MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Wächter des Minotauren
Bestie
IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [1]
monster dropped item quantity +% final for influenced monster [-80]
Kann nicht zurückgestoßen werden
Guardian of the Minotaur
Spectre
AreaLabyrinth des Minotauren, 'Labyrinth des Minotauren'-Karte
Tagsbeast, bludgeoning_weapon, fast_movement, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, large_height, large_model, lightning_affinity, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood, shaper_guardian_boss
Leben
1300%
Rüstung
+100%
Ailment Threshold
504%
Widerstand
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
Damage
184%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 16
Attack Time
1.755 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
154%
Type
AtlasBossMinotaur
Metadata
MinotaurBoss
Stufe
83
Leben
32,943,972
Rüstung
184,954
Ausweichwert
7,860
Damage
1,887
Zauberschaden
2,816
Genauigkeit
1,036
Attack Time
1.17585
Erfahrung
144,452
Minion Life
6,277,398
Minion Damage
1,594
Ailment Threshold
6,002,899
Chill
18,981
Shock
18,981
Brittle
107,386
Scorch
18,981
Sap
52,441
Phys Convert Ele
300%
MinotaurMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 29974495
Kritische Trefferchance: 5%
Angriffsschaden: 77.5%
Attack Time: 1.755 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
30% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 22.5% weniger Angriffsschaden
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
MinotaurSlam
Attack, Area
Base Damage: 29974495
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
Abklingzeit: 10 Sek.
Verursacht 50% mehr Schaden
Basisdauer beträgt 35 Sekunden
Betäubt Gegner
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
track which enemies hit index [21]
MinotaurBurrow
Attack, Area
Base Damage: 29974495
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
Abklingzeit: 5 Sek.
Verursacht 60% mehr Schaden
is area damage [1]
MinotaurSweep
Attack, Area
Base Damage: 29974495
Kritische Trefferchance: 5%
Angriffsschaden: 77.5%
Attack Time: 1.755 Sek.
Abklingzeit: 6 Sek.
30% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 22.5% weniger Angriffsschaden

Object Type

version 2
extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/MinotaurBoss"] = {
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    name = "Guardian of the Minotaur",
    life = 13,
    damage = 1.84,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MinotaurMelee",
        "MinotaurSlam",
        "MinotaurBurrow",
        "MinotaurSweep",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MinotaurMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {30, baseMultiplier = 0.775, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MinotaurSlam"] = {
    name = "MinotaurSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_damage_+%_final",
        "track_which_enemies_hit_index",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "always_stun",
    },
    levels = {
        [1] = {35000, 50, 21, -50, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MinotaurBurrow"] = {
    name = "MinotaurBurrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {60, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MinotaurSweep"] = {
    name = "MinotaurSweep",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
    },
    levels = {
        [1] = {30, baseMultiplier = 0.775, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsGeschwindigkeit
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Nicht skalierbarer Wert
  • cannot be stunned for ms after stun finished 4000 4000 Global
  • dropped items have influence type [1]
    monster dropped item quantity +% final for influenced monster [-80]
    FamilyMonsterDroppedItemsInfluence
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • dropped items have influence type 1 1 Global — Nicht skalierbarer Wert
  • monster dropped item quantity +% final for influenced monster -80 -80 Global
  • Kann nicht zurückgestoßen werden
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Nicht skalierbarer Wert
  • Wächter des Minotauren
    Bestie
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [1]
    monster dropped item quantity +% final for influenced monster [-80]
    Kann nicht zurückgestoßen werden
    Guardian of the Minotaur
    Spectre
    Tagsbeast, bludgeoning_weapon, fast_movement, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, large_height, large_model, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood, standalone_map_boss
    Leben
    1300%
    Rüstung
    +100%
    Ailment Threshold
    504%
    Widerstand
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    Damage
    184%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    154%
    Type
    AtlasBossMinotaur
    Metadata
    MinotaurBossStandalone
    Stufe
    68
    Leben
    1,811,503
    Rüstung
    57,580
    Ausweichwert
    4,739
    Damage
    783
    Zauberschaden
    1,168
    Genauigkeit
    580
    Attack Time
    1.17585
    Erfahrung
    112,805
    Minion Life
    392,931
    Minion Damage
    625
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    Phys Convert Ele
    240%
    MinotaurMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 12431865
    Kritische Trefferchance: 5%
    Angriffsschaden: 77.5%
    Attack Time: 1.755 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    30% des physischen Schadens werden in Blitzschaden umgewandelt
    Verursacht 22.5% weniger Angriffsschaden
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    MinotaurSlam
    Attack, Area
    Base Damage: 12431865
    Kritische Trefferchance: 5%
    Attack Time: 1.755 Sek.
    Abklingzeit: 10 Sek.
    Verursacht 50% mehr Schaden
    Basisdauer beträgt 35 Sekunden
    Betäubt Gegner
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    track which enemies hit index [21]
    MinotaurBurrow
    Attack, Area
    Base Damage: 12431865
    Kritische Trefferchance: 5%
    Attack Time: 1.755 Sek.
    Abklingzeit: 5 Sek.
    Verursacht 60% mehr Schaden
    is area damage [1]
    MinotaurSweep
    Attack, Area
    Base Damage: 12431865
    Kritische Trefferchance: 5%
    Angriffsschaden: 77.5%
    Attack Time: 1.755 Sek.
    Abklingzeit: 6 Sek.
    30% des physischen Schadens werden in Blitzschaden umgewandelt
    Verursacht 22.5% weniger Angriffsschaden

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/MinotaurBossStandalone"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "Guardian of the Minotaur",
        life = 13,
        damage = 1.84,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MinotaurMelee",
            "MinotaurSlam",
            "MinotaurBurrow",
            "MinotaurSweep",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinotaurMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {30, baseMultiplier = 0.775, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinotaurSlam"] = {
        name = "MinotaurSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_damage_+%_final",
            "track_which_enemies_hit_index",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "always_stun",
        },
        levels = {
            [1] = {35000, 50, 21, -50, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinotaurBurrow"] = {
        name = "MinotaurBurrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {60, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinotaurSweep"] = {
        name = "MinotaurSweep",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {30, baseMultiplier = 0.775, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsGeschwindigkeit
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Nicht skalierbarer Wert
  • cannot be stunned for ms after stun finished 4000 4000 Global
  • dropped items have influence type [1]
    monster dropped item quantity +% final for influenced monster [-80]
    FamilyMonsterDroppedItemsInfluence
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • dropped items have influence type 1 1 Global — Nicht skalierbarer Wert
  • monster dropped item quantity +% final for influenced monster -80 -80 Global
  • Kann nicht zurückgestoßen werden
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Nicht skalierbarer Wert
  • Wächter des Minotauren
    Bestie
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [1]
    monster dropped item quantity +% final for influenced monster [-80]
    Kann nicht zurückgestoßen werden
    Guardian of the Minotaur
    Spectre
    Tagsbeast, bludgeoning_weapon, fast_movement, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, large_height, large_model, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood, standalone_map_boss
    Leben
    1300%
    Rüstung
    +100%
    Ailment Threshold
    504%
    Widerstand
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    Damage
    184%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    154%
    Type
    AtlasBossMinotaur
    Metadata
    MinotaurBossStandaloneScarab
    Stufe
    68
    Leben
    1,811,503
    Rüstung
    57,580
    Ausweichwert
    4,739
    Damage
    783
    Zauberschaden
    1,168
    Genauigkeit
    580
    Attack Time
    1.17585
    Erfahrung
    112,805
    Minion Life
    392,931
    Minion Damage
    625
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    Phys Convert Ele
    240%
    MinotaurMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 12431865
    Kritische Trefferchance: 5%
    Angriffsschaden: 77.5%
    Attack Time: 1.755 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    30% des physischen Schadens werden in Blitzschaden umgewandelt
    Verursacht 22.5% weniger Angriffsschaden
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    MinotaurSlam
    Attack, Area
    Base Damage: 12431865
    Kritische Trefferchance: 5%
    Attack Time: 1.755 Sek.
    Abklingzeit: 10 Sek.
    Verursacht 50% mehr Schaden
    Basisdauer beträgt 35 Sekunden
    Betäubt Gegner
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    track which enemies hit index [21]
    MinotaurBurrow
    Attack, Area
    Base Damage: 12431865
    Kritische Trefferchance: 5%
    Attack Time: 1.755 Sek.
    Abklingzeit: 5 Sek.
    Verursacht 60% mehr Schaden
    is area damage [1]
    MinotaurSweep
    Attack, Area
    Base Damage: 12431865
    Kritische Trefferchance: 5%
    Angriffsschaden: 77.5%
    Attack Time: 1.755 Sek.
    Abklingzeit: 6 Sek.
    30% des physischen Schadens werden in Blitzschaden umgewandelt
    Verursacht 22.5% weniger Angriffsschaden

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/MinotaurBossStandaloneScarab"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "Guardian of the Minotaur",
        life = 13,
        damage = 1.84,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MinotaurMelee",
            "MinotaurSlam",
            "MinotaurBurrow",
            "MinotaurSweep",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinotaurMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {30, baseMultiplier = 0.775, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinotaurSlam"] = {
        name = "MinotaurSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_damage_+%_final",
            "track_which_enemies_hit_index",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "always_stun",
        },
        levels = {
            [1] = {35000, 50, 21, -50, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinotaurBurrow"] = {
        name = "MinotaurBurrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {60, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinotaurSweep"] = {
        name = "MinotaurSweep",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {30, baseMultiplier = 0.775, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsGeschwindigkeit
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Nicht skalierbarer Wert
  • cannot be stunned for ms after stun finished 4000 4000 Global
  • dropped items have influence type [1]
    monster dropped item quantity +% final for influenced monster [-80]
    FamilyMonsterDroppedItemsInfluence
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • dropped items have influence type 1 1 Global — Nicht skalierbarer Wert
  • monster dropped item quantity +% final for influenced monster -80 -80 Global
  • Kann nicht zurückgestoßen werden
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Nicht skalierbarer Wert
  • Wächter des Minotauren
    Bestie
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [1]
    monster dropped item quantity +% final for influenced monster [-80]
    monster no drops or experience [1]
    Kann nicht zurückgestoßen werden
    Guardian of the Minotaur
    Spectre
    Tagsbeast, bludgeoning_weapon, fast_movement, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, large_height, large_model, lightning_affinity, melee, not_dex, not_int, physical_affinity, red_blood, standalone_map_boss
    Leben
    1300%
    Rüstung
    +100%
    Ailment Threshold
    504%
    Widerstand
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    Damage
    184%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    154%
    Type
    AtlasBossMinotaur
    Metadata
    MinotaurBossStandaloneGauntlet
    Stufe
    68
    Leben
    1,811,503
    Rüstung
    57,580
    Ausweichwert
    4,739
    Damage
    783
    Zauberschaden
    1,168
    Genauigkeit
    580
    Attack Time
    1.17585
    Erfahrung
    112,805
    Minion Life
    392,931
    Minion Damage
    625
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    Phys Convert Ele
    240%
    MinotaurMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 12431865
    Kritische Trefferchance: 5%
    Angriffsschaden: 77.5%
    Attack Time: 1.755 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    30% des physischen Schadens werden in Blitzschaden umgewandelt
    Verursacht 22.5% weniger Angriffsschaden
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    MinotaurSlam
    Attack, Area
    Base Damage: 12431865
    Kritische Trefferchance: 5%
    Attack Time: 1.755 Sek.
    Abklingzeit: 10 Sek.
    Verursacht 50% mehr Schaden
    Basisdauer beträgt 35 Sekunden
    Betäubt Gegner
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    track which enemies hit index [21]
    MinotaurBurrow
    Attack, Area
    Base Damage: 12431865
    Kritische Trefferchance: 5%
    Attack Time: 1.755 Sek.
    Abklingzeit: 5 Sek.
    Verursacht 60% mehr Schaden
    is area damage [1]
    MinotaurSweep
    Attack, Area
    Base Damage: 12431865
    Kritische Trefferchance: 5%
    Angriffsschaden: 77.5%
    Attack Time: 1.755 Sek.
    Abklingzeit: 6 Sek.
    30% des physischen Schadens werden in Blitzschaden umgewandelt
    Verursacht 22.5% weniger Angriffsschaden

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasBosses/AtlasBosses"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/MinotaurBossStandaloneGauntlet"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "Guardian of the Minotaur",
        life = 13,
        damage = 1.84,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MinotaurMelee",
            "MinotaurSlam",
            "MinotaurBurrow",
            "MinotaurSweep",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinotaurMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {30, baseMultiplier = 0.775, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinotaurSlam"] = {
        name = "MinotaurSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_damage_+%_final",
            "track_which_enemies_hit_index",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "always_stun",
        },
        levels = {
            [1] = {35000, 50, 21, -50, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinotaurBurrow"] = {
        name = "MinotaurBurrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {60, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinotaurSweep"] = {
        name = "MinotaurSweep",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
        },
        levels = {
            [1] = {30, baseMultiplier = 0.775, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsGeschwindigkeit
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Nicht skalierbarer Wert
  • cannot be stunned for ms after stun finished 4000 4000 Global
  • dropped items have influence type [1]
    monster dropped item quantity +% final for influenced monster [-80]
    FamilyMonsterDroppedItemsInfluence
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • dropped items have influence type 1 1 Global — Nicht skalierbarer Wert
  • monster dropped item quantity +% final for influenced monster -80 -80 Global
  • monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global — Nicht skalierbarer Wert
  • Kann nicht zurückgestoßen werden
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Nicht skalierbarer Wert
  • Wächter des Minotauren
    Bestie
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    Kann nicht zurückgestoßen werden
    Guardian of the Minotaur
    Spectre
    Tagsbeast, bludgeoning_weapon, elder_map_boss, fast_movement, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, large_height, large_model, non_attacking, not_dex, not_int, red_blood
    Leben
    1300%
    Rüstung
    +100%
    Ailment Threshold
    504%
    Widerstand
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    Damage
    184%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    154%
    Type
    AtlasBossMinotaur
    Metadata
    MinotaurBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/MinotaurBossElder"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "Guardian of the Minotaur",
        life = 13,
        damage = 1.84,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
        },
        modList = {
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsGeschwindigkeit
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Nicht skalierbarer Wert
  • cannot be stunned for ms after stun finished 4000 4000 Global
  • Kann nicht zurückgestoßen werden
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Nicht skalierbarer Wert
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    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.