牛头人守卫
野兽
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 70%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
无法被击退
Guardian of the Minotaur
幽魂N
地区牛头人迷宫
标签beast, bludgeoning_weapon, fast_movement, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, large_height, large_model, lightning_affinity, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood, shaper_guardian_boss
生命
1300%
护甲
+100%
异常状态临界值
504%
抗性
50 50 50 30
伤害
184%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 16
攻击间隔
1.755 秒
伤害分布
±20%
经验值
200%
Model Size
154%
类型
AtlasBossMinotaur
Metadata
MinotaurBoss
等级
83
生命
32,943,972
护甲
184,954
闪避值
7,860
能量护盾
0
伤害
1,887
法术伤害
2,816
命中
518
攻击间隔
1.17585
经验值
144,452
异常状态临界值
6,002,899
冰缓
18,981
Shock
18,981
Brittle
107,386
Scorch
18,981
Sap
52,441
MinotaurMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 2997–4495
攻击暴击率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
30% 物理伤害转换为闪电伤害
skill can fire arrows [1]
skill can fire wand projectiles [1]
MinotaurSlam
攻击, 范围
基本伤害: 2997–4495
攻击暴击率: 5%
攻击间隔: 1.755 秒
冷却时间: 10 秒
伤害总增 50%
基础持续时间为 35
必定击晕敌人
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
track which enemies hit index [21]
MinotaurBurrow
攻击, 范围
基本伤害: 2997–4495
攻击暴击率: 5%
攻击间隔: 1.755 秒
冷却时间: 5 秒
伤害总增 60%
is area damage [1]
MinotaurSweep
攻击, 范围
基本伤害: 2997–4495
攻击暴击率: 5%
攻击间隔: 1.755 秒
冷却时间: 6 秒
30% 物理伤害转换为闪电伤害

Object Type

version 2
extends "Metadata/Monsters/AtlasBosses/AtlasBosses"

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasBosses/AtlasBosses"

Render
{
     //turn_duration = 0.5
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/MinotaurBoss"] = {
    name = "Guardian of the Minotaur",
    life = 13,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.84,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MinotaurMelee",
        "MinotaurSlam",
        "MinotaurBurrow",
        "MinotaurSweep",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MinotaurMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MinotaurSlam"] = {
    name = "MinotaurSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_damage_+%_final",
        "track_which_enemies_hit_index",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "always_stun",
    },
    levels = {
        [1] = {35000, 50, 21, -50, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MinotaurBurrow"] = {
    name = "MinotaurBurrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {60, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MinotaurSweep"] = {
    name = "MinotaurSweep",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
    },
    levels = {
        [1] = {30, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • dropped items have influence type [1]
    monster dropped item quantity +% final for influenced monster [-80]
    IdMonsterDroppedItemsInfluenceShaper
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 1 Max: 1 全域
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 虚空守卫:牛头人
    野兽
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    行动速度不能调整至低于基础值的 70%
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [1]
    monster dropped item quantity +% final for influenced monster [-80]
    无法被击退
    Guardian of the Minotaur
    幽魂N
    标签beast, bludgeoning_weapon, fast_movement, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, large_height, large_model, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood, standalone_map_boss
    生命
    1300%
    护甲
    +100%
    异常状态临界值
    504%
    抗性
    50 50 50 30
    伤害
    184%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 16
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    154%
    类型
    AtlasBossMinotaur
    Metadata
    MinotaurBossStandalone
    等级
    68
    生命
    1,811,503
    护甲
    57,580
    闪避值
    4,739
    能量护盾
    0
    伤害
    783
    法术伤害
    1,168
    命中
    290
    攻击间隔
    1.17585
    经验值
    112,805
    异常状态临界值
    442,453
    冰缓
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    MinotaurMelee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1243–1865
    攻击暴击率: 5%
    攻击间隔: 1.755 秒
    对你的敌人无情痛击。
    30% 物理伤害转换为闪电伤害
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MinotaurSlam
    攻击, 范围
    基本伤害: 1243–1865
    攻击暴击率: 5%
    攻击间隔: 1.755 秒
    冷却时间: 10 秒
    MinotaurBurrow
    攻击, 范围
    基本伤害: 1243–1865
    攻击暴击率: 5%
    攻击间隔: 1.755 秒
    冷却时间: 5 秒
    MinotaurSweep
    攻击, 范围
    基本伤害: 1243–1865
    攻击暴击率: 5%
    攻击间隔: 1.755 秒
    冷却时间: 6 秒

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/MinotaurBossStandalone"] = {
        name = "Guardian of the Minotaur",
        life = 13,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.84,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MinotaurMelee",
            "MinotaurSlam",
            "MinotaurBurrow",
            "MinotaurSweep",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinotaurMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinotaurSlam"] = {
        name = "MinotaurSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_damage_+%_final",
            "track_which_enemies_hit_index",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "always_stun",
        },
        levels = {
            [1] = {35000, 50, 21, -50, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinotaurBurrow"] = {
        name = "MinotaurBurrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {60, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinotaurSweep"] = {
        name = "MinotaurSweep",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {30, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • dropped items have influence type [1]
    monster dropped item quantity +% final for influenced monster [-80]
    IdMonsterDroppedItemsInfluenceShaper
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 1 Max: 1 全域
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 牛头人守卫
    野兽
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    行动速度不能调整至低于基础值的 70%
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    无法被击退
    Guardian of the Minotaur
    幽魂N
    标签beast, bludgeoning_weapon, elder_map_boss, fast_movement, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, large_height, large_model, non_attacking, not_dex, not_int, red_blood
    生命
    1300%
    护甲
    +100%
    异常状态临界值
    504%
    抗性
    50 50 50 30
    伤害
    184%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 16
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    154%
    类型
    AtlasBossMinotaur
    Metadata
    MinotaurBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/MinotaurBossElder"] = {
        name = "Guardian of the Minotaur",
        life = 13,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.84,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
        },
        modList = {
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • 无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
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    简介

    牛头人守护者是牛头人谜域的头目。 他是《虚空守护者》四个之一。 每个守护者都会掉落进入塑者之界所需的四个地图断片之一。

    头目战斗

    玩家进入竞技场后靠近牛头人开始。竞技场有闪电墙启动时感电并缓速玩家。

    小技巧

    下面是一些预防措施的清单,在面对头目时可考虑的措施。

    闪电伤害转移:

    • 黄玉药剂: +50% 闪电抗性,承受 20% 更少闪电伤害
    • "接地之"药剂后缀: 药剂效果期间免疫感电,使用时移除感电状态

    物理伤害转移:

    • 恨意: 药剂效果持续时间内承受 20% 的击中物理伤害视为冰冷伤害
    • 石化药剂: 15% 额外物理伤害减伤
    • 坚岩药剂: 增加 3000 护甲
    • 极地装甲: 被击中时,受到 (8□13)% 较少物理伤害
    • 耐力球: 每个耐力球提供 4% 物理伤害减免

    其他:

    • 水银药剂: 快速闪躲攻击
    • 迷雾药剂: 使用时制造一团烟雾,使怪物无法直接指定你让闪躲变得容易
    • 护体辅助: 减少所有伤害 20%
    • 移动技能: 快速闪躲攻击
    • 诱饵图腾: 召唤一个图腾,它会持续的嘲讽周围的敌人对其进行攻击。
    技能

    普通攻击: 牛头人高举他的锤子超过肩膀,打击玩家造成闪电和物理伤害。

    重击: 牛头人高举他的锤子超过肩膀,重击地面形成范围。此攻击留下的地面会不断掉落岩石,造成物理伤害,持续 35 秒。尝试重叠这些重击避免竞技场内满是落石。

    挖洞: 牛头人向地板挖洞,行进短距离,并造成致命的物理伤害。

    横扫: 牛头人高举他的锤子超过肩膀,横扫释放大范围伤害。

    电墙: 每次牛头人损失 20% 生命,多一道电墙被启动。电墙减益减少攻击,施放和移动速度,并造成闪电持续伤害。

    奖励

    下面是头目战斗后可能会掉落的物品


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