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Devorador Obsidiano
[13] La Caverna de Rabia
Obsidian Eater

Devorador Obsidiano(Obsidian Eater)

SpectreY
Area
Tagsranged, red_blood, beast, insect
Damage90%
Vida70%
Ailment Threshold70%
Daño de golpe crítico5%
TypeSandSpitter
Attack Distance6 ~ 30
Attack Time0.99 Second
Damage Spread20%
Precisión+100%

MMASandSpitterProjectileLightning
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius []
projectile minimum range []
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to lightning []
active skill damage +% final []

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second

EASSandSpitterTaunt
Tiempo de lanzamiento: 1.25 Second
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Devorador Obsidiano28753849.30.995333162658548000400

MMASandSpitterProjectileLightning
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius []
projectile minimum range []
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to lightning []
active skill damage +% final []

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second

EASSandSpitterTaunt
Tiempo de lanzamiento: 1.25 Second
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Devorador Obsidiano25752757.60.994434144257945000400

MMASandSpitterProjectileLightning
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius []
projectile minimum range []
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to lightning []
active skill damage +% final []

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second

EASSandSpitterTaunt
Tiempo de lanzamiento: 1.25 Second
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Devorador Obsidiano19927601.50.992988113286852000400

MMASandSpitterProjectileLightning
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius []
projectile minimum range []
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to lightning []
active skill damage +% final []

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second

EASSandSpitterTaunt
Tiempo de lanzamiento: 1.25 Second
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Devorador Obsidiano14804448.70.99190183485676000400

MMASandSpitterProjectileLightning
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius []
projectile minimum range []
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to lightning []
active skill damage +% final []

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second

EASSandSpitterTaunt
Tiempo de lanzamiento: 1.25 Second
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Devorador Obsidiano10768332.80.99120561274681000400
SandSpitterProjectile 20
Flee4NoRepeat TargetNear TargetIsEnemy
Move4NoAllyNearMe

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
00200
00400
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SandSpitters/SandSpitterLightning"] = {
    name = "Obsidian Eater",
    life = 0.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 30,
    accuracy = 1,
    skillList = {
        "MMASandSpitterProjectileLightning",
        "MonsterWaitVeryShortWithCooldown",
        "EASSandSpitterTaunt",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterProjectileLightning"] = {
    name = "MMASandSpitterProjectileLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Attack] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_should_face_away_from_target",
        "maintain_projectile_direction_when_using_contact_position",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {3, 50, 15, 50, -30, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 2},  },
        [2] = {3, 50, 15, 50, 0, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 2},  },
        [3] = {3, 50, 15, 50, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 2},  },
        [4] = {3, 50, 15, 50, 60, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterWaitVeryShortWithCooldown"] = {
    name = "MonsterWaitVeryShortWithCooldown",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSandSpitterTaunt"] = {
    name = "EASSandSpitterTaunt",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
SpectreY
Area[13] La Caverna de Rabia
Tagsranged, red_blood, beast, insect
Damage165%
Vida60%
Ailment Threshold60%
Daño de golpe crítico5%
TypeSandSpitterCavern
Attack Distance6 ~ 30
Attack Time0.99 Second
Damage Spread20%
Precisión+100%

MMASandSpitterProjectileLightning
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius []
projectile minimum range []
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to lightning []
active skill damage +% final []

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second

EASSandSpitterTaunt
Tiempo de lanzamiento: 1.25 Second
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Devorador Obsidiano287531557.10.994571162658548000400

MMASandSpitterProjectileLightning
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius []
projectile minimum range []
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to lightning []
active skill damage +% final []

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second

EASSandSpitterTaunt
Tiempo de lanzamiento: 1.25 Second
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Devorador Obsidiano2575213890.993800144257945000400

MMASandSpitterProjectileLightning
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius []
projectile minimum range []
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to lightning []
active skill damage +% final []

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second

EASSandSpitterTaunt
Tiempo de lanzamiento: 1.25 Second
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Devorador Obsidiano199271102.80.992561113286852000400

MMASandSpitterProjectileLightning
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius []
projectile minimum range []
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to lightning []
active skill damage +% final []

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second

EASSandSpitterTaunt
Tiempo de lanzamiento: 1.25 Second
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Devorador Obsidiano14804822.60.99162983485676000400

MMASandSpitterProjectileLightning
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius []
projectile minimum range []
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to lightning []
active skill damage +% final []

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second

EASSandSpitterTaunt
Tiempo de lanzamiento: 1.25 Second
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Devorador Obsidiano10768610.20.99103361274681000400

MMASandSpitterProjectileLightning
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius []
projectile minimum range []
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to lightning []
active skill damage +% final [-10]

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second

EASSandSpitterTaunt
Tiempo de lanzamiento: 1.25 Second
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
13Devorador Obsidiano29724.10.993610727100000
SandSpitterProjectile 20
Flee4NoRepeat TargetNear TargetIsEnemy
Move4NoAllyNearMe

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
00200
00400
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SandSpitters/SandSpitterLightningCavern"] = {
    name = "Obsidian Eater",
    life = 0.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 30,
    accuracy = 1,
    skillList = {
        "MMASandSpitterProjectileLightning",
        "MonsterWaitVeryShortWithCooldown",
        "EASSandSpitterTaunt",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterProjectileLightning"] = {
    name = "MMASandSpitterProjectileLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Attack] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_should_face_away_from_target",
        "maintain_projectile_direction_when_using_contact_position",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {3, 50, 15, 50, -30, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 2},  },
        [2] = {3, 50, 15, 50, 0, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 2},  },
        [3] = {3, 50, 15, 50, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 2},  },
        [4] = {3, 50, 15, 50, 60, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterWaitVeryShortWithCooldown"] = {
    name = "MonsterWaitVeryShortWithCooldown",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSandSpitterTaunt"] = {
    name = "EASSandSpitterTaunt",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
SpectreY
Area
Tagsranged, red_blood, beast, insect
Damage68%
Vida70%
Ailment Threshold70%
Daño de golpe crítico5%
TypeSandSpitterMaps
Attack Distance6 ~ 30
Attack Time0.99 Second
Damage Spread20%
Precisión+100%

MMASandSpitterProjectileLightning
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius []
projectile minimum range []
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to lightning []
active skill damage +% final []

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second

EASSandSpitterTaunt
Tiempo de lanzamiento: 1.25 Second
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Devorador Obsidiano28753641.70.995333162658548000400

MMASandSpitterProjectileLightning
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius []
projectile minimum range []
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to lightning []
active skill damage +% final []

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second

EASSandSpitterTaunt
Tiempo de lanzamiento: 1.25 Second
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Devorador Obsidiano25752572.40.994434144257945000400

MMASandSpitterProjectileLightning
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius []
projectile minimum range []
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to lightning []
active skill damage +% final []

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second

EASSandSpitterTaunt
Tiempo de lanzamiento: 1.25 Second
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Devorador Obsidiano19927454.50.992988113286852000400

MMASandSpitterProjectileLightning
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius []
projectile minimum range []
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to lightning []
active skill damage +% final []

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second

EASSandSpitterTaunt
Tiempo de lanzamiento: 1.25 Second
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Devorador Obsidiano148043390.99190183485676000400

MMASandSpitterProjectileLightning
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius []
projectile minimum range []
+15 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to lightning []
active skill damage +% final []

is_area_damage base_is_projectile projectile_uses_contact_position use_scaled_contact_offset action_should_face_away_from_target maintain_projectile_direction_when_using_contact_position mortar_projectile_scale_animation_speed_instead_of_projectile_speed Projectile SkillCanVolley Attack Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second

EASSandSpitterTaunt
Tiempo de lanzamiento: 1.25 Second
Tiempo de recarga: 4 Second

MonsterWaitVeryShortWithCooldown
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Devorador Obsidiano10768251.50.99120561274681000400
SandSpitterProjectile 20
Flee4NoRepeat TargetNear TargetIsEnemy
Move4NoAllyNearMe

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
00200
00400
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SandSpitters/SandSpitterLightningMaps"] = {
    name = "Obsidian Eater",
    life = 0.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 0.68,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 30,
    accuracy = 1,
    skillList = {
        "MMASandSpitterProjectileLightning",
        "MonsterWaitVeryShortWithCooldown",
        "EASSandSpitterTaunt",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MMASandSpitterProjectileLightning"] = {
    name = "MMASandSpitterProjectileLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Attack] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_should_face_away_from_target",
        "maintain_projectile_direction_when_using_contact_position",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {3, 50, 15, 50, -30, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 2},  },
        [2] = {3, 50, 15, 50, 0, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 2},  },
        [3] = {3, 50, 15, 50, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 2},  },
        [4] = {3, 50, 15, 50, 60, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterWaitVeryShortWithCooldown"] = {
    name = "MonsterWaitVeryShortWithCooldown",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSandSpitterTaunt"] = {
    name = "EASSandSpitterTaunt",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}