오리야 오나
인간형
monster base type attack cast speed +% and damage -% final [33]
명중 시 50%의 확률로 격분 충전 획득
명중 시 50%의 확률로 격분 충전 획득
Oyra Ona
Spectre | N |
---|---|
Tags | cursing_monster, fire_affinity, has_bow, human, humanoid, mail_armour, medium_height, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile |
생명력
123%
방어도
+50%
회피
+50%
Ailment Threshold
123%
저항
30 30 30 20
Damage
114%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 80
Attack Time
1.005 Second
Damage Spread
±20%
경험치
220%
Model Size
100%
Type
ExileDuelist5
Metadata
ExileDuelist5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
7,913
방어도
43,185
회피
7,109
에너지 보호막
0
Damage
426
주문 피해
426
정확도
290
Attack Time
1.005
경험치
22,561
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileDuelistBlastRain
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
폭발 화살비
Base Damage: 341–511
치명타 확률: 5%
공격 피해: 50%
공격 피해: 50%
Attack Time: 1.005 초
재사용 대기시간: 3 초
여러 발의 화살을 허공으로 발사합니다. 발사된 화살들은 일정 범위에 떨어지며, 각 화살은 주변에 범위 피해를 주고 모든 폭발은 목표 지점에 중첩됩니다.
주는 공격 피해 50% 감폭
주는 피해 33% 증폭
추가 화살 6개 발사
물리 피해의 50%를 화염 피해로 전환
active skill area of effect radius +% final [-5]
animation effect variation [1]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
주는 피해 33% 증폭
추가 화살 6개 발사
물리 피해의 50%를 화염 피해로 전환
active skill area of effect radius +% final [-5]
animation effect variation [1]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
ExileDuelistTornadoShot
Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
회오리 사격
Base Damage: 341–511
치명타 확률: 5%
공격 피해: 130%
공격 피해: 130%
Attack Time: 1.005 초
사격 시 주변을 관통하여 목표 지점에 도달할 때까지 날아갑니다. 목표 지점에 도달한 후 사방으로 투사체를 발사하는데, 이 투사체는 짧은 시간 동안 날아간 후 사라집니다.
주는 공격 피해 30% 증폭
주는 피해 60% 감폭
투사체 4개 추가 발사
부가 투사체 +3개 발사
base is projectile [1]
skill can fire arrows [1]
주는 피해 60% 감폭
투사체 4개 추가 발사
부가 투사체 +3개 발사
base is projectile [1]
skill can fire arrows [1]
ExileDuelistBlinkArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 341–511
치명타 확률: 5%
Attack Time: 1.005 초
재사용 대기시간: 6 초
기본 지속시간 12초
alternate minion [16]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
alternate minion [16]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
ExileVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
취약성
시전 속도: 0.5 초
재사용 대기시간: 8 초
범위 내 모든 대상에게 저주를 걸어, 적이 받는 물리 피해를 증가시킵니다. 저주에 걸린 적 공격 시 일정 확률로 출혈이 유발됩니다.
기본 지속시간 11.99초
저주받은 적이 받는 물리 피해 34% 증가
저주받은 적에게 공격 적중 시 25%의 확률로 출혈 유발
active skill area of effect radius +% final [38]
저주받은 적이 받는 물리 피해 34% 증가
저주받은 적에게 공격 적중 시 25%의 확률로 출혈 유발
active skill area of effect radius +% final [38]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileDuelist5"] = { name = "Oyra Ona", life = 1.23, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.14, damageSpread = 0.2, attackTime = 1.005, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "ExileVulnerability", "ExileDuelistTornadoShot", "ExileDuelistBlinkArrow", "ExileDuelistBlastRain", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileVulnerability"] = { name = "Vulnerability", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", }, levels = { [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileDuelistTornadoShot"] = { name = "Tornado Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "tornado_shot_num_of_secondary_projectiles", "base_is_projectile", "skill_can_fire_arrows", }, levels = { [1] = {-20, 1, 3, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-40, 2, 3, baseMultiplier = 1.3, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [3] = {-60, 4, 3, baseMultiplier = 1.3, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileDuelistBlinkArrow"] = { name = "ExileDuelistBlinkArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", }, levels = { [1] = {12000, 1, 16, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileDuelistBlastRain"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_fire", "blast_rain_arrow_delay_ms", "active_skill_damage_+%_final", "animation_effect_variation", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [3] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [4] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 7, statInterpolation = {1}, cost = { }, }, [5] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 11, statInterpolation = {1}, cost = { }, }, [6] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 16, statInterpolation = {1}, cost = { }, }, [7] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [8] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [9] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [10] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 32, statInterpolation = {1}, cost = { }, }, [11] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [12] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [13] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [14] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [15] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [16] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [17] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [18] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [19] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [20] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [21] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [22] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [23] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [24] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [25] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [26] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [27] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, [28] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 86, statInterpolation = {1}, cost = { }, }, [29] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 88, statInterpolation = {1}, cost = { }, }, [30] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 90, statInterpolation = {1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
명중 시 50%의 확률로 격분 충전 획득
Id | ExileDuelistGainFrenzyChargeOnHit |
---|---|
Family | Stance |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | frenzy_charge |
오리야 오나
인간형
monster base type attack cast speed +% and damage -% final [33]
명중 시 50%의 확률로 격분 충전 획득
최대 생명력 100% 증가
효과 범위 100% 증가
캐릭터 크기 80% 증가
명중 시 50%의 확률로 격분 충전 획득
최대 생명력 100% 증가
효과 범위 100% 증가
캐릭터 크기 80% 증가
Oyra Ona
Spectre | N |
---|---|
Tags | cursing_monster, fire_affinity, has_bow, human, humanoid, mail_armour, medium_height, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile |
생명력
123%
방어도
+50%
회피
+50%
Ailment Threshold
123%
저항
30 30 30 20
Damage
114%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 80
Attack Time
1.005 Second
Damage Spread
±20%
경험치
220%
Model Size
100%
Type
ExileDuelist5
Metadata
ExileDuelist5Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
7,913
방어도
43,185
회피
7,109
에너지 보호막
0
Damage
426
주문 피해
426
정확도
290
Attack Time
1.005
경험치
22,561
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileDuelistBlastRain
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
폭발 화살비
Base Damage: 341–511
치명타 확률: 5%
공격 피해: 50%
공격 피해: 50%
Attack Time: 1.005 초
재사용 대기시간: 3 초
여러 발의 화살을 허공으로 발사합니다. 발사된 화살들은 일정 범위에 떨어지며, 각 화살은 주변에 범위 피해를 주고 모든 폭발은 목표 지점에 중첩됩니다.
주는 공격 피해 50% 감폭
주는 피해 33% 증폭
추가 화살 6개 발사
물리 피해의 50%를 화염 피해로 전환
active skill area of effect radius +% final [-5]
animation effect variation [1]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
주는 피해 33% 증폭
추가 화살 6개 발사
물리 피해의 50%를 화염 피해로 전환
active skill area of effect radius +% final [-5]
animation effect variation [1]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
ExileDuelistTornadoShot
Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
회오리 사격
Base Damage: 341–511
치명타 확률: 5%
공격 피해: 130%
공격 피해: 130%
Attack Time: 1.005 초
사격 시 주변을 관통하여 목표 지점에 도달할 때까지 날아갑니다. 목표 지점에 도달한 후 사방으로 투사체를 발사하는데, 이 투사체는 짧은 시간 동안 날아간 후 사라집니다.
주는 공격 피해 30% 증폭
주는 피해 60% 감폭
투사체 4개 추가 발사
부가 투사체 +3개 발사
base is projectile [1]
skill can fire arrows [1]
주는 피해 60% 감폭
투사체 4개 추가 발사
부가 투사체 +3개 발사
base is projectile [1]
skill can fire arrows [1]
ExileDuelistBlinkArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 341–511
치명타 확률: 5%
Attack Time: 1.005 초
재사용 대기시간: 6 초
기본 지속시간 12초
alternate minion [16]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
alternate minion [16]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
ExileVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
취약성
시전 속도: 0.5 초
재사용 대기시간: 8 초
범위 내 모든 대상에게 저주를 걸어, 적이 받는 물리 피해를 증가시킵니다. 저주에 걸린 적 공격 시 일정 확률로 출혈이 유발됩니다.
기본 지속시간 11.99초
저주받은 적이 받는 물리 피해 34% 증가
저주받은 적에게 공격 적중 시 25%의 확률로 출혈 유발
active skill area of effect radius +% final [38]
저주받은 적이 받는 물리 피해 34% 증가
저주받은 적에게 공격 적중 시 25%의 확률로 출혈 유발
active skill area of effect radius +% final [38]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileDuelist5Supporter"] = { name = "Oyra Ona", life = 1.23, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.14, damageSpread = 0.2, attackTime = 1.005, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "ExileVulnerability", "ExileDuelistTornadoShot", "ExileDuelistBlinkArrow", "ExileDuelistBlastRain", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileVulnerability"] = { name = "Vulnerability", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", }, levels = { [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileDuelistTornadoShot"] = { name = "Tornado Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "tornado_shot_num_of_secondary_projectiles", "base_is_projectile", "skill_can_fire_arrows", }, levels = { [1] = {-20, 1, 3, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-40, 2, 3, baseMultiplier = 1.3, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [3] = {-60, 4, 3, baseMultiplier = 1.3, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileDuelistBlinkArrow"] = { name = "ExileDuelistBlinkArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", }, levels = { [1] = {12000, 1, 16, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileDuelistBlastRain"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "skill_physical_damage_%_to_convert_to_fire", "blast_rain_arrow_delay_ms", "active_skill_damage_+%_final", "animation_effect_variation", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, [3] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [4] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 7, statInterpolation = {1}, cost = { }, }, [5] = {4, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 11, statInterpolation = {1}, cost = { }, }, [6] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 16, statInterpolation = {1}, cost = { }, }, [7] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [8] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [9] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [10] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 32, statInterpolation = {1}, cost = { }, }, [11] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [12] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [13] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [14] = {5, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [15] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [16] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [17] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [18] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [19] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [20] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [21] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [22] = {6, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [23] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [24] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [25] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [26] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [27] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, [28] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 86, statInterpolation = {1}, cost = { }, }, [29] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 88, statInterpolation = {1}, cost = { }, }, [30] = {7, 50, 80, 33, 1, -5, baseMultiplier = 0.5, levelRequirement = 90, statInterpolation = {1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
명중 시 50%의 확률로 격분 충전 획득
Id | ExileDuelistGainFrenzyChargeOnHit |
---|---|
Family | Stance |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | frenzy_charge |
최대 생명력 100% 증가
효과 범위 100% 증가
캐릭터 크기 80% 증가
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
오리야 오나
인간형
Oyra Ona
Spectre | N |
---|---|
Tags | has_bow, human, humanoid, is_clone, mail_armour, medium_height, medium_movement, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
생명력
123%
방어도
+50%
회피
+50%
Ailment Threshold
123%
저항
30 30 30 20
Damage
114%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 80
Attack Time
1.005 Second
Damage Spread
±20%
경험치
220%
Model Size
100%
Type
ExileDuelist5Clone
Metadata
ExileDuelist5Clone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
7,913
방어도
43,185
회피
7,109
에너지 보호막
0
Damage
426
주문 피해
426
정확도
290
Attack Time
1.005
경험치
22,561
Ailment Threshold
7,913
Chill
25
Shock
25
Brittle
142
Scorch
25
Sap
69
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 341–511
치명타 확률: 5%
Attack Time: 1.005 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" DiesAfterTime { } Pathfinding { immobile = true } Life { corpse_usable = false on_death = "Delete();" } Stats { set_item_drop_slots = 0 set_is_double = 1 set_energy_shield_recharge_rate_per_minute_% = 0 set_minion_dies_when_parent_dies = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileDuelist5Clone"] = { name = "Oyra Ona", life = 1.23, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.14, damageSpread = 0.2, attackTime = 1.005, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }