Guardião do Minotauro
Monstros concedem Experiência aumentada em 100%
monster dropped item rarity +% [15000]
Velocidade de Ação não pode ser modificada abaixo do valor base 70%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
Não Pode ser Empurrado
Guardian of the Minotaur
SpectreN
AreaMapa: Labirinto do Minotauro
Tagsbeast, bludgeoning_weapon, fast_movement, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, large_height, lightning_affinity, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood, shaper_guardian_boss
1300%Vida
+100%Armadura
504%Ailment Threshold
50 50 50 30Resistência
184%Damage
100%Precisão
+5%Chance de Crítico
+130%Multiplicador de Acerto Crítico
6 ~ 16Attack Distance
1.755 SecondAttack Time
±20%Damage Spread
200%Experiência
154%Model Size
AtlasBossMinotaurType
MinotaurBossMetadata
38,184,303Vida
32,530Armadura
8,120Evasão
0Escudo de Energia
1,998Damage
2,982Dano Mágico
538Precisão
1.17585Attack Time
145,750Experiência
6,957,767Ailment Threshold
22,000Chill
22,000Shock
124,467Brittle
22,000Scorch
60,783Sap
MinotaurMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 3172–4759
Chance de Crítico: 5%
Attack Time: 1.755 seg
Abate seus inimigos com um golpe poderoso.
30% do Dano Físico Convertido em Dano de Raio
skill can fire arrows [1]
skill can fire wand projectiles [1]
MinotaurSlam
Attack, Area
Base Damage: 3172–4759
Chance de Crítico: 5%
Attack Time: 1.755 seg
Recarga: 10 seg
Causa 50% mais Dano
Duração base é de 35 segundos
Atordoa Inimigos
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
track which enemies hit index [21]
MinotaurBurrow
Attack, Area
Base Damage: 3172–4759
Chance de Crítico: 5%
Attack Time: 1.755 seg
Recarga: 5 seg
Causa 60% mais Dano
is area damage [1]
MinotaurSweep
Attack, Area
Base Damage: 3172–4759
Chance de Crítico: 5%
Attack Time: 1.755 seg
Recarga: 6 seg
30% do Dano Físico Convertido em Dano de Raio
32,943,972Vida
30,638Armadura
7,860Evasão
0Escudo de Energia
1,887Damage
2,816Dano Mágico
518Precisão
1.17585Attack Time
144,452Experiência
6,002,899Ailment Threshold
18,981Chill
18,981Shock
107,386Brittle
18,981Scorch
52,441Sap
MinotaurMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 2997–4495
Chance de Crítico: 5%
Attack Time: 1.755 seg
Abate seus inimigos com um golpe poderoso.
30% do Dano Físico Convertido em Dano de Raio
skill can fire arrows [1]
skill can fire wand projectiles [1]
MinotaurSlam
Attack, Area
Base Damage: 2997–4495
Chance de Crítico: 5%
Attack Time: 1.755 seg
Recarga: 10 seg
Causa 50% mais Dano
Duração base é de 35 segundos
Atordoa Inimigos
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
track which enemies hit index [21]
MinotaurBurrow
Attack, Area
Base Damage: 2997–4495
Chance de Crítico: 5%
Attack Time: 1.755 seg
Recarga: 5 seg
Causa 60% mais Dano
is area damage [1]
MinotaurSweep
Attack, Area
Base Damage: 2997–4495
Chance de Crítico: 5%
Attack Time: 1.755 seg
Recarga: 6 seg
30% do Dano Físico Convertido em Dano de Raio

Object Type

version 2
extends "Metadata/Monsters/AtlasBosses/AtlasBosses"

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasBosses/AtlasBosses"

Render
{
     //turn_duration = 0.5
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/MinotaurBoss"] = {
    name = "Guardian of the Minotaur",
    life = 13,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.84,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MinotaurMelee",
        "MinotaurSlam",
        "MinotaurBurrow",
        "MinotaurSweep",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MinotaurMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MinotaurSlam"] = {
    name = "MinotaurSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 83, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MinotaurBurrow"] = {
    name = "MinotaurBurrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 83, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MinotaurSweep"] = {
    name = "MinotaurSweep",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 83, statInterpolation = ,  cost = { }, },
    },
}
Monstros concedem Experiência aumentada em 100%
monster dropped item rarity +% [15000]
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Velocidade de Ação não pode ser modificada abaixo do valor base 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • dropped items have influence type [1]
    monster dropped item quantity +% final for influenced monster [-80]
    IdMonsterDroppedItemsInfluenceShaper
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 1 Max: 1 Global
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 Global
  • Não Pode ser Empurrado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Guardião do Minotauro
    Monstros concedem Experiência aumentada em 100%
    monster dropped item rarity +% [15000]
    Velocidade de Ação não pode ser modificada abaixo do valor base 70%
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [1]
    monster dropped item quantity +% final for influenced monster [-80]
    Não Pode ser Empurrado
    Guardian of the Minotaur
    SpectreN
    Tagsbeast, bludgeoning_weapon, fast_movement, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, large_height, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood, standalone_map_boss
    1300%Vida
    +100%Armadura
    504%Ailment Threshold
    50 50 50 30Resistência
    184%Damage
    100%Precisão
    +5%Chance de Crítico
    +130%Multiplicador de Acerto Crítico
    6 ~ 16Attack Distance
    1.755 SecondAttack Time
    ±20%Damage Spread
    200%Experiência
    154%Model Size
    AtlasBossMinotaurType
    MinotaurBossStandaloneMetadata
    38,184,303Vida
    32,530Armadura
    8,120Evasão
    0Escudo de Energia
    1,998Damage
    2,982Dano Mágico
    538Precisão
    1.17585Attack Time
    145,750Experiência
    6,957,767Ailment Threshold
    22,000Chill
    22,000Shock
    124,467Brittle
    22,000Scorch
    60,783Sap
    MinotaurMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 3172–4759
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Abate seus inimigos com um golpe poderoso.
    30% do Dano Físico Convertido em Dano de Raio
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MinotaurSlam
    Attack, Area
    Base Damage: 3172–4759
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Recarga: 10 seg
    Causa 50% mais Dano
    Duração base é de 35 segundos
    Atordoa Inimigos
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    track which enemies hit index [21]
    MinotaurBurrow
    Attack, Area
    Base Damage: 3172–4759
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Recarga: 5 seg
    Causa 60% mais Dano
    is area damage [1]
    MinotaurSweep
    Attack, Area
    Base Damage: 3172–4759
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Recarga: 6 seg
    30% do Dano Físico Convertido em Dano de Raio
    27,205,452Vida
    28,850Armadura
    7,608Evasão
    0Escudo de Energia
    1,782Damage
    2,660Dano Mágico
    499Precisão
    1.17585Attack Time
    143,066Experiência
    4,957,252Ailment Threshold
    15,675Chill
    15,675Shock
    88,680Brittle
    15,675Scorch
    43,307Sap
    MinotaurMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 2830–4245
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Abate seus inimigos com um golpe poderoso.
    30% do Dano Físico Convertido em Dano de Raio
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MinotaurSlam
    Attack, Area
    Base Damage: 2830–4245
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Recarga: 10 seg
    MinotaurBurrow
    Attack, Area
    Base Damage: 2830–4245
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Recarga: 5 seg
    MinotaurSweep
    Attack, Area
    Base Damage: 2830–4245
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Recarga: 6 seg
    13,009,096Vida
    22,656Armadura
    6,667Evasão
    0Escudo de Energia
    1,415Damage
    2,112Dano Mágico
    428Precisão
    1.17585Attack Time
    136,147Experiência
    2,471,328Ailment Threshold
    7,814Chill
    7,814Shock
    44,210Brittle
    7,814Scorch
    21,590Sap
    MinotaurMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 2247–3370
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Abate seus inimigos com um golpe poderoso.
    30% do Dano Físico Convertido em Dano de Raio
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MinotaurSlam
    Attack, Area
    Base Damage: 2247–3370
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Recarga: 10 seg
    MinotaurBurrow
    Attack, Area
    Base Damage: 2247–3370
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Recarga: 5 seg
    MinotaurSweep
    Attack, Area
    Base Damage: 2247–3370
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Recarga: 6 seg
    5,135,508Vida
    16,696Armadura
    5,633Evasão
    0Escudo de Energia
    1,055Damage
    1,575Dano Mágico
    352Precisão
    1.17585Attack Time
    125,268Experiência
    1,095,048Ailment Threshold
    3,463Chill
    3,463Shock
    19,589Brittle
    3,463Scorch
    9,566Sap
    MinotaurMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 1676–2514
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Abate seus inimigos com um golpe poderoso.
    30% do Dano Físico Convertido em Dano de Raio
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MinotaurSlam
    Attack, Area
    Base Damage: 1676–2514
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Recarga: 10 seg
    MinotaurBurrow
    Attack, Area
    Base Damage: 1676–2514
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Recarga: 5 seg
    MinotaurSweep
    Attack, Area
    Base Damage: 1676–2514
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Recarga: 6 seg
    1,811,503Vida
    12,254Armadura
    4,739Evasão
    0Escudo de Energia
    783Damage
    1,168Dano Mágico
    290Precisão
    1.17585Attack Time
    112,805Experiência
    442,453Ailment Threshold
    1,399Chill
    1,399Shock
    7,915Brittle
    1,399Scorch
    3,865Sap
    MinotaurMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 1243–1865
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Abate seus inimigos com um golpe poderoso.
    30% do Dano Físico Convertido em Dano de Raio
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MinotaurSlam
    Attack, Area
    Base Damage: 1243–1865
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Recarga: 10 seg
    MinotaurBurrow
    Attack, Area
    Base Damage: 1243–1865
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Recarga: 5 seg
    MinotaurSweep
    Attack, Area
    Base Damage: 1243–1865
    Chance de Crítico: 5%
    Attack Time: 1.755 seg
    Recarga: 6 seg

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/MinotaurBossStandalone"] = {
        name = "Guardian of the Minotaur",
        life = 13,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.84,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MinotaurMelee",
            "MinotaurSlam",
            "MinotaurBurrow",
            "MinotaurSweep",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinotaurMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinotaurSlam"] = {
        name = "MinotaurSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 83, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinotaurBurrow"] = {
        name = "MinotaurBurrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 83, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinotaurSweep"] = {
        name = "MinotaurSweep",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 83, statInterpolation = ,  cost = { }, },
        },
    }
    
    Monstros concedem Experiência aumentada em 100%
    monster dropped item rarity +% [15000]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Velocidade de Ação não pode ser modificada abaixo do valor base 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • dropped items have influence type [1]
    monster dropped item quantity +% final for influenced monster [-80]
    IdMonsterDroppedItemsInfluenceShaper
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 1 Max: 1 Global
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 Global
  • Não Pode ser Empurrado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Guardião do Minotauro
    Monstros concedem Experiência aumentada em 100%
    monster dropped item rarity +% [15000]
    Velocidade de Ação não pode ser modificada abaixo do valor base 70%
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Não Pode ser Empurrado
    Guardian of the Minotaur
    SpectreN
    Tagsbeast, bludgeoning_weapon, elder_map_boss, fast_movement, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, large_height, non_attacking, not_dex, not_int, red_blood
    1300%Vida
    +100%Armadura
    504%Ailment Threshold
    50 50 50 30Resistência
    184%Damage
    100%Precisão
    +5%Chance de Crítico
    +130%Multiplicador de Acerto Crítico
    6 ~ 16Attack Distance
    1.755 SecondAttack Time
    ±20%Damage Spread
    200%Experiência
    154%Model Size
    AtlasBossMinotaurType
    MinotaurBossElderMetadata

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/MinotaurBossElder"] = {
        name = "Guardian of the Minotaur",
        life = 13,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.84,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
        },
        modList = {
        },
    }
    
    Monstros concedem Experiência aumentada em 100%
    monster dropped item rarity +% [15000]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Velocidade de Ação não pode ser modificada abaixo do valor base 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Não Pode ser Empurrado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
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    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.