Oyra Ona
Humanoid
monster base type attack cast speed +% and damage -% final [33]
50% Chance, bei Treffer eine Raserei-Ladung zu erhalten
50% Chance, bei Treffer eine Raserei-Ladung zu erhalten
Spectre | N |
---|---|
Tags | cursing_monster, fire_affinity, has_bow, human, humanoid, mail_armour, medium_height, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile |
Leben
123%
Rüstung
+50%
Ausweichen
+50%
Ailment Threshold
123%
Widerstand
30 30 30 20
Damage
114%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 80
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
220%
Model Size
100%
Type
ExileDuelist5
Metadata
ExileDuelist5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,913
Rüstung
43,185
Ausweichen
7,109
Energieschild
0
Damage
426
Zauberschaden
426
Genauigkeit
290
Attack Time
1.005
Erfahrung
22,561
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileDuelistBlastRain
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Explosionsregen
Base Damage: 341–511
Kritische Trefferchance: 5%
Angriffsschaden: 50%
Angriffsschaden: 50%
Attack Time: 1.005 Sek.
Abklingzeit: 3 Sek.
Feuert Pfeile in die Luft, die in einem Gebiet herunterregnen. Jeder Pfeil verursacht bei seiner Landung Flächenschaden und alle Pfeile überlappen sich am Zielort.
Verursacht 50% weniger Angriffsschaden
Verursacht 33% mehr Schaden
Feuert 6 zusätzliche Pfeile
50% des physischen Schadens werden in Feuerschaden umgewandelt
active skill area of effect radius +% final [-5]
animation effect variation [1]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
Verursacht 33% mehr Schaden
Feuert 6 zusätzliche Pfeile
50% des physischen Schadens werden in Feuerschaden umgewandelt
active skill area of effect radius +% final [-5]
animation effect variation [1]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
ExileDuelistTornadoShot
Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
Tornadoschuss
Base Damage: 341–511
Kritische Trefferchance: 5%
Angriffsschaden: 130%
Angriffsschaden: 130%
Attack Time: 1.005 Sek.
Feuert einen durchbohrenden Schuss, der bis zum Ziel fliegt und von dort aus Projektile in alle Richtungen feuert, die eine kurze Zeit fliegen, bevor sie verschwinden.
Verursacht 30% mehr Angriffsschaden
Verursacht 60% weniger Schaden
Feuert 4 zusätzliche Projektile
Feuert +3 sekundäre Projektile
base is projectile [1]
skill can fire arrows [1]
Verursacht 60% weniger Schaden
Feuert 4 zusätzliche Projektile
Feuert +3 sekundäre Projektile
base is projectile [1]
skill can fire arrows [1]
ExileDuelistBlinkArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 341–511
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Abklingzeit: 6 Sek.
Basisdauer beträgt 12 Sekunden
alternate minion [16]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
alternate minion [16]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
ExileVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Verwundbarkeit
Zauberzeit: 0.5 Sek.
Abklingzeit: 8 Sek.
Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen.
Basisdauer beträgt 11.99 Sekunden
Verfluchte Gegner erleiden 34% erhöhten physischen Schaden
Angriffstreffer gegen verfluchte Gegner haben 25% Chance, Bluten zu verursachen
active skill area of effect radius +% final [38]
Verfluchte Gegner erleiden 34% erhöhten physischen Schaden
Angriffstreffer gegen verfluchte Gegner haben 25% Chance, Bluten zu verursachen
active skill area of effect radius +% final [38]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileDuelist5"] = { name = "Oyra Ona", life = 1.23, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.14, damageSpread = 0.2, attackTime = 1.005, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "ExileVulnerability", "ExileDuelistTornadoShot", "ExileDuelistBlinkArrow", "ExileDuelistBlastRain", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileVulnerability"] = { name = "Vulnerability", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", }, levels = { [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileDuelistTornadoShot"] = { name = "Tornado Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "tornado_shot_num_of_secondary_projectiles", "base_is_projectile", "skill_can_fire_arrows", }, levels = { [1] = {-20, 1, 3, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-40, 2, 3, baseMultiplier = 1.3, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [3] = {-60, 4, 3, baseMultiplier = 1.3, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileDuelistBlinkArrow"] = { name = "ExileDuelistBlinkArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", }, levels = { [1] = {12000, 1, 16, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileDuelistBlastRain"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_fire", "blast_rain_arrow_delay_ms", "active_skill_damage_+%_final", "animation_effect_variation", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [3] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [4] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 7, statInterpolation = {1}, cost = { }, }, [5] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 11, statInterpolation = {1}, cost = { }, }, [6] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 16, statInterpolation = {1}, cost = { }, }, [7] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [8] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [9] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [10] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 32, statInterpolation = {1}, cost = { }, }, [11] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [12] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [13] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [14] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [15] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [16] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [17] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [18] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [19] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [20] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [21] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [22] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [23] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [24] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [25] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [26] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [27] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, [28] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 86, statInterpolation = {1}, cost = { }, }, [29] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 88, statInterpolation = {1}, cost = { }, }, [30] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 90, statInterpolation = {1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
50% Chance, bei Treffer eine Raserei-Ladung zu erhalten
Id | ExileDuelistGainFrenzyChargeOnHit |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | frenzy_charge |
Oyra Ona
Humanoid
monster base type attack cast speed +% and damage -% final [33]
50% Chance, bei Treffer eine Raserei-Ladung zu erhalten
100% erhöhtes maximales Leben
100% vergrößerter Wirkungsbereich
80% vergrößerte Charaktergröße
50% Chance, bei Treffer eine Raserei-Ladung zu erhalten
100% erhöhtes maximales Leben
100% vergrößerter Wirkungsbereich
80% vergrößerte Charaktergröße
Spectre | N |
---|---|
Tags | cursing_monster, fire_affinity, has_bow, human, humanoid, mail_armour, medium_height, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile |
Leben
123%
Rüstung
+50%
Ausweichen
+50%
Ailment Threshold
123%
Widerstand
30 30 30 20
Damage
114%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 80
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
220%
Model Size
100%
Type
ExileDuelist5
Metadata
ExileDuelist5Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,913
Rüstung
43,185
Ausweichen
7,109
Energieschild
0
Damage
426
Zauberschaden
426
Genauigkeit
290
Attack Time
1.005
Erfahrung
22,561
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileDuelistBlastRain
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Explosionsregen
Base Damage: 341–511
Kritische Trefferchance: 5%
Angriffsschaden: 50%
Angriffsschaden: 50%
Attack Time: 1.005 Sek.
Abklingzeit: 3 Sek.
Feuert Pfeile in die Luft, die in einem Gebiet herunterregnen. Jeder Pfeil verursacht bei seiner Landung Flächenschaden und alle Pfeile überlappen sich am Zielort.
Verursacht 50% weniger Angriffsschaden
Verursacht 33% mehr Schaden
Feuert 6 zusätzliche Pfeile
50% des physischen Schadens werden in Feuerschaden umgewandelt
active skill area of effect radius +% final [-5]
animation effect variation [1]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
Verursacht 33% mehr Schaden
Feuert 6 zusätzliche Pfeile
50% des physischen Schadens werden in Feuerschaden umgewandelt
active skill area of effect radius +% final [-5]
animation effect variation [1]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
ExileDuelistTornadoShot
Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
Tornadoschuss
Base Damage: 341–511
Kritische Trefferchance: 5%
Angriffsschaden: 130%
Angriffsschaden: 130%
Attack Time: 1.005 Sek.
Feuert einen durchbohrenden Schuss, der bis zum Ziel fliegt und von dort aus Projektile in alle Richtungen feuert, die eine kurze Zeit fliegen, bevor sie verschwinden.
Verursacht 30% mehr Angriffsschaden
Verursacht 60% weniger Schaden
Feuert 4 zusätzliche Projektile
Feuert +3 sekundäre Projektile
base is projectile [1]
skill can fire arrows [1]
Verursacht 60% weniger Schaden
Feuert 4 zusätzliche Projektile
Feuert +3 sekundäre Projektile
base is projectile [1]
skill can fire arrows [1]
ExileDuelistBlinkArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 341–511
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Abklingzeit: 6 Sek.
Basisdauer beträgt 12 Sekunden
alternate minion [16]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
alternate minion [16]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
ExileVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Verwundbarkeit
Zauberzeit: 0.5 Sek.
Abklingzeit: 8 Sek.
Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen.
Basisdauer beträgt 11.99 Sekunden
Verfluchte Gegner erleiden 34% erhöhten physischen Schaden
Angriffstreffer gegen verfluchte Gegner haben 25% Chance, Bluten zu verursachen
active skill area of effect radius +% final [38]
Verfluchte Gegner erleiden 34% erhöhten physischen Schaden
Angriffstreffer gegen verfluchte Gegner haben 25% Chance, Bluten zu verursachen
active skill area of effect radius +% final [38]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileDuelist5Supporter"] = { name = "Oyra Ona", life = 1.23, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.14, damageSpread = 0.2, attackTime = 1.005, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "ExileVulnerability", "ExileDuelistTornadoShot", "ExileDuelistBlinkArrow", "ExileDuelistBlastRain", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileVulnerability"] = { name = "Vulnerability", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", }, levels = { [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileDuelistTornadoShot"] = { name = "Tornado Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "tornado_shot_num_of_secondary_projectiles", "base_is_projectile", "skill_can_fire_arrows", }, levels = { [1] = {-20, 1, 3, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-40, 2, 3, baseMultiplier = 1.3, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [3] = {-60, 4, 3, baseMultiplier = 1.3, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileDuelistBlinkArrow"] = { name = "ExileDuelistBlinkArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", }, levels = { [1] = {12000, 1, 16, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileDuelistBlastRain"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_fire", "blast_rain_arrow_delay_ms", "active_skill_damage_+%_final", "animation_effect_variation", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [3] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [4] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 7, statInterpolation = {1}, cost = { }, }, [5] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 11, statInterpolation = {1}, cost = { }, }, [6] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 16, statInterpolation = {1}, cost = { }, }, [7] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [8] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [9] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [10] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 32, statInterpolation = {1}, cost = { }, }, [11] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [12] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [13] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [14] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [15] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [16] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [17] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [18] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [19] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [20] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [21] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [22] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [23] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [24] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [25] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [26] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [27] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, [28] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 86, statInterpolation = {1}, cost = { }, }, [29] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 88, statInterpolation = {1}, cost = { }, }, [30] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 90, statInterpolation = {1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
50% Chance, bei Treffer eine Raserei-Ladung zu erhalten
Id | ExileDuelistGainFrenzyChargeOnHit |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | frenzy_charge |
100% erhöhtes maximales Leben
100% vergrößerter Wirkungsbereich
80% vergrößerte Charaktergröße
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Oyra Ona
Humanoid
Spectre | N |
---|---|
Tags | has_bow, human, humanoid, is_clone, mail_armour, medium_height, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Leben
123%
Rüstung
+50%
Ausweichen
+50%
Ailment Threshold
123%
Widerstand
30 30 30 20
Damage
114%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 80
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
220%
Model Size
100%
Type
ExileDuelist5Clone
Metadata
ExileDuelist5Clone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,913
Rüstung
43,185
Ausweichen
7,109
Energieschild
0
Damage
426
Zauberschaden
426
Genauigkeit
290
Attack Time
1.005
Erfahrung
22,561
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 341–511
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" DiesAfterTime { } Pathfinding { immobile = true } Life { corpse_usable = false on_death = "Delete();" } Stats { set_item_drop_slots = 0 set_is_double = 1 set_energy_shield_recharge_rate_per_minute_% = 0 set_minion_dies_when_parent_dies = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileDuelist5Clone"] = { name = "Oyra Ona", life = 1.23, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.14, damageSpread = 0.2, attackTime = 1.005, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }