幽魂 | Y |
---|---|
地区 | 没落圣所, 幽闭城塞, 上古堡垒, 憎恨之地, 灵祭塔庙 |
标签 | bludgeoning_weapon, 施法, construct, hard_armour, is_unarmed, lightning_affinity, medium_height, not_dex, ranged, slow_movement |
Packs |
生命
98%
生命转为护盾
60%
护甲
+50%
异常状态临界值
98%
抗性
0 0 75 0
伤害
68%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
ClockworkGolemAtlasUber
Metadata
ClockworkGolemShavronneAtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
84
生命
34,589
护甲
149,751
闪避值
8,120
能量护盾
9,759
伤害
648
法术伤害
648
命中
538
攻击间隔
1.5
经验值
19,875
异常状态临界值
34,589
冰缓
109
Shock
109
Brittle
619
Scorch
109
Sap
302
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ClockworkGolemLightningProjectile
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 2 秒
冷却时间: 6 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 746.6 - 1120 闪电伤害
active skill area of effect radius +% final [-40]
base is projectile [1]
is area damage [1]
projectile speed variation +% [100]
projectile spread radius [5]
active skill area of effect radius +% final [-40]
base is projectile [1]
is area damage [1]
projectile speed variation +% [100]
projectile spread radius [5]
BreachLightningOrbsCrucibleAtlasUber
法术, 伤害, 可触发
暴击几率: 5%
施放间隔: 1.33 秒
冷却时间: 5 秒
造成 2609 - 5217 闪电伤害
你的击中不能眩晕敌人
基础持续时间为 6 秒
基础额外效果持续时间 3 秒
效果区域扩大 30%
is area damage [1]
spell maximum action distance +% [50]
你的击中不能眩晕敌人
基础持续时间为 6 秒
基础额外效果持续时间 3 秒
效果区域扩大 30%
is area damage [1]
spell maximum action distance +% [50]
Object Type
version 2 extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
Object Type Codes
version 2 extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
-- src\Data\Spectres.lua minions["Metadata/Monsters/ClockworkGolem/ClockworkGolemShavronneAtlasUber"] = { name = "Lightning Protector", life = 0.98, energyShield = 0.6, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 0.68, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "ClockworkGolemLightningProjectile", "BreachLightningOrbsCrucibleAtlasUber", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ClockworkGolemLightningProjectile"] = { name = "ClockworkGolemLightningProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_spread_radius", "projectile_speed_variation_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 100, -40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BreachLightningOrbsCrucibleAtlasUber"] = { name = "BreachLightningOrbsCrucibleAtlasUber", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "spell_maximum_action_distance_+%", "base_secondary_skill_effect_duration", "base_skill_area_of_effect_+%", "is_area_damage", "cannot_stun", }, levels = { [1] = {1, 2, 6000, 50, 3000, 30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }