黑曜沙蟹
野兽
属类:
组别: 甲壳
科目: 水渊
Obsidian Eater
幽魂Y
标签beast, extra_extra_small_height, hard_armour, insect, is_unarmed, lightning_affinity, ranged, red_blood, very_slow_movement
Packs
  • WorldAreas#1357: 黑曜沙蟹
  • 生命
    70%
    异常状态临界值
    70%
    抗性
    0 0 40 0
    伤害
    90%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 30
    攻击间隔
    0.99 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    SandSpitter
    Metadata
    SandSpitterLightning
    等级
    68
    生命
    4,503
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    336
    法术伤害
    336
    命中
    290
    攻击间隔
    0.99
    经验值
    10,255
    异常状态临界值
    4,503
    冰缓
    14
    Shock
    14
    Brittle
    81
    Scorch
    14
    Sap
    39
    MMASandSpitterProjectileLightning
    投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
    基本伤害: 269–403
    攻击暴击率: 5%
    攻击间隔: 0.99 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    50% 物理伤害转换为闪电伤害
    伤害总增 45.25%
    近战打击范围 +1.5
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [50]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASSandSpitterTaunt
    法术
    施放间隔: 1.25 秒
    冷却时间: 4 秒
    disable skill repeats [1]
    MonsterWaitVeryShortWithCooldown
    冷却时间: 4 秒
    基础持续时间为 0.75

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandSpitters/SandSpitterLightning"] = {
        name = "Obsidian Eater",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 30,
        accuracy = 1,
        skillList = {
            "MMASandSpitterProjectileLightning",
            "MonsterWaitVeryShortWithCooldown",
            "EASSandSpitterTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASandSpitterProjectileLightning"] = {
        name = "MMASandSpitterProjectileLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_should_face_away_from_target",
            "maintain_projectile_direction_when_using_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {-30, 3, 50, 15, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 3, 50, 15, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 3, 50, 15, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 3, 50, 15, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithCooldown"] = {
        name = "MonsterWaitVeryShortWithCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSandSpitterTaunt"] = {
        name = "EASSandSpitterTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    黑曜吞噬者
    野兽
    Obsidian Eater
    幽魂Y
    地区怨忿之窟深处
    标签beast, extra_extra_small_height, hard_armour, insect, is_unarmed, lightning_affinity, ranged, red_blood, very_slow_movement
    Packs
  • 怨忿之窟深处: 黑曜吞噬者
  • 生命
    60%
    异常状态临界值
    60%
    抗性
    0 0 40 0
    伤害
    165%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 30
    攻击间隔
    0.99 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    SandSpitterCavern
    Metadata
    SandSpitterLightningCavern
    等级
    13
    生命
    64
    护甲
    174
    闪避值
    339
    能量护盾
    0
    伤害
    24
    法术伤害
    24
    命中
    26
    攻击间隔
    0.99
    经验值
    297
    异常状态临界值
    64
    冰缓
    0
    Shock
    0
    Brittle
    1
    Scorch
    0
    Sap
    1
    MMASandSpitterProjectileLightning
    投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
    基本伤害: 19–29
    攻击暴击率: 5%
    攻击间隔: 0.99 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    50% 物理伤害转换为闪电伤害
    伤害总降 10%
    近战打击范围 +1.5
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [50]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASSandSpitterTaunt
    法术
    施放间隔: 1.25 秒
    冷却时间: 4 秒
    disable skill repeats [1]
    MonsterWaitVeryShortWithCooldown
    冷却时间: 4 秒
    基础持续时间为 0.75

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandSpitters/SandSpitterLightningCavern"] = {
        name = "Obsidian Eater",
        life = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 30,
        accuracy = 1,
        skillList = {
            "MMASandSpitterProjectileLightning",
            "MonsterWaitVeryShortWithCooldown",
            "EASSandSpitterTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASandSpitterProjectileLightning"] = {
        name = "MMASandSpitterProjectileLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_should_face_away_from_target",
            "maintain_projectile_direction_when_using_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {-30, 3, 50, 15, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 3, 50, 15, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 3, 50, 15, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 3, 50, 15, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithCooldown"] = {
        name = "MonsterWaitVeryShortWithCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSandSpitterTaunt"] = {
        name = "EASSandSpitterTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    黑曜沙蟹
    野兽
    属类:
    组别: 甲壳
    科目: 水渊
    Obsidian Eater
    幽魂Y
    地区永恒的实验室
    标签beast, extra_extra_small_height, hard_armour, insect, is_unarmed, lightning_affinity, ranged, red_blood, very_slow_movement
    Packs
  • 永恒的实验室: 黑曜沙蟹
  • 生命
    70%
    异常状态临界值
    70%
    抗性
    0 0 40 0
    伤害
    68%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 30
    攻击间隔
    0.99 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    SandSpitterMaps
    Metadata
    SandSpitterLightningMaps
    等级
    68
    生命
    4,503
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    254
    法术伤害
    254
    命中
    290
    攻击间隔
    0.99
    经验值
    10,255
    异常状态临界值
    4,503
    冰缓
    14
    Shock
    14
    Brittle
    81
    Scorch
    14
    Sap
    39
    MMASandSpitterProjectileLightning
    投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
    基本伤害: 203–305
    攻击暴击率: 5%
    攻击间隔: 0.99 秒
    通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
    50% 物理伤害转换为闪电伤害
    伤害总增 45.25%
    近战打击范围 +1.5
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [50]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASSandSpitterTaunt
    法术
    施放间隔: 1.25 秒
    冷却时间: 4 秒
    disable skill repeats [1]
    MonsterWaitVeryShortWithCooldown
    冷却时间: 4 秒
    基础持续时间为 0.75

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandSpitters/SandSpitterLightningMaps"] = {
        name = "Obsidian Eater",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.68,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 30,
        accuracy = 1,
        skillList = {
            "MMASandSpitterProjectileLightning",
            "MonsterWaitVeryShortWithCooldown",
            "EASSandSpitterTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASandSpitterProjectileLightning"] = {
        name = "MMASandSpitterProjectileLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_should_face_away_from_target",
            "maintain_projectile_direction_when_using_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {-30, 3, 50, 15, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 3, 50, 15, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 3, 50, 15, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 3, 50, 15, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithCooldown"] = {
        name = "MonsterWaitVeryShortWithCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSandSpitterTaunt"] = {
        name = "EASSandSpitterTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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