残次苦痛尊师
灵柩
怪物类型: 恶魔
法术的基础暴击几率为 1%
基础暴击伤害为 400%
右键点击该物品以产生灵柩。
Imperfect Pain Artist
残次苦痛尊师 CasterDemonLow /8
名字显示物品素质
DropLevel 24
BaseType Imperfect Pain Artist
BaseType 残次苦痛尊师
Class 灵柩
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/CasterDemonLow
IconArt/2DItems/Currency/Azmeri/AfflictionMinion2Corpse
ReferenceCommunity Wiki
残次苦痛尊师
恶魔
+250% 全域暴击伤害加成
Imperfect Pain Artist
幽魂Y
标签animal_claw_weapon, 施法, demon, flesh_armour, is_unarmed, lightning_affinity, medium_movement, not_dex, not_str, ranged
生命
144%
生命转为护盾
50%
异常状态临界值
144%
抗性
0 0 75 0
伤害
125%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.32 秒
伤害分布
±20%
经验值
125%
Model Size
100%
类型
AzmeriCasterDemon
Metadata
CasterDemonLow
等级
68
生命
9,264
护甲
28,790
闪避值
4,739
能量护盾
3,064
伤害
467
法术伤害
467
命中
290
攻击间隔
1.32
经验值
12,819
异常状态临界值
9,264
冰缓
29
Shock
29
Brittle
166
Scorch
29
Sap
81
AzmeriCasterDemonProjectile
法术, 投射物, 玩家投射物, 可触发
暴击几率: 1%
施放间隔: 1.17 秒
造成 645.9 - 1938 闪电伤害
base is projectile [1]
monster projectile variation [139]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
DeceleratingProjectileAzmeriCasterDemon
法术, 投射物, 可触发
暴击几率: 1%
施放间隔: 2.5 秒
冷却时间: 5 秒
造成 60.91 - 182.7 闪电伤害
base is projectile [1]
cast time overrides attack duration [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
DeceleratingProjectileAzmeriCasterDemonExplode
法术, 可触发
暴击几率: 1%
施放间隔: 1 秒
造成 815.9 - 2448 闪电伤害
你的击中始终具有感电效果
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/CasterDemonLow"] = {
    name = "Imperfect Pain Artist",
    life = 1.44,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.32,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "AzmeriCasterDemonProjectile",
        "DeceleratingProjectileAzmeriCasterDemonExplode",
        "DeceleratingProjectileAzmeriCasterDemon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriCasterDemonProjectile"] = {
    name = "AzmeriCasterDemonProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.5, 1.5, 139, -40, critChance = 1, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileAzmeriCasterDemonExplode"] = {
    name = "DeceleratingProjectileAzmeriCasterDemonExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "always_shock",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 1, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileAzmeriCasterDemon"] = {
    name = "DeceleratingProjectileAzmeriCasterDemon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0.5, 1.5, 1, critChance = 1, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
+250% 全域暴击伤害加成
IdAzmeriCasterDemonCriticalStrikeMultiplier
FamilyCriticalStrikeMultiplier
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • base critical strike multiplier + Min: 250 Max: 250 全域
  • Craft Tagsdamage critical