Guardia de Omnitecto
Constructo
monster no drops or experience [1]
Ganas el 100% del daño físico como daño de rayo extra
Ganas el 100% del daño físico como daño de rayo extra
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Omnitect's Guard
Spectre | N |
---|---|
Tags | bludgeoning_weapon, construct, fast_movement, golem, is_unarmed, large_model, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour |
Vida
400%
Armadura
+100%
Ailment Threshold
400%
Resistencia
42 42 42 0
Damage
107%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Experiencia
160%
Model Size
110%
Type
LightningGolemIncursionBoss
Metadata
LightningGolemStormcallerIncursionBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
25,733
Armadura
57,580
Evasión
4,739
Escudo de energía
0
Damage
400
Daño de hechizos
400
Precisión
290
Attack Time
1.755
Experiencia
16,408
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 320–480
Probabilidad de golpe crítico: 5%
Attack Time: 1.755 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterTemple" BaseEvents { } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Transitionable { } StateMachine { define_shared_state = "activated" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueIncursion/MonsterTemple" Animated { on_end_revive_01 = " ShowMeshSegments( group3|glow_plane_1|glow_plane_1Shape, group7|glow_plane_1|glow_plane_1Shape, group2|glow_plane_1|glow_plane_1Shape, group1|glow_plane_1|glow_plane_1Shape, group6|glow_plane_1|glow_plane_1Shape, group8|glow_plane_1|glow_plane_1Shape, group9|glow_plane_1|glow_plane_1Shape, group10|glow_plane_1|glow_plane_1Shape, group11|glow_plane_1|glow_plane_1Shape, group4|glow_plane_1|glow_plane_1Shape, group5|glow_plane_1|glow_plane_1Shape, group10|glow_plane_2|glow_plane_2Shape, group2|glow_plane_2|glow_plane_2Shape, group11|glow_plane_2|glow_plane_2Shape, group7|glow_plane_2|glow_plane_2Shape, group8|glow_plane_2|glow_plane_2Shape, group4|glow_plane_2|glow_plane_2Shape ); ShowMeshSegments( group6|glow_plane_2|glow_plane_2Shape, group5|glow_plane_2|glow_plane_2Shape, group3|glow_plane_2|glow_plane_2Shape, group1|glow_plane_2|glow_plane_2Shape, group9|glow_plane_2|glow_plane_2Shape, group10|glow_plane_3|glow_plane_3Shape, group6|glow_plane_3|glow_plane_3Shape, group7|glow_plane_3|glow_plane_3Shape, group2|glow_plane_3|glow_plane_3Shape, group1|glow_plane_3|glow_plane_3Shape, group8|glow_plane_3|glow_plane_3Shape, group11|glow_plane_3|glow_plane_3Shape, group3|glow_plane_3|glow_plane_3Shape, group9|glow_plane_3|glow_plane_3Shape, group4|glow_plane_3|glow_plane_3Shape, group5|glow_plane_3|glow_plane_3Shape, glowShape, lightning_sphereShape ); " } StateMachine { create_state_activated_0 = " PlayAnimation( revive_01 ); PauseAnimation(); " create_state_activated_1 = " ShowMeshSegments( group3|glow_plane_1|glow_plane_1Shape, group7|glow_plane_1|glow_plane_1Shape, group2|glow_plane_1|glow_plane_1Shape, group1|glow_plane_1|glow_plane_1Shape, group6|glow_plane_1|glow_plane_1Shape, group8|glow_plane_1|glow_plane_1Shape, group9|glow_plane_1|glow_plane_1Shape, group10|glow_plane_1|glow_plane_1Shape, group11|glow_plane_1|glow_plane_1Shape, group4|glow_plane_1|glow_plane_1Shape, group5|glow_plane_1|glow_plane_1Shape, group10|glow_plane_2|glow_plane_2Shape, group2|glow_plane_2|glow_plane_2Shape, group11|glow_plane_2|glow_plane_2Shape, group7|glow_plane_2|glow_plane_2Shape, group8|glow_plane_2|glow_plane_2Shape, group4|glow_plane_2|glow_plane_2Shape ); ShowMeshSegments( group6|glow_plane_2|glow_plane_2Shape, group5|glow_plane_2|glow_plane_2Shape, group3|glow_plane_2|glow_plane_2Shape, group1|glow_plane_2|glow_plane_2Shape, group9|glow_plane_2|glow_plane_2Shape, group10|glow_plane_3|glow_plane_3Shape, group6|glow_plane_3|glow_plane_3Shape, group7|glow_plane_3|glow_plane_3Shape, group2|glow_plane_3|glow_plane_3Shape, group1|glow_plane_3|glow_plane_3Shape, group8|glow_plane_3|glow_plane_3Shape, group11|glow_plane_3|glow_plane_3Shape, group3|glow_plane_3|glow_plane_3Shape, group9|glow_plane_3|glow_plane_3Shape, group4|glow_plane_3|glow_plane_3Shape, group5|glow_plane_3|glow_plane_3Shape, glowShape, lightning_sphereShape ); ShowMeshSegments( arc_L_topShape, arc_R_topShape, arc_flicker1Shape, arc_flicker4Shape, arc_flicker2Shape, arc_flicker3Shape, arc_flicker5Shape, arc_flicker6Shape, arc_flicker7Shape, arc_flickerShape ); " on_state_activated_1 = " ShowMeshSegments( arc_L_topShape, arc_R_topShape, arc_flicker1Shape, arc_flicker4Shape, arc_flicker2Shape, arc_flicker3Shape, arc_flicker5Shape, arc_flicker6Shape, arc_flicker7Shape, arc_flickerShape ); " } Life { on_death = " HideMeshSegments( group3|glow_plane_1|glow_plane_1Shape, group7|glow_plane_1|glow_plane_1Shape, group2|glow_plane_1|glow_plane_1Shape, group1|glow_plane_1|glow_plane_1Shape, group6|glow_plane_1|glow_plane_1Shape, group8|glow_plane_1|glow_plane_1Shape, group9|glow_plane_1|glow_plane_1Shape, group10|glow_plane_1|glow_plane_1Shape, group11|glow_plane_1|glow_plane_1Shape, group4|glow_plane_1|glow_plane_1Shape, group5|glow_plane_1|glow_plane_1Shape, group10|glow_plane_2|glow_plane_2Shape, group2|glow_plane_2|glow_plane_2Shape, group11|glow_plane_2|glow_plane_2Shape, group7|glow_plane_2|glow_plane_2Shape, group8|glow_plane_2|glow_plane_2Shape, group4|glow_plane_2|glow_plane_2Shape ); HideMeshSegments( group6|glow_plane_2|glow_plane_2Shape, group5|glow_plane_2|glow_plane_2Shape, group3|glow_plane_2|glow_plane_2Shape, group1|glow_plane_2|glow_plane_2Shape, group9|glow_plane_2|glow_plane_2Shape, group10|glow_plane_3|glow_plane_3Shape, group6|glow_plane_3|glow_plane_3Shape, group7|glow_plane_3|glow_plane_3Shape, group2|glow_plane_3|glow_plane_3Shape, group1|glow_plane_3|glow_plane_3Shape, group8|glow_plane_3|glow_plane_3Shape, group11|glow_plane_3|glow_plane_3Shape, group3|glow_plane_3|glow_plane_3Shape, group9|glow_plane_3|glow_plane_3Shape, group4|glow_plane_3|glow_plane_3Shape, group5|glow_plane_3|glow_plane_3Shape, glowShape, lightning_sphereShape ); HideMeshSegments( arc_L_topShape, arc_R_topShape, arc_flicker1Shape, arc_flicker4Shape, arc_flicker2Shape, arc_flicker3Shape, arc_flicker5Shape, arc_flicker6Shape, arc_flicker7Shape, arc_flickerShape ); " on_spawned_dead = " HideMeshSegments( group3|glow_plane_1|glow_plane_1Shape, group7|glow_plane_1|glow_plane_1Shape, group2|glow_plane_1|glow_plane_1Shape, group1|glow_plane_1|glow_plane_1Shape, group6|glow_plane_1|glow_plane_1Shape, group8|glow_plane_1|glow_plane_1Shape, group9|glow_plane_1|glow_plane_1Shape, group10|glow_plane_1|glow_plane_1Shape, group11|glow_plane_1|glow_plane_1Shape, group4|glow_plane_1|glow_plane_1Shape, group5|glow_plane_1|glow_plane_1Shape, group10|glow_plane_2|glow_plane_2Shape, group2|glow_plane_2|glow_plane_2Shape, group11|glow_plane_2|glow_plane_2Shape, group7|glow_plane_2|glow_plane_2Shape, group8|glow_plane_2|glow_plane_2Shape, group4|glow_plane_2|glow_plane_2Shape ); HideMeshSegments( group6|glow_plane_2|glow_plane_2Shape, group5|glow_plane_2|glow_plane_2Shape, group3|glow_plane_2|glow_plane_2Shape, group1|glow_plane_2|glow_plane_2Shape, group9|glow_plane_2|glow_plane_2Shape, group10|glow_plane_3|glow_plane_3Shape, group6|glow_plane_3|glow_plane_3Shape, group7|glow_plane_3|glow_plane_3Shape, group2|glow_plane_3|glow_plane_3Shape, group1|glow_plane_3|glow_plane_3Shape, group8|glow_plane_3|glow_plane_3Shape, group11|glow_plane_3|glow_plane_3Shape, group3|glow_plane_3|glow_plane_3Shape, group9|glow_plane_3|glow_plane_3Shape, group4|glow_plane_3|glow_plane_3Shape, group5|glow_plane_3|glow_plane_3Shape, glowShape, lightning_sphereShape ); HideMeshSegments( arc_L_topShape, arc_R_topShape, arc_flicker1Shape, arc_flicker4Shape, arc_flicker2Shape, arc_flicker3Shape, arc_flicker5Shape, arc_flicker6Shape, arc_flicker7Shape, arc_flickerShape ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LightningGolem/LightningGolemStormcallerIncursionBoss"] = { name = "Omnitect's Guard", life = 4, fireResist = 42, coldResist = 42, lightningResist = 42, chaosResist = 0, damage = 1.07, damageSpread = 0.2, attackTime = 1.755, attackRange = 12, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Ganas el 100% del daño físico como daño de rayo extra
Id | MonsterPhysicalAddedAsLightningSkeletonMaps |
---|---|
Family | PhysicalAddedAsLightning |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |