オブシディアン・イーター
ジーナス: スネーク
グループ: 甲殻類
ファミリー: 深海
Obsidian Eater
SpectreY
Tagsbeast, extra_extra_small_height, hard_armour, insect, is_unarmed, lightning_affinity, ranged, red_blood, very_slow_movement
Packs
  • WorldAreas#1357: オブシディアン・イーター
  • ライフ
    70%
    Ailment Threshold
    70%
    耐性
    0 0 40 0
    Damage
    90%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 30
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    SandSpitter
    Metadata
    SandSpitterLightning
    レベル
    68
    ライフ
    4,503
    防具
    28,790
    回避力
    4,739
    エナジーシールド
    0
    Damage
    336
    スペルダメージ
    336
    命中
    290
    Attack Time
    0.99
    経験値
    10,255
    Ailment Threshold
    4,503
    Chill
    14
    Shock
    14
    Brittle
    81
    Scorch
    14
    Sap
    39
    MMASandSpitterProjectileLightning
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 269–403
    クリティカル率: 5%
    Attack Time: 0.99 秒
    一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
    物理ダメージの50%を雷ダメージに変換する
    ダメージが45.25%上昇する
    近接ストライク距離 +1.5m
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [50]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASSandSpitterTaunt
    Spell
    キャストタイム: 1.25 秒
    クールダウン時間: 4 秒
    disable skill repeats [1]
    MonsterWaitVeryShortWithCooldown
    クールダウン時間: 4 秒
    基礎持続時間は0.75

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandSpitters/SandSpitterLightning"] = {
        name = "Obsidian Eater",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 30,
        accuracy = 1,
        skillList = {
            "MMASandSpitterProjectileLightning",
            "MonsterWaitVeryShortWithCooldown",
            "EASSandSpitterTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASandSpitterProjectileLightning"] = {
        name = "MMASandSpitterProjectileLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_should_face_away_from_target",
            "maintain_projectile_direction_when_using_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {-30, 3, 50, 15, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 3, 50, 15, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 3, 50, 15, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 3, 50, 15, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithCooldown"] = {
        name = "MonsterWaitVeryShortWithCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSandSpitterTaunt"] = {
        name = "EASSandSpitterTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    オブシディアン・イーター
    エリア: 怒りの洞窟
    Obsidian Eater
    SpectreY
    Area怒りの洞窟
    Tagsbeast, extra_extra_small_height, hard_armour, insect, is_unarmed, lightning_affinity, ranged, red_blood, very_slow_movement
    Packs
  • 怒りの洞窟: オブシディアン・イーター
  • ライフ
    60%
    Ailment Threshold
    60%
    耐性
    0 0 40 0
    Damage
    165%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 30
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    SandSpitterCavern
    Metadata
    SandSpitterLightningCavern
    レベル
    13
    ライフ
    64
    防具
    174
    回避力
    339
    エナジーシールド
    0
    Damage
    24
    スペルダメージ
    24
    命中
    26
    Attack Time
    0.99
    経験値
    297
    Ailment Threshold
    64
    Chill
    0
    Shock
    0
    Brittle
    1
    Scorch
    0
    Sap
    1
    MMASandSpitterProjectileLightning
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 19–29
    クリティカル率: 5%
    Attack Time: 0.99 秒
    一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
    物理ダメージの50%を雷ダメージに変換する
    ダメージが10%低下する
    近接ストライク距離 +1.5m
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [50]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASSandSpitterTaunt
    Spell
    キャストタイム: 1.25 秒
    クールダウン時間: 4 秒
    disable skill repeats [1]
    MonsterWaitVeryShortWithCooldown
    クールダウン時間: 4 秒
    基礎持続時間は0.75

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandSpitters/SandSpitterLightningCavern"] = {
        name = "Obsidian Eater",
        life = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 30,
        accuracy = 1,
        skillList = {
            "MMASandSpitterProjectileLightning",
            "MonsterWaitVeryShortWithCooldown",
            "EASSandSpitterTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASandSpitterProjectileLightning"] = {
        name = "MMASandSpitterProjectileLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_should_face_away_from_target",
            "maintain_projectile_direction_when_using_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {-30, 3, 50, 15, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 3, 50, 15, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 3, 50, 15, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 3, 50, 15, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithCooldown"] = {
        name = "MonsterWaitVeryShortWithCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSandSpitterTaunt"] = {
        name = "EASSandSpitterTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    オブシディアン・イーター
    ジーナス: スネーク
    グループ: 甲殻類
    ファミリー: 深海
    Obsidian Eater
    SpectreY
    Area永遠なる研究所
    Tagsbeast, extra_extra_small_height, hard_armour, insect, is_unarmed, lightning_affinity, ranged, red_blood, very_slow_movement
    Packs
  • 永遠なる研究所: オブシディアン・イーター
  • ライフ
    70%
    Ailment Threshold
    70%
    耐性
    0 0 40 0
    Damage
    68%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 30
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    SandSpitterMaps
    Metadata
    SandSpitterLightningMaps
    レベル
    68
    ライフ
    4,503
    防具
    28,790
    回避力
    4,739
    エナジーシールド
    0
    Damage
    254
    スペルダメージ
    254
    命中
    290
    Attack Time
    0.99
    経験値
    10,255
    Ailment Threshold
    4,503
    Chill
    14
    Shock
    14
    Brittle
    81
    Scorch
    14
    Sap
    39
    MMASandSpitterProjectileLightning
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 203–305
    クリティカル率: 5%
    Attack Time: 0.99 秒
    一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
    物理ダメージの50%を雷ダメージに変換する
    ダメージが45.25%上昇する
    近接ストライク距離 +1.5m
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [50]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASSandSpitterTaunt
    Spell
    キャストタイム: 1.25 秒
    クールダウン時間: 4 秒
    disable skill repeats [1]
    MonsterWaitVeryShortWithCooldown
    クールダウン時間: 4 秒
    基礎持続時間は0.75

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SandSpitters/SandSpitterLightningMaps"] = {
        name = "Obsidian Eater",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.68,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 30,
        accuracy = 1,
        skillList = {
            "MMASandSpitterProjectileLightning",
            "MonsterWaitVeryShortWithCooldown",
            "EASSandSpitterTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMASandSpitterProjectileLightning"] = {
        name = "MMASandSpitterProjectileLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_should_face_away_from_target",
            "maintain_projectile_direction_when_using_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {-30, 3, 50, 15, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 3, 50, 15, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 3, 50, 15, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 3, 50, 15, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterWaitVeryShortWithCooldown"] = {
        name = "MonsterWaitVeryShortWithCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {750, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSandSpitterTaunt"] = {
        name = "EASSandSpitterTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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