Oyra Ona
Humanoide
monster base type attack cast speed +% and damage -% final [33]
50% de probabilidad de ganar una carga de frenesí con cada golpe
50% de probabilidad de ganar una carga de frenesí con cada golpe
Spectre | N |
---|---|
Tags | cursing_monster, fire_affinity, has_bow, human, humanoid, mail_armour, medium_height, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile |
Vida
123%
Armadura
+50%
Evasión
+50%
Ailment Threshold
123%
Resistencia
30 30 30 20
Damage
114%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 80
Attack Time
1.005 Second
Damage Spread
±20%
Experiencia
220%
Model Size
100%
Type
ExileDuelist5
Metadata
ExileDuelist5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
7,913
Armadura
43,185
Evasión
7,109
Escudo de energía
0
Damage
426
Daño de hechizos
426
Precisión
290
Attack Time
1.005
Experiencia
22,561
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileDuelistBlastRain
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Lluvia de estallidos
Base Damage: 341–511
Probabilidad de golpe crítico: 5%
Daño de ataque: 50%
Daño de ataque: 50%
Attack Time: 1.005 seg
Tiempo de recarga: 3 seg
Dispara flechas al aire para que caigan en una determinada área. Cada flecha inflige daño en área donde cae, y todas se superpondrán en el área objetivo.
Inflige un 50% menos de daño de ataque
Inflige un 33% más de daño
Dispara 6 flechas adicionales
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-5]
animation effect variation [1]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
Inflige un 33% más de daño
Dispara 6 flechas adicionales
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-5]
animation effect variation [1]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
ExileDuelistTornadoShot
Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
Disparo de tornado
Base Damage: 341–511
Probabilidad de golpe crítico: 5%
Daño de ataque: 130%
Daño de ataque: 130%
Attack Time: 1.005 seg
Dispara un tiro perforante que viaja hasta alcanzar la ubicación objetivo. Desde ese punto, disparará proyectiles en todas direcciones que viajarán durante una distancia corta hasta desaparecer.
Inflige un 30% más de daño de ataque
Inflige un 60% menos de daño
Dispara 4 proyectiles adicionales
Dispara +3 proyectiles secundarios
base is projectile [1]
skill can fire arrows [1]
Inflige un 60% menos de daño
Dispara 4 proyectiles adicionales
Dispara +3 proyectiles secundarios
base is projectile [1]
skill can fire arrows [1]
ExileDuelistBlinkArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 341–511
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Tiempo de recarga: 6 seg
La duración base es de 12 segundos
alternate minion [16]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
alternate minion [16]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
ExileVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Vulnerabilidad
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 8 seg
Maldice a todos los objetivos en un área para que reciban daño físico aumentado. Los ataques contra los enemigos malditos tienen una probabilidad de aplicar sangrado.
La duración base es de 11.99 segundos
Los enemigos malditos reciben daño físico aumentado un 34%
Los golpes de ataques contra los enemigos malditos tienen un 25% de probabilidad de aplicar sangrado
active skill area of effect radius +% final [38]
Los enemigos malditos reciben daño físico aumentado un 34%
Los golpes de ataques contra los enemigos malditos tienen un 25% de probabilidad de aplicar sangrado
active skill area of effect radius +% final [38]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileDuelist5"] = { name = "Oyra Ona", life = 1.23, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.14, damageSpread = 0.2, attackTime = 1.005, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "ExileVulnerability", "ExileDuelistTornadoShot", "ExileDuelistBlinkArrow", "ExileDuelistBlastRain", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileVulnerability"] = { name = "Vulnerability", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", }, levels = { [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileDuelistTornadoShot"] = { name = "Tornado Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "tornado_shot_num_of_secondary_projectiles", "base_is_projectile", "skill_can_fire_arrows", }, levels = { [1] = {-20, 1, 3, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-40, 2, 3, baseMultiplier = 1.3, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [3] = {-60, 4, 3, baseMultiplier = 1.3, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileDuelistBlinkArrow"] = { name = "ExileDuelistBlinkArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", }, levels = { [1] = {12000, 1, 16, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileDuelistBlastRain"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_fire", "blast_rain_arrow_delay_ms", "active_skill_damage_+%_final", "animation_effect_variation", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [3] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [4] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 7, statInterpolation = {1}, cost = { }, }, [5] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 11, statInterpolation = {1}, cost = { }, }, [6] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 16, statInterpolation = {1}, cost = { }, }, [7] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [8] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [9] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [10] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 32, statInterpolation = {1}, cost = { }, }, [11] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [12] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [13] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [14] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [15] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [16] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [17] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [18] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [19] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [20] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [21] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [22] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [23] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [24] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [25] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [26] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [27] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, [28] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 86, statInterpolation = {1}, cost = { }, }, [29] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 88, statInterpolation = {1}, cost = { }, }, [30] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 90, statInterpolation = {1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
50% de probabilidad de ganar una carga de frenesí con cada golpe
Id | ExileDuelistGainFrenzyChargeOnHit |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | frenzy_charge |
Oyra Ona
Humanoide
monster base type attack cast speed +% and damage -% final [33]
50% de probabilidad de ganar una carga de frenesí con cada golpe
Vida máxima aumentada un 100%
Área de efecto aumentada un 100%
Tamaño del personaje aumentado un 80%
50% de probabilidad de ganar una carga de frenesí con cada golpe
Vida máxima aumentada un 100%
Área de efecto aumentada un 100%
Tamaño del personaje aumentado un 80%
Spectre | N |
---|---|
Tags | cursing_monster, fire_affinity, has_bow, human, humanoid, mail_armour, medium_height, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile |
Vida
123%
Armadura
+50%
Evasión
+50%
Ailment Threshold
123%
Resistencia
30 30 30 20
Damage
114%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 80
Attack Time
1.005 Second
Damage Spread
±20%
Experiencia
220%
Model Size
100%
Type
ExileDuelist5
Metadata
ExileDuelist5Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
7,913
Armadura
43,185
Evasión
7,109
Escudo de energía
0
Damage
426
Daño de hechizos
426
Precisión
290
Attack Time
1.005
Experiencia
22,561
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileDuelistBlastRain
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Lluvia de estallidos
Base Damage: 341–511
Probabilidad de golpe crítico: 5%
Daño de ataque: 50%
Daño de ataque: 50%
Attack Time: 1.005 seg
Tiempo de recarga: 3 seg
Dispara flechas al aire para que caigan en una determinada área. Cada flecha inflige daño en área donde cae, y todas se superpondrán en el área objetivo.
Inflige un 50% menos de daño de ataque
Inflige un 33% más de daño
Dispara 6 flechas adicionales
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-5]
animation effect variation [1]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
Inflige un 33% más de daño
Dispara 6 flechas adicionales
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-5]
animation effect variation [1]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
ExileDuelistTornadoShot
Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
Disparo de tornado
Base Damage: 341–511
Probabilidad de golpe crítico: 5%
Daño de ataque: 130%
Daño de ataque: 130%
Attack Time: 1.005 seg
Dispara un tiro perforante que viaja hasta alcanzar la ubicación objetivo. Desde ese punto, disparará proyectiles en todas direcciones que viajarán durante una distancia corta hasta desaparecer.
Inflige un 30% más de daño de ataque
Inflige un 60% menos de daño
Dispara 4 proyectiles adicionales
Dispara +3 proyectiles secundarios
base is projectile [1]
skill can fire arrows [1]
Inflige un 60% menos de daño
Dispara 4 proyectiles adicionales
Dispara +3 proyectiles secundarios
base is projectile [1]
skill can fire arrows [1]
ExileDuelistBlinkArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 341–511
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Tiempo de recarga: 6 seg
La duración base es de 12 segundos
alternate minion [16]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
alternate minion [16]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
ExileVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Vulnerabilidad
Tiempo de lanzamiento: 0.5 seg
Tiempo de recarga: 8 seg
Maldice a todos los objetivos en un área para que reciban daño físico aumentado. Los ataques contra los enemigos malditos tienen una probabilidad de aplicar sangrado.
La duración base es de 11.99 segundos
Los enemigos malditos reciben daño físico aumentado un 34%
Los golpes de ataques contra los enemigos malditos tienen un 25% de probabilidad de aplicar sangrado
active skill area of effect radius +% final [38]
Los enemigos malditos reciben daño físico aumentado un 34%
Los golpes de ataques contra los enemigos malditos tienen un 25% de probabilidad de aplicar sangrado
active skill area of effect radius +% final [38]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileDuelist5Supporter"] = { name = "Oyra Ona", life = 1.23, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.14, damageSpread = 0.2, attackTime = 1.005, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "ExileVulnerability", "ExileDuelistTornadoShot", "ExileDuelistBlinkArrow", "ExileDuelistBlastRain", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileVulnerability"] = { name = "Vulnerability", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", }, levels = { [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileDuelistTornadoShot"] = { name = "Tornado Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "tornado_shot_num_of_secondary_projectiles", "base_is_projectile", "skill_can_fire_arrows", }, levels = { [1] = {-20, 1, 3, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-40, 2, 3, baseMultiplier = 1.3, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [3] = {-60, 4, 3, baseMultiplier = 1.3, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileDuelistBlinkArrow"] = { name = "ExileDuelistBlinkArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", }, levels = { [1] = {12000, 1, 16, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileDuelistBlastRain"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_fire", "blast_rain_arrow_delay_ms", "active_skill_damage_+%_final", "animation_effect_variation", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [3] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [4] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 7, statInterpolation = {1}, cost = { }, }, [5] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 11, statInterpolation = {1}, cost = { }, }, [6] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 16, statInterpolation = {1}, cost = { }, }, [7] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [8] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [9] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [10] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 32, statInterpolation = {1}, cost = { }, }, [11] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [12] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [13] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [14] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [15] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [16] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [17] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [18] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [19] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [20] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [21] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [22] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [23] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [24] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [25] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [26] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [27] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, [28] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 86, statInterpolation = {1}, cost = { }, }, [29] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 88, statInterpolation = {1}, cost = { }, }, [30] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 90, statInterpolation = {1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
50% de probabilidad de ganar una carga de frenesí con cada golpe
Id | ExileDuelistGainFrenzyChargeOnHit |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | frenzy_charge |
Vida máxima aumentada un 100%
Área de efecto aumentada un 100%
Tamaño del personaje aumentado un 80%
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Oyra Ona
Humanoide
Spectre | N |
---|---|
Tags | has_bow, human, humanoid, is_clone, mail_armour, medium_height, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Vida
123%
Armadura
+50%
Evasión
+50%
Ailment Threshold
123%
Resistencia
30 30 30 20
Damage
114%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 80
Attack Time
1.005 Second
Damage Spread
±20%
Experiencia
220%
Model Size
100%
Type
ExileDuelist5Clone
Metadata
ExileDuelist5Clone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
7,913
Armadura
43,185
Evasión
7,109
Escudo de energía
0
Damage
426
Daño de hechizos
426
Precisión
290
Attack Time
1.005
Experiencia
22,561
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 341–511
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" DiesAfterTime { } Pathfinding { immobile = true } Life { corpse_usable = false on_death = "Delete();" } Stats { set_item_drop_slots = 0 set_is_double = 1 set_energy_shield_recharge_rate_per_minute_% = 0 set_minion_dies_when_parent_dies = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileDuelist5Clone"] = { name = "Oyra Ona", life = 1.23, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.14, damageSpread = 0.2, attackTime = 1.005, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.