Gruthkul, Mutter der Verzweiflung
Bestie
Gebiet: Das Dickicht des Grauens
Monster gewähren 250% erhöhte Erfahrung
6000% erhöhte Seltenheit fallen gelassener Gegenstände
20% erhöhte Angriffsgeschwindigkeit
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
6000% erhöhte Seltenheit fallen gelassener Gegenstände
20% erhöhte Angriffsgeschwindigkeit
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Gruthkul, Mother of Despair
Spectre | N |
---|---|
Area | Das Dickicht des Grauens |
Tags | animal_claw_weapon, beast, Zauberer, extra_large_height, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, ursine_beast, very_fast_movement |
Leben
1800%
Ausweichen
+5%
Ailment Threshold
1800%
Widerstand
40 40 40 25
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 21
Attack Time
1.095 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
150%
Type
DespairBear
Metadata
DespairBear
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
53
Leben
42,300
Rüstung
8,552
Ausweichen
2,867
Energieschild
0
Damage
344
Zauberschaden
344
Genauigkeit
159
Attack Time
1.095
Erfahrung
12,648
Ailment Threshold
42,300
Chill
134
Shock
134
Brittle
757
Scorch
134
Sap
370
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 275–413
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DespairBearUpheaval
Attack
Base Damage: 275–413
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
Abklingzeit: 5 Sek.
Basisdauer beträgt 7 Sekunden
active skill area of effect radius +% final [75]
depair bear upheaval movement speed +% [-50]
despair bear upheaval physical damage to deal per minute [22091]
is area damage [1]
active skill area of effect radius +% final [75]
depair bear upheaval movement speed +% [-50]
despair bear upheaval physical damage to deal per minute [22091]
is area damage [1]
DespairBearEarthquake
Attack, Area, Triggerable
Base Damage: 275–413
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
Abklingzeit: 15 Sek.
Ihr erzielt keine kritischen Treffer
Verursacht 70% mehr Schaden
59% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Verursacht 70% mehr Schaden
59% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
TriggerSpawnersDespairBearProjectiles1
Triggerable
Abklingzeit: 10 Sek.
active skill area of effect radius +% final [100]
trigger spawners max count [5]
trigger spawners override row [18]
trigger spawners time between max ms [734]
trigger spawners time between min ms [734]
trigger spawners max count [5]
trigger spawners override row [18]
trigger spawners time between max ms [734]
trigger spawners time between min ms [734]
TriggerSpawnersDespairBearProjectiles2
Triggerable
Abklingzeit: 10 Sek.
active skill area of effect radius +% final [100]
trigger spawners max count [6]
trigger spawners override row [18]
trigger spawners time between max ms [612]
trigger spawners time between min ms [612]
trigger spawners max count [6]
trigger spawners override row [18]
trigger spawners time between max ms [612]
trigger spawners time between min ms [612]
TriggerSpawnersDespairBearProjectiles3
Triggerable
Abklingzeit: 10 Sek.
active skill area of effect radius +% final [100]
trigger spawners max count [7]
trigger spawners override row [18]
trigger spawners time between max ms [524]
trigger spawners time between min ms [524]
trigger spawners max count [7]
trigger spawners override row [18]
trigger spawners time between max ms [524]
trigger spawners time between min ms [524]
TriggerSpawnersDespairBearProjectiles4
Triggerable
Abklingzeit: 10 Sek.
active skill area of effect radius +% final [100]
trigger spawners max count [8]
trigger spawners override row [18]
trigger spawners time between max ms [459]
trigger spawners time between min ms [459]
trigger spawners max count [8]
trigger spawners override row [18]
trigger spawners time between max ms [459]
trigger spawners time between min ms [459]
Object Type
version 2 extends "Metadata/Monsters/Beasts/Beast" Actor { main_hand_unarmed_type = "One_Hand_Mace" } Positioned { } Transitionable { // Untriggered ( 100% ) // Phase1 ( >75% ) // Phase2 ( >50% ) // Phase3 ( >25% ) // Phase4 ( <25% ) num_states = 5 } Monster { flip_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Beasts/Beast" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act7/Gruthkul/bodyfx/bodyfx.epk );" } Render { preload_animated_object = "DespairBearBuffSurge" preload_buff_visual = "despair" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DespairBear/DespairBear"] = { name = "Gruthkul, Mother of Despair", life = 18, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.095, attackRange = 21, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "DespairBearUpheaval", "DespairBearEarthquake", "TriggerSpawnersDespairBearProjectiles1", "TriggerSpawnersDespairBearProjectiles2", "TriggerSpawnersDespairBearProjectiles3", "TriggerSpawnersDespairBearProjectiles4", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DespairBearUpheaval"] = { name = "DespairBearUpheaval", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "despair_bear_upheaval_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "depair_bear_upheaval_movement_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {2.0999999046326, 7000, -50, 75, levelRequirement = 53, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DespairBearEarthquake"] = { name = "DespairBearEarthquake", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {-59, 70, -25, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawnersDespairBearProjectiles1"] = { name = "TriggerSpawnersDespairBearProjectiles1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.67, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_spawners_override_row", "trigger_spawners_max_count", "trigger_spawners_time_between_min_ms", "trigger_spawners_time_between_max_ms", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {18, 5, 734, 734, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawnersDespairBearProjectiles2"] = { name = "TriggerSpawnersDespairBearProjectiles2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.67, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_spawners_override_row", "trigger_spawners_max_count", "trigger_spawners_time_between_min_ms", "trigger_spawners_time_between_max_ms", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {18, 6, 612, 612, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawnersDespairBearProjectiles3"] = { name = "TriggerSpawnersDespairBearProjectiles3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.67, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_spawners_override_row", "trigger_spawners_max_count", "trigger_spawners_time_between_min_ms", "trigger_spawners_time_between_max_ms", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {18, 7, 524, 524, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawnersDespairBearProjectiles4"] = { name = "TriggerSpawnersDespairBearProjectiles4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.67, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_spawners_override_row", "trigger_spawners_max_count", "trigger_spawners_time_between_min_ms", "trigger_spawners_time_between_max_ms", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {18, 8, 459, 459, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monster gewähren 250% erhöhte Erfahrung
6000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterQuestBossAct7 |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
20% erhöhte Angriffsgeschwindigkeit
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
Radius: 120
heal aura owner % max life on death [0]
Gruthkul, Mother of Despair
Bestie
Monster gewähren 250% erhöhte Erfahrung
6000% erhöhte Seltenheit fallen gelassener Gegenstände
20% erhöhte Angriffsgeschwindigkeit
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
6000% erhöhte Seltenheit fallen gelassener Gegenstände
20% erhöhte Angriffsgeschwindigkeit
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, Zauberer, extra_large_height, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, ursine_beast, very_fast_movement |
Leben
1800%
Ausweichen
+5%
Ailment Threshold
1800%
Widerstand
40 40 40 25
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 21
Attack Time
1.095 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
150%
Type
DespairBear
Metadata
DespairBearGauntlet_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
115,800
Rüstung
28,790
Ausweichen
4,976
Energieschild
0
Damage
747
Zauberschaden
747
Genauigkeit
290
Attack Time
1.095
Erfahrung
20,510
Ailment Threshold
115,800
Chill
366
Shock
366
Brittle
2,072
Scorch
366
Sap
1,012
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DespairBearUpheaval
Attack
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
Abklingzeit: 5 Sek.
Basisdauer beträgt 7 Sekunden
active skill area of effect radius +% final [75]
depair bear upheaval movement speed +% [-50]
despair bear upheaval physical damage to deal per minute [34417]
is area damage [1]
active skill area of effect radius +% final [75]
depair bear upheaval movement speed +% [-50]
despair bear upheaval physical damage to deal per minute [34417]
is area damage [1]
DespairBearEarthquake
Attack, Area, Triggerable
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
Abklingzeit: 15 Sek.
Ihr erzielt keine kritischen Treffer
Verursacht 70% mehr Schaden
59% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Verursacht 70% mehr Schaden
59% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
TriggerSpawnersDespairBearProjectiles1
Triggerable
Abklingzeit: 10 Sek.
active skill area of effect radius +% final [100]
trigger spawners max count [5]
trigger spawners override row [18]
trigger spawners time between max ms [734]
trigger spawners time between min ms [734]
trigger spawners max count [5]
trigger spawners override row [18]
trigger spawners time between max ms [734]
trigger spawners time between min ms [734]
TriggerSpawnersDespairBearProjectiles2
Triggerable
Abklingzeit: 10 Sek.
active skill area of effect radius +% final [100]
trigger spawners max count [6]
trigger spawners override row [18]
trigger spawners time between max ms [612]
trigger spawners time between min ms [612]
trigger spawners max count [6]
trigger spawners override row [18]
trigger spawners time between max ms [612]
trigger spawners time between min ms [612]
TriggerSpawnersDespairBearProjectiles3
Triggerable
Abklingzeit: 10 Sek.
active skill area of effect radius +% final [100]
trigger spawners max count [7]
trigger spawners override row [18]
trigger spawners time between max ms [524]
trigger spawners time between min ms [524]
trigger spawners max count [7]
trigger spawners override row [18]
trigger spawners time between max ms [524]
trigger spawners time between min ms [524]
TriggerSpawnersDespairBearProjectiles4
Triggerable
Abklingzeit: 10 Sek.
active skill area of effect radius +% final [100]
trigger spawners max count [8]
trigger spawners override row [18]
trigger spawners time between max ms [459]
trigger spawners time between min ms [459]
trigger spawners max count [8]
trigger spawners override row [18]
trigger spawners time between max ms [459]
trigger spawners time between min ms [459]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/DespairBear/DespairBearGauntlet_"] = { name = "Gruthkul, Mother of Despair", life = 18, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.095, attackRange = 21, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "DespairBearUpheaval", "DespairBearEarthquake", "TriggerSpawnersDespairBearProjectiles1", "TriggerSpawnersDespairBearProjectiles2", "TriggerSpawnersDespairBearProjectiles3", "TriggerSpawnersDespairBearProjectiles4", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DespairBearUpheaval"] = { name = "DespairBearUpheaval", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "despair_bear_upheaval_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "depair_bear_upheaval_movement_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {2.0999999046326, 7000, -50, 75, levelRequirement = 53, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DespairBearEarthquake"] = { name = "DespairBearEarthquake", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {-59, 70, -25, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawnersDespairBearProjectiles1"] = { name = "TriggerSpawnersDespairBearProjectiles1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.67, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_spawners_override_row", "trigger_spawners_max_count", "trigger_spawners_time_between_min_ms", "trigger_spawners_time_between_max_ms", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {18, 5, 734, 734, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawnersDespairBearProjectiles2"] = { name = "TriggerSpawnersDespairBearProjectiles2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.67, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_spawners_override_row", "trigger_spawners_max_count", "trigger_spawners_time_between_min_ms", "trigger_spawners_time_between_max_ms", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {18, 6, 612, 612, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawnersDespairBearProjectiles3"] = { name = "TriggerSpawnersDespairBearProjectiles3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.67, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_spawners_override_row", "trigger_spawners_max_count", "trigger_spawners_time_between_min_ms", "trigger_spawners_time_between_max_ms", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {18, 7, 524, 524, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawnersDespairBearProjectiles4"] = { name = "TriggerSpawnersDespairBearProjectiles4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.67, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_spawners_override_row", "trigger_spawners_max_count", "trigger_spawners_time_between_min_ms", "trigger_spawners_time_between_max_ms", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {18, 8, 459, 459, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monster gewähren 250% erhöhte Erfahrung
6000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterQuestBossAct7 |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
20% erhöhte Angriffsgeschwindigkeit
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
Radius: 120
heal aura owner % max life on death [0]
Gruthkul, Mutter der Verzweiflung
Bestie
Monster gewähren 250% erhöhte Erfahrung
6000% erhöhte Seltenheit fallen gelassener Gegenstände
20% erhöhte Angriffsgeschwindigkeit
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
6000% erhöhte Seltenheit fallen gelassener Gegenstände
20% erhöhte Angriffsgeschwindigkeit
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Gruthkul, Mother of Despair
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, Zauberer, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, ursine_beast, very_fast_movement |
Leben
1800%
Ausweichen
+5%
Ailment Threshold
1800%
Widerstand
40 40 40 25
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 21
Attack Time
1.095 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
150%
Type
DespairBear
Metadata
DespairBearStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
115,800
Rüstung
28,790
Ausweichen
4,976
Energieschild
0
Damage
747
Zauberschaden
747
Genauigkeit
290
Attack Time
1.095
Erfahrung
20,510
Ailment Threshold
115,800
Chill
366
Shock
366
Brittle
2,072
Scorch
366
Sap
1,012
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DespairBearUpheaval
Attack
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
Abklingzeit: 5 Sek.
Basisdauer beträgt 7 Sekunden
active skill area of effect radius +% final [75]
depair bear upheaval movement speed +% [-50]
despair bear upheaval physical damage to deal per minute [34417]
is area damage [1]
active skill area of effect radius +% final [75]
depair bear upheaval movement speed +% [-50]
despair bear upheaval physical damage to deal per minute [34417]
is area damage [1]
DespairBearEarthquake
Attack, Area, Triggerable
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
Abklingzeit: 15 Sek.
Ihr erzielt keine kritischen Treffer
Verursacht 70% mehr Schaden
59% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Verursacht 70% mehr Schaden
59% weniger Angriffsgeschwindigkeit
active skill area of effect radius +% final [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
GTStandaloneDespairBearCracks
Triggerable, Spell
Zauberzeit: 3.666 Sek.
Abklingzeit: 10 Sek.
SOStandaloneDespairBearCrack
Triggerable, Spell
Zauberzeit: 1 Sek.
Object Type
version 2 extends "Metadata/Monsters/Beasts/Beast" extends "Metadata/Monsters/StandaloneMonster" Actor { main_hand_unarmed_type = "One_Hand_Mace" } Monster { flip_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Beasts/Beast" extends "Metadata/Monsters/StandaloneMonster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act7/Gruthkul/bodyfx/bodyfx.epk );" } Render { preload_animated_object = "DespairBearBuffSurge" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DespairBear/DespairBearStandalone"] = { name = "Gruthkul, Mother of Despair", life = 18, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.095, attackRange = 21, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "DespairBearUpheaval", "DespairBearEarthquake", "SOStandaloneDespairBearCrack", "GTStandaloneDespairBearCracks", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DespairBearUpheaval"] = { name = "DespairBearUpheaval", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "despair_bear_upheaval_physical_damage_to_deal_per_minute", "base_skill_effect_duration", "depair_bear_upheaval_movement_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {2.0999999046326, 7000, -50, 75, levelRequirement = 53, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DespairBearEarthquake"] = { name = "DespairBearEarthquake", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "global_cannot_crit", }, levels = { [1] = {-59, 70, -25, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOStandaloneDespairBearCrack"] = { name = "SOStandaloneDespairBearCrack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTStandaloneDespairBearCracks"] = { name = "GTStandaloneDespairBearCracks", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.666, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Monster gewähren 250% erhöhte Erfahrung
6000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterQuestBossAct7 |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
20% erhöhte Angriffsgeschwindigkeit
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |