Oyra Ona
Humanoid
monster base type attack cast speed +% and damage -% final [33]
50% Chance, bei Treffer eine Raserei-Ladung zu erhalten
SpectreN
Tagscursing_monster, fire_affinity, has_bow, human, humanoid, mail_armour, medium_height, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile
Leben
123%
Rüstung
+50%
Ausweichen
+50%
Ailment Threshold
123%
Widerstand
30 30 30 20
Damage
114%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 80
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
220%
Model Size
100%
Type
ExileDuelist5
Metadata
ExileDuelist5
Stufe
68
Leben
7,913
Rüstung
43,185
Ausweichen
7,109
Energieschild
0
Damage
426
Zauberschaden
426
Genauigkeit
290
Attack Time
1.005
Erfahrung
22,561
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
ExileDuelistBlastRain
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Explosionsregen
Base Damage: 341–511
Kritische Trefferchance: 5%
Angriffsschaden: 50%
Angriffsschaden: 50%
Attack Time: 1.005 Sek.
Abklingzeit: 3 Sek.
Feuert Pfeile in die Luft, die in einem Gebiet herunterregnen. Jeder Pfeil verursacht bei seiner Landung Flächenschaden und alle Pfeile überlappen sich am Zielort.
Verursacht 50% weniger Angriffsschaden
Verursacht 33% mehr Schaden
Feuert 6 zusätzliche Pfeile
50% des physischen Schadens werden in Feuerschaden umgewandelt
active skill area of effect radius +% final [-5]
animation effect variation [1]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
ExileDuelistTornadoShot
Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
Tornadoschuss
Base Damage: 341–511
Kritische Trefferchance: 5%
Angriffsschaden: 130%
Angriffsschaden: 130%
Attack Time: 1.005 Sek.
Feuert einen durchbohrenden Schuss, der bis zum Ziel fliegt und von dort aus Projektile in alle Richtungen feuert, die eine kurze Zeit fliegen, bevor sie verschwinden.
Verursacht 30% mehr Angriffsschaden
Verursacht 60% weniger Schaden
Feuert 4 zusätzliche Projektile
Feuert +3 sekundäre Projektile
base is projectile [1]
skill can fire arrows [1]
ExileDuelistBlinkArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 341–511
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Abklingzeit: 6 Sek.
Basisdauer beträgt 12 Sekunden
alternate minion [16]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
ExileVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Verwundbarkeit
Zauberzeit: 0.5 Sek.
Abklingzeit: 8 Sek.
Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen.
Basisdauer beträgt 11.99 Sekunden
Verfluchte Gegner erleiden 34% erhöhten physischen Schaden
Angriffstreffer gegen verfluchte Gegner haben 25% Chance, Bluten zu verursachen
active skill area of effect radius +% final [38]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileDuelist5"] = {
    name = "Oyra Ona",
    life = 1.23,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.14,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "ExileVulnerability",
        "ExileDuelistTornadoShot",
        "ExileDuelistBlinkArrow",
        "ExileDuelistBlastRain",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVulnerability"] = {
    name = "Vulnerability",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "physical_damage_taken_+%",
        "receive_bleeding_chance_%_when_hit_by_attack",
    },
    levels = {
        [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileDuelistTornadoShot"] = {
    name = "Tornado Shot",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_additional_projectiles",
        "tornado_shot_num_of_secondary_projectiles",
        "base_is_projectile",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {-20, 1, 3, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {-40, 2, 3, baseMultiplier = 1.3, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
        [3] = {-60, 4, 3, baseMultiplier = 1.3, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileDuelistBlinkArrow"] = {
    name = "ExileDuelistBlinkArrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Attack] = true,
        [SkillType.Minion] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Movement] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Travel] = true,
        [SkillType.Rain] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "base_number_of_clones_allowed",
        "base_is_projectile",
    },
    levels = {
        [1] = {12000, 1, 16, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileDuelistBlastRain"] = {
    name = "Blast Rain",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Fire] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_arrows",
        "skill_physical_damage_%_to_convert_to_fire",
        "blast_rain_arrow_delay_ms",
        "active_skill_damage_+%_final",
        "animation_effect_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
        [3] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
        [4] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 7, statInterpolation = {1},  cost = { }, },
        [5] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 11, statInterpolation = {1},  cost = { }, },
        [6] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
        [7] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [8] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
        [9] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
        [10] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 32, statInterpolation = {1},  cost = { }, },
        [11] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [12] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [13] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [14] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
        [15] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        [16] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
        [17] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [18] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
        [19] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [20] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [21] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
        [22] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
        [23] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
        [24] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
        [25] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        [26] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        [27] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        [28] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
        [29] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
        [30] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 90, statInterpolation = {1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    50% Chance, bei Treffer eine Raserei-Ladung zu erhalten
    IdExileDuelistGainFrenzyChargeOnHit
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • add frenzy charge on skill hit % Min: 50 Max: 50 Global
  • Craft Tagsfrenzy_charge
    Oyra Ona
    Humanoid
    monster base type attack cast speed +% and damage -% final [33]
    50% Chance, bei Treffer eine Raserei-Ladung zu erhalten
    100% erhöhtes maximales Leben
    100% vergrößerter Wirkungsbereich
    80% vergrößerte Charaktergröße
    SpectreN
    Tagscursing_monster, fire_affinity, has_bow, human, humanoid, mail_armour, medium_height, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile
    Leben
    123%
    Rüstung
    +50%
    Ausweichen
    +50%
    Ailment Threshold
    123%
    Widerstand
    30 30 30 20
    Damage
    114%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Erfahrung
    220%
    Model Size
    100%
    Type
    ExileDuelist5
    Metadata
    ExileDuelist5Supporter
    Stufe
    68
    Leben
    7,913
    Rüstung
    43,185
    Ausweichen
    7,109
    Energieschild
    0
    Damage
    426
    Zauberschaden
    426
    Genauigkeit
    290
    Attack Time
    1.005
    Erfahrung
    22,561
    Ailment Threshold
    7,913
    Chill
    25
    Shock
    25
    Brittle
    142
    Scorch
    25
    Sap
    69
    ExileDuelistBlastRain
    Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    Explosionsregen
    Base Damage: 341–511
    Kritische Trefferchance: 5%
    Angriffsschaden: 50%
    Angriffsschaden: 50%
    Attack Time: 1.005 Sek.
    Abklingzeit: 3 Sek.
    Feuert Pfeile in die Luft, die in einem Gebiet herunterregnen. Jeder Pfeil verursacht bei seiner Landung Flächenschaden und alle Pfeile überlappen sich am Zielort.
    Verursacht 50% weniger Angriffsschaden
    Verursacht 33% mehr Schaden
    Feuert 6 zusätzliche Pfeile
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    active skill area of effect radius +% final [-5]
    animation effect variation [1]
    base is projectile [1]
    blast rain arrow delay ms [80]
    is area damage [1]
    skill can fire arrows [1]
    ExileDuelistTornadoShot
    Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
    Tornadoschuss
    Base Damage: 341–511
    Kritische Trefferchance: 5%
    Angriffsschaden: 130%
    Angriffsschaden: 130%
    Attack Time: 1.005 Sek.
    Feuert einen durchbohrenden Schuss, der bis zum Ziel fliegt und von dort aus Projektile in alle Richtungen feuert, die eine kurze Zeit fliegen, bevor sie verschwinden.
    Verursacht 30% mehr Angriffsschaden
    Verursacht 60% weniger Schaden
    Feuert 4 zusätzliche Projektile
    Feuert +3 sekundäre Projektile
    base is projectile [1]
    skill can fire arrows [1]
    ExileDuelistBlinkArrow
    ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
    Base Damage: 341–511
    Kritische Trefferchance: 5%
    Attack Time: 1.005 Sek.
    Abklingzeit: 6 Sek.
    Basisdauer beträgt 12 Sekunden
    alternate minion [16]
    base is projectile [1]
    base number of clones allowed [1]
    number of monsters to summon [1]
    ExileVulnerability
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Verwundbarkeit
    Zauberzeit: 0.5 Sek.
    Abklingzeit: 8 Sek.
    Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen.
    Basisdauer beträgt 11.99 Sekunden
    Verfluchte Gegner erleiden 34% erhöhten physischen Schaden
    Angriffstreffer gegen verfluchte Gegner haben 25% Chance, Bluten zu verursachen
    active skill area of effect radius +% final [38]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileDuelist5Supporter"] = {
        name = "Oyra Ona",
        life = 1.23,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.14,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "ExileVulnerability",
            "ExileDuelistTornadoShot",
            "ExileDuelistBlinkArrow",
            "ExileDuelistBlastRain",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVulnerability"] = {
        name = "Vulnerability",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "physical_damage_taken_+%",
            "receive_bleeding_chance_%_when_hit_by_attack",
        },
        levels = {
            [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
            [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
            [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
            [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
            [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1},  cost = { }, },
            [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1},  cost = { }, },
            [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1},  cost = { }, },
            [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1},  cost = { }, },
            [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
            [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
            [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
            [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
            [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
            [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
            [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
            [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
            [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
            [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
            [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
            [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
            [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
            [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
            [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
            [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
            [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
            [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
            [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
            [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
            [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileDuelistTornadoShot"] = {
        name = "Tornado Shot",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "tornado_shot_num_of_secondary_projectiles",
            "base_is_projectile",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {-20, 1, 3, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-40, 2, 3, baseMultiplier = 1.3, levelRequirement = 35, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-60, 4, 3, baseMultiplier = 1.3, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileDuelistBlinkArrow"] = {
        name = "ExileDuelistBlinkArrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Attack] = true,
            [SkillType.Minion] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Movement] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Travel] = true,
            [SkillType.Rain] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "base_number_of_clones_allowed",
            "base_is_projectile",
        },
        levels = {
            [1] = {12000, 1, 16, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileDuelistBlastRain"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_arrows",
            "skill_physical_damage_%_to_convert_to_fire",
            "blast_rain_arrow_delay_ms",
            "active_skill_damage_+%_final",
            "animation_effect_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [3] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 4, statInterpolation = {1},  cost = { }, },
            [4] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 7, statInterpolation = {1},  cost = { }, },
            [5] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 11, statInterpolation = {1},  cost = { }, },
            [6] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 16, statInterpolation = {1},  cost = { }, },
            [7] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [8] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [9] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 28, statInterpolation = {1},  cost = { }, },
            [10] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 32, statInterpolation = {1},  cost = { }, },
            [11] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [12] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [13] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [14] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
            [15] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
            [16] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 56, statInterpolation = {1},  cost = { }, },
            [17] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [18] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 64, statInterpolation = {1},  cost = { }, },
            [19] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [20] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [21] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [22] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [23] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [24] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [25] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [26] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
            [27] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
            [28] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
            [29] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
            [30] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 90, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    50% Chance, bei Treffer eine Raserei-Ladung zu erhalten
    IdExileDuelistGainFrenzyChargeOnHit
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • add frenzy charge on skill hit % Min: 50 Max: 50 Global
  • Craft Tagsfrenzy_charge
    100% erhöhtes maximales Leben
    100% vergrößerter Wirkungsbereich
    80% vergrößerte Charaktergröße
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global
  • Oyra Ona
    Humanoid
    SpectreN
    Tagshas_bow, human, humanoid, is_clone, mail_armour, medium_height, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
    Leben
    123%
    Rüstung
    +50%
    Ausweichen
    +50%
    Ailment Threshold
    123%
    Widerstand
    30 30 30 20
    Damage
    114%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Erfahrung
    220%
    Model Size
    100%
    Type
    ExileDuelist5Clone
    Metadata
    ExileDuelist5Clone
    Stufe
    68
    Leben
    7,913
    Rüstung
    43,185
    Ausweichen
    7,109
    Energieschild
    0
    Damage
    426
    Zauberschaden
    426
    Genauigkeit
    290
    Attack Time
    1.005
    Erfahrung
    22,561
    Ailment Threshold
    7,913
    Chill
    25
    Shock
    25
    Brittle
    142
    Scorch
    25
    Sap
    69
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 341–511
    Kritische Trefferchance: 5%
    Attack Time: 1.005 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    DiesAfterTime
    {
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Life
    {
    	corpse_usable = false
    
    	on_death = "Delete();"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_is_double = 1
    	set_energy_shield_recharge_rate_per_minute_% = 0
    	set_minion_dies_when_parent_dies = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileDuelist5Clone"] = {
        name = "Oyra Ona",
        life = 1.23,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.14,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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