DeepwaterCursedTreasureMirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Wächter des Omnitekten
Konstrukt
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
monster no drops or experience [1]
Verursacht 100% des physischen Schadens als extra Blitzschaden
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Omnitect's Guard
Spectre
AreaDer Tempel von Atzoatl, Der Tempel von Atzoatl, Der Tempel von Atzoatl, Der Tempel von Atzoatl, Der Tempel von Atzoatl, Der Tempel von Atzoatl, Der Tempel von Atzoatl, Der Tempel von Atzoatl, Der Tempel von Atzoatl, Der Tempel von Atzoatl
Tagsbludgeoning_weapon, construct, fast_movement, golem, is_unarmed, large_model, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour
Leben
400%
Rüstung
+100%
Ailment Threshold
400%
Widerstand
IconEnemyResistanceFire42% IconEnemyResistanceCold42% IconEnemyResistanceLightning42% IconEnemyResistanceChaos0%
Damage
107%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.755 Second
Damage Spread
±20%
Erfahrung
160%
Model Size
110%
Type
LightningGolemIncursionBoss
Metadata
LightningGolemStormcallerIncursionBoss
Stufe
78
Leben
72,952
Rüstung
125,868
Ausweichwert
6,667
Damage
722
Zauberschaden
722
Genauigkeit
856
Attack Time
1.755
Erfahrung
19,803
Minion Life
14,509
Minion Damage
598
Ailment Threshold
72,952
Chill
231
Shock
231
Brittle
1,305
Scorch
231
Sap
637
Phys Convert Ele
290%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 578—867
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/MonsterTemple"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Transitionable
{
}

StateMachine
{
	define_shared_state = "activated"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LightningGolem/LightningGolemStormcallerIncursionBoss"] = {
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    name = "Omnitect's Guard",
    life = 4,
    damage = 1.07,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster no drops or experience 1 — 1 Global — Nicht skalierbarer Wert
  • Verursacht 100% des physischen Schadens als extra Blitzschaden
    FamilyPhysicalAddedAsLightning
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • physical damage % to add as lightning 100 — 100 Global
  • Craft Tagsphysical_damage elemental_damage Schaden Physisch Elementar Blitz
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cant touch this 1 — 1 Global — Nicht skalierbarer Wert
  • cant possess this 1 — 1 Global — Nicht skalierbarer Wert
  • cannot be afflicted 1 — 1 Global — Nicht skalierbarer Wert
  • monster no talismans 1 — 1 Global — Nicht skalierbarer Wert
  • cannot have azmeri dust 1 — 1 Global
  • cannot have affliction mods 1 — 1 Global — Nicht skalierbarer Wert
  • cannot be tagged by sentinel 1 — 1 Global
  • Edit

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