奥拉乌娜
人形
monster base type attack cast speed +% and damage -% final [33]
击中时有 50% 的几率获得狂怒球
击中时有 50% 的几率获得狂怒球
Oyra Ona
幽魂 | N |
---|---|
标签 | cursing_monster, fire_affinity, has_bow, human, humanoid, mail_armour, medium_height, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile |
生命
123%
护甲
+50%
闪避值
+50%
异常状态临界值
123%
抗性
30 30 30 20
伤害
114%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 80
攻击间隔
1.005 秒
伤害分布
±20%
经验值
220%
Model Size
100%
类型
ExileDuelist5
Metadata
ExileDuelist5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,913
护甲
43,185
闪避值
7,109
能量护盾
0
伤害
426
法术伤害
426
命中
290
攻击间隔
1.005
经验值
22,561
异常状态临界值
7,913
冰缓
25
Shock
25
Brittle
142
Scorch
25
Sap
69
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileDuelistBlastRain
攻击, 范围攻击, 火焰, 技能可幻影射手, 范围, 投射物速度, ProjectileNumber, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨
爆裂箭雨
基本伤害: 341–511
暴击几率: 5%
攻击伤害: 50%
攻击伤害: 50%
攻击间隔: 1.005 秒
冷却时间: 3 秒
向天空射出箭矢,在一个区域降下箭雨。每一支箭矢落地时都造成范围伤害,并可以在目标地点叠加。
攻击伤害总降 50%
伤害总增 33%
额外获得 6 个箭矢
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-5]
animation effect variation [1]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
伤害总增 33%
额外获得 6 个箭矢
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-5]
animation effect variation [1]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
ExileDuelistTornadoShot
攻击, 投射物, 玩家投射物, 陷阱技能, 地雷技能, 图腾技能, 范围攻击, 技能可幻影射手, 可触发
龙卷射击
基本伤害: 341–511
暴击几率: 5%
攻击伤害: 130%
攻击伤害: 130%
攻击间隔: 1.005 秒
射出一支箭矢,在抵达目标地点前一直穿透敌人。然后从抵达地点向所有方向发射投射物,飞行很短时间后消失。
攻击伤害总增 30%
伤害总降 60%
额外发射 4 个投射物
额外发射 +3 个附属投射物
base is projectile [1]
skill can fire arrows [1]
伤害总降 60%
额外发射 4 个投射物
额外发射 +3 个附属投射物
base is projectile [1]
skill can fire arrows [1]
ExileDuelistBlinkArrow
投射物速度, 攻击, 召唤物, 范围攻击, 召唤物爆炸, 持续时间, 图腾技能, 陷阱技能, 地雷技能, 位移, 可触发, 创造召唤物, 快行, 雨, 冷却
基本伤害: 341–511
暴击几率: 5%
攻击间隔: 1.005 秒
冷却时间: 6 秒
基础持续时间为 12 秒
alternate minion [16]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
alternate minion [16]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
ExileVulnerability
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, 物理, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
脆弱
施放间隔: 0.5 秒
冷却时间: 8 秒
诅咒一片区域的所有目标,提高它们受到的物理伤害。攻击它们有几率施加流血。
基础持续时间为 11.99 秒
被诅咒敌人受到的物理伤害提高 34%
对抗被诅咒的敌人时,攻击击中有 25% 的几率施加流血
active skill area of effect radius +% final [38]
被诅咒敌人受到的物理伤害提高 34%
对抗被诅咒的敌人时,攻击击中有 25% 的几率施加流血
active skill area of effect radius +% final [38]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileDuelist5"] = { name = "Oyra Ona", life = 1.23, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.14, damageSpread = 0.2, attackTime = 1.005, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "ExileVulnerability", "ExileDuelistTornadoShot", "ExileDuelistBlinkArrow", "ExileDuelistBlastRain", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileVulnerability"] = { name = "Vulnerability", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", }, levels = { [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileDuelistTornadoShot"] = { name = "Tornado Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "tornado_shot_num_of_secondary_projectiles", "base_is_projectile", "skill_can_fire_arrows", }, levels = { [1] = {-20, 1, 3, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-40, 2, 3, baseMultiplier = 1.3, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [3] = {-60, 4, 3, baseMultiplier = 1.3, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileDuelistBlinkArrow"] = { name = "ExileDuelistBlinkArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", }, levels = { [1] = {12000, 1, 16, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileDuelistBlastRain"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_fire", "blast_rain_arrow_delay_ms", "active_skill_damage_+%_final", "animation_effect_variation", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [3] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [4] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 7, statInterpolation = {1}, cost = { }, }, [5] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 11, statInterpolation = {1}, cost = { }, }, [6] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 16, statInterpolation = {1}, cost = { }, }, [7] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [8] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [9] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [10] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 32, statInterpolation = {1}, cost = { }, }, [11] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [12] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [13] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [14] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [15] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [16] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [17] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [18] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [19] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [20] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [21] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [22] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [23] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [24] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [25] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [26] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [27] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, [28] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 86, statInterpolation = {1}, cost = { }, }, [29] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 88, statInterpolation = {1}, cost = { }, }, [30] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 90, statInterpolation = {1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
击中时有 50% 的几率获得狂怒球
Id | ExileDuelistGainFrenzyChargeOnHit |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | frenzy_charge |
奥拉乌娜
人形
monster base type attack cast speed +% and damage -% final [33]
击中时有 50% 的几率获得狂怒球
生命上限提高 100%
效果区域扩大 100%
角色体型增大 80%
击中时有 50% 的几率获得狂怒球
生命上限提高 100%
效果区域扩大 100%
角色体型增大 80%
Oyra Ona
幽魂 | N |
---|---|
标签 | cursing_monster, fire_affinity, has_bow, human, humanoid, mail_armour, medium_height, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile |
生命
123%
护甲
+50%
闪避值
+50%
异常状态临界值
123%
抗性
30 30 30 20
伤害
114%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 80
攻击间隔
1.005 秒
伤害分布
±20%
经验值
220%
Model Size
100%
类型
ExileDuelist5
Metadata
ExileDuelist5Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,913
护甲
43,185
闪避值
7,109
能量护盾
0
伤害
426
法术伤害
426
命中
290
攻击间隔
1.005
经验值
22,561
异常状态临界值
7,913
冰缓
25
Shock
25
Brittle
142
Scorch
25
Sap
69
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileDuelistBlastRain
攻击, 范围攻击, 火焰, 技能可幻影射手, 范围, 投射物速度, ProjectileNumber, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨
爆裂箭雨
基本伤害: 341–511
暴击几率: 5%
攻击伤害: 50%
攻击伤害: 50%
攻击间隔: 1.005 秒
冷却时间: 3 秒
向天空射出箭矢,在一个区域降下箭雨。每一支箭矢落地时都造成范围伤害,并可以在目标地点叠加。
攻击伤害总降 50%
伤害总增 33%
额外获得 6 个箭矢
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-5]
animation effect variation [1]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
伤害总增 33%
额外获得 6 个箭矢
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-5]
animation effect variation [1]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
ExileDuelistTornadoShot
攻击, 投射物, 玩家投射物, 陷阱技能, 地雷技能, 图腾技能, 范围攻击, 技能可幻影射手, 可触发
龙卷射击
基本伤害: 341–511
暴击几率: 5%
攻击伤害: 130%
攻击伤害: 130%
攻击间隔: 1.005 秒
射出一支箭矢,在抵达目标地点前一直穿透敌人。然后从抵达地点向所有方向发射投射物,飞行很短时间后消失。
攻击伤害总增 30%
伤害总降 60%
额外发射 4 个投射物
额外发射 +3 个附属投射物
base is projectile [1]
skill can fire arrows [1]
伤害总降 60%
额外发射 4 个投射物
额外发射 +3 个附属投射物
base is projectile [1]
skill can fire arrows [1]
ExileDuelistBlinkArrow
投射物速度, 攻击, 召唤物, 范围攻击, 召唤物爆炸, 持续时间, 图腾技能, 陷阱技能, 地雷技能, 位移, 可触发, 创造召唤物, 快行, 雨, 冷却
基本伤害: 341–511
暴击几率: 5%
攻击间隔: 1.005 秒
冷却时间: 6 秒
基础持续时间为 12 秒
alternate minion [16]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
alternate minion [16]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
ExileVulnerability
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, 物理, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
脆弱
施放间隔: 0.5 秒
冷却时间: 8 秒
诅咒一片区域的所有目标,提高它们受到的物理伤害。攻击它们有几率施加流血。
基础持续时间为 11.99 秒
被诅咒敌人受到的物理伤害提高 34%
对抗被诅咒的敌人时,攻击击中有 25% 的几率施加流血
active skill area of effect radius +% final [38]
被诅咒敌人受到的物理伤害提高 34%
对抗被诅咒的敌人时,攻击击中有 25% 的几率施加流血
active skill area of effect radius +% final [38]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileDuelist5Supporter"] = { name = "Oyra Ona", life = 1.23, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.14, damageSpread = 0.2, attackTime = 1.005, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "ExileVulnerability", "ExileDuelistTornadoShot", "ExileDuelistBlinkArrow", "ExileDuelistBlastRain", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileVulnerability"] = { name = "Vulnerability", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", }, levels = { [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileDuelistTornadoShot"] = { name = "Tornado Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "tornado_shot_num_of_secondary_projectiles", "base_is_projectile", "skill_can_fire_arrows", }, levels = { [1] = {-20, 1, 3, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-40, 2, 3, baseMultiplier = 1.3, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [3] = {-60, 4, 3, baseMultiplier = 1.3, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileDuelistBlinkArrow"] = { name = "ExileDuelistBlinkArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", }, levels = { [1] = {12000, 1, 16, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileDuelistBlastRain"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_fire", "blast_rain_arrow_delay_ms", "active_skill_damage_+%_final", "animation_effect_variation", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [3] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [4] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 7, statInterpolation = {1}, cost = { }, }, [5] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 11, statInterpolation = {1}, cost = { }, }, [6] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 16, statInterpolation = {1}, cost = { }, }, [7] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [8] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [9] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [10] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 32, statInterpolation = {1}, cost = { }, }, [11] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [12] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [13] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [14] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [15] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [16] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [17] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [18] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [19] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [20] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [21] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [22] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [23] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [24] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [25] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [26] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [27] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, [28] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 86, statInterpolation = {1}, cost = { }, }, [29] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 88, statInterpolation = {1}, cost = { }, }, [30] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 90, statInterpolation = {1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
击中时有 50% 的几率获得狂怒球
Id | ExileDuelistGainFrenzyChargeOnHit |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | frenzy_charge |
生命上限提高 100%
效果区域扩大 100%
角色体型增大 80%
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
奥拉乌娜
人形
Oyra Ona
幽魂 | N |
---|---|
标签 | has_bow, human, humanoid, is_clone, mail_armour, medium_height, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
生命
123%
护甲
+50%
闪避值
+50%
异常状态临界值
123%
抗性
30 30 30 20
伤害
114%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 80
攻击间隔
1.005 秒
伤害分布
±20%
经验值
220%
Model Size
100%
类型
ExileDuelist5Clone
Metadata
ExileDuelist5Clone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,913
护甲
43,185
闪避值
7,109
能量护盾
0
伤害
426
法术伤害
426
命中
290
攻击间隔
1.005
经验值
22,561
异常状态临界值
7,913
冰缓
25
Shock
25
Brittle
142
Scorch
25
Sap
69
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 341–511
暴击几率: 5%
攻击间隔: 1.005 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" DiesAfterTime { } Pathfinding { immobile = true } Life { corpse_usable = false on_death = "Delete();" } Stats { set_item_drop_slots = 0 set_is_double = 1 set_energy_shield_recharge_rate_per_minute_% = 0 set_minion_dies_when_parent_dies = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileDuelist5Clone"] = { name = "Oyra Ona", life = 1.23, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.14, damageSpread = 0.2, attackTime = 1.005, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }