectiles4"] = {
    name = "TriggerSpawnersDespairBearProjectiles4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.67,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_spawners_override_row",
        "trigger_spawners_max_count",
        "trigger_spawners_time_between_min_ms",
        "trigger_spawners_time_between_max_ms",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {18, 8, 459, 459, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 6000%
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 250%
IdMonsterQuestBossAct7
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • เพิ่มความเร็วในการโจมตี 20%
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft Tagsattack speed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    รัศมี: 120
    heal aura owner % max life on death [0]
    กรัธท์คัล พระมารดาผู้สิ้นหวัง
    สัตว์ร้าย
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 6000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 250%
    เพิ่มความเร็วในการโจมตี 20%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Gruthkul, Mother of Despair
    SpectreN
    Tagsanimal_claw_weapon, beast, นักเวท, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, melee, not_int, physical_affinity, red_blood, ursine_beast, very_fast_movement
    พลังชีวิต
    1800%
    เกราะ
    +15%
    การหลบหลีก
    +5%
    Ailment Threshold
    1800%
    ค่าต้านทาน
    40 40 40 25
    Damage
    200%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 21
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    150%
    Type
    DespairBear
    Metadata
    DespairBearStandalone
    เลเวล
    68
    พลังชีวิต
    115,800
    เกราะ
    33,109
    การหลบหลีก
    4,976
    โล่พลังงาน
    0
    Damage
    747
    ความเสียหายเวท
    747
    ความแม่นยำ
    290
    Attack Time
    1.095
    ค่าประสบการณ์
    20,510
    Ailment Threshold
    115,800
    Chill
    366
    Shock
    366
    Brittle
    2,072
    Scorch
    366
    Sap
    1,012
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 598–897
    โอกาสคริติคอล: 5%
    Attack Time: 1.095 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DespairBearUpheaval
    Attack
    Base Damage: 598–897
    โอกาสคริติคอล: 5%
    Attack Time: 1.095 วินาที
    คูลดาวน์: 5 วินาที
    ระยะเวลาพื้นฐาน 7 วินาที
    active skill area of effect radius +% final [75]
    depair bear upheaval movement speed +% [-50]
    despair bear upheaval physical damage to deal per minute [34417]
    is area damage [1]
    DespairBearEarthquake
    Attack, Area, Triggerable
    Base Damage: 598–897
    โอกาสคริติคอล: 5%
    Attack Time: 1.095 วินาที
    คูลดาวน์: 15 วินาที
    ไม่สามารถคริติคอลได้
    สร้างความเสียหาย เพิ่มขึ้น อีก 70%
    ลดความเร็วในการโจมตี อีก 59%
    active skill area of effect radius +% final [100]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    GTStandaloneDespairBearCracks
    Triggerable, Spell
    เวลาร่าย: 3.666 วินาที
    คูลดาวน์: 10 วินาที
    SOStandaloneDespairBearCrack
    Triggerable, Spell
    เวลาร่าย: 1 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/Beasts/Beast"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    Monster
    {
    	flip_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Beasts/Beast"
    extends "Metadata/Monsters/StandaloneMonster"
    
    BaseEvents
    {
        on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act7/Gruthkul/bodyfx/bodyfx.epk );"
    }
    
    Render
    {
    	preload_animated_object = "DespairBearBuffSurge"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DespairBear/DespairBearStandalone"] = {
        name = "Gruthkul, Mother of Despair",
        life = 18,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 21,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "DespairBearUpheaval",
            "DespairBearEarthquake",
            "SOStandaloneDespairBearCrack",
            "GTStandaloneDespairBearCracks",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DespairBearUpheaval"] = {
        name = "DespairBearUpheaval",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "despair_bear_upheaval_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "depair_bear_upheaval_movement_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {2.0999999046326, 7000, -50, 75, levelRequirement = 53, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DespairBearEarthquake"] = {
        name = "DespairBearEarthquake",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "global_cannot_crit",
        },
        levels = {
            [1] = {-59, 70, -25, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOStandaloneDespairBearCrack"] = {
        name = "SOStandaloneDespairBearCrack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTStandaloneDespairBearCracks"] = {
        name = "GTStandaloneDespairBearCracks",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.666,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 6000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 250%
    IdMonsterQuestBossAct7
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • เพิ่มความเร็วในการโจมตี 20%
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft Tagsattack speed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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