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妖塔的守卫
构造体
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
monster no drops or experience [1]
获得额外闪电伤害, 其数值等同于物理伤害的 100%
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Omnitect's Guard
幽魂
地区阿佐亚特神庙, 阿佐亚特神庙, 阿佐亚特神庙, 阿佐亚特神庙, 阿佐亚特神庙, 阿佐亚特神庙, 阿佐亚特神庙, 阿佐亚特神庙, 阿佐亚特神庙, 阿佐亚特神庙
标签bludgeoning_weapon, construct, fast_movement, golem, is_unarmed, large_model, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour
生命
400%
护甲
+100%
异常状态临界值
400%
抗性
IconEnemyResistanceFire42% IconEnemyResistanceCold42% IconEnemyResistanceLightning42% IconEnemyResistanceChaos0%
伤害
107%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.755 秒
伤害分布
±20%
经验值
160%
Model Size
110%
类型
LightningGolemIncursionBoss
Metadata
LightningGolemStormcallerIncursionBoss
等级
78
生命
72,952
护甲
125,868
闪避值
6,667
伤害
722
法术伤害
722
命中
856
攻击间隔
1.755
经验值
19,803
召唤物生命
14,509
召唤物伤害
598
异常状态临界值
72,952
冰缓
231
Shock
231
Brittle
1,305
Scorch
231
Sap
637
Phys Convert Ele
290%
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 578—867
暴击几率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Transitionable
{
}

StateMachine
{
	define_shared_state = "activated"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LightningGolem/LightningGolemStormcallerIncursionBoss"] = {
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    name = "Omnitect's Guard",
    life = 4,
    damage = 1.07,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster no drops or experience 1 — 1 全域 — 数值不可调整
  • 获得额外闪电伤害, 其数值等同于物理伤害的 100%
    FamilyPhysicalAddedAsLightning
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage % to add as lightning 100 — 100 全域
  • Craft Tagsphysical_damage elemental_damage 伤害 物理 元素 闪电
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this 1 — 1 全域 — 数值不可调整
  • cant possess this 1 — 1 全域 — 数值不可调整
  • cannot be afflicted 1 — 1 全域 — 数值不可调整
  • monster no talismans 1 — 1 全域 — 数值不可调整
  • cannot have azmeri dust 1 — 1 全域
  • cannot have affliction mods 1 — 1 全域 — 数值不可调整
  • cannot be tagged by sentinel 1 — 1 全域
  • Edit

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