It That Creeps
恶魔
幽魂Y
幽魂 取代Metadata/Monsters/Breach/BreachFodderSpikeThrowerSpectre
地区Hive Fortress, Hive Colony
标签breach_fodder, brequel_monster, demon, humanoid, lightning_affinity, melee, ranged, red_blood, very_slow_movement
Packs
  • It That Stalks, It That Creeps
  • Hive Fortress, Hive Colony: It That Stalks, It That Creeps
  • 生命
    110%
    异常状态临界值
    110%
    抗性
    0 0 75 0
    伤害
    105%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    5 ~ 12
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    105%
    Model Size
    100%
    类型
    BreachFodderSpikeThrower
    Metadata
    BreachFodderSpikeThrower
    等级
    83
    生命
    35,218
    护甲
    92,477
    闪避值
    7,860
    伤害
    945
    法术伤害
    945
    命中
    1,036
    攻击间隔
    1.5
    经验值
    13,789
    召唤物生命
    6,711
    召唤物伤害
    799
    异常状态临界值
    35,218
    冰缓
    111
    Shock
    111
    Brittle
    630
    Scorch
    111
    Sap
    308
    MeleeAtAnimationSpeedCombo
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 756–1134
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWBreachFodderDemonFemaleRemakeSpike
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 6%
    施放间隔: 1 秒
    造成 625 - 1875 闪电伤害
    100% 的几率使敌人感电
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [267]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-37]
    GSDemonicSpikerBarrage
    法术, 可触发, 引导
    施放间隔: 1 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachFodderSpikeThrower"] = {
        name = "It That Creeps",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedCombo",
            "MPWBreachFodderDemonFemaleRemakeSpike",
            "GSDemonicSpikerBarrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedCombo"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWBreachFodderDemonFemaleRemakeSpike"] = {
        name = "MPWBreachFodderDemonFemaleRemakeSpike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "base_chance_to_shock_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 267, -37, 5, 100, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDemonicSpikerBarrage"] = {
        name = "GSDemonicSpikerBarrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    It That Creeps
    恶魔
    幽魂Y
    标签breach_fodder, brequel_monster, demon, humanoid, lightning_affinity, melee, ranged, red_blood, very_slow_movement
    生命
    110%
    异常状态临界值
    110%
    抗性
    0 0 75 0
    伤害
    105%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    5 ~ 12
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    105%
    Model Size
    100%
    类型
    BreachFodderSpikeThrower
    Metadata
    BreachFodderSpikeThrowerSpectre
    等级
    68
    生命
    7,077
    护甲
    28,790
    闪避值
    4,739
    伤害
    392
    法术伤害
    392
    命中
    580
    攻击间隔
    1.5
    经验值
    10,768
    召唤物生命
    1,535
    召唤物伤害
    313
    异常状态临界值
    7,077
    冰缓
    22
    Shock
    22
    Brittle
    127
    Scorch
    22
    Sap
    62
    MeleeAtAnimationSpeedCombo
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 314–471
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWBreachFodderDemonFemaleRemakeSpike
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 6%
    施放间隔: 1 秒
    造成 290.9 - 872.8 闪电伤害
    100% 的几率使敌人感电
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [267]
    projectile spread radius [5]
    projectile uses contact position [1]
    spell maximum action distance +% [-37]
    GSDemonicSpikerBarrage
    法术, 可触发, 引导
    施放间隔: 1 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-45]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachFodderSpikeThrowerSpectre"] = {
        name = "It That Creeps",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedCombo",
            "MPWBreachFodderDemonFemaleRemakeSpike",
            "GSDemonicSpikerBarrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedCombo"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWBreachFodderDemonFemaleRemakeSpike"] = {
        name = "MPWBreachFodderDemonFemaleRemakeSpike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "base_chance_to_shock_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.5, 1.5, 267, -37, 5, 100, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDemonicSpikerBarrage"] = {
        name = "GSDemonicSpikerBarrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-45, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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