纠缠之波坦迪亚
恶魔
区域: 死寂泥沟
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
能量护盾充能率降低 80%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Portentia, the Foul
幽魂N
地区死寂泥沟
标签施法, cleaving_weapon, demon, doedre_monster_map, flesh_armour, human, humanoid, is_unarmed, medium_height, medium_movement, melee, non_unique_map_boss, not_dex, not_str, physical_affinity, ranged, red_blood, unholy_trio_monster_map
生命
400%
生命转为护盾
100%
异常状态临界值
400%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.755 秒
伤害分布
±20%
经验值
200%
Model Size
115%
类型
DoedreSewersMap
Metadata
DoedreSewersMap
等级
73
生命
1,580,156
护甲
42,661
闪避值
5,633
能量护盾
33,392
伤害
1,147
法术伤害
1,712
命中
704
攻击间隔
1.17585
经验值
125,268
召唤物生命
328,032
Minion Energy Shield
6,932
召唤物伤害
932
异常状态临界值
869,086
冰缓
2,748
Shock
2,748
Brittle
15,547
Scorch
2,748
Sap
7,592
Phys Convert Ele
265%
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1822—2733
暴击几率: 5%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoedreWarpMap
法术, 伤害, 范围, 范围法术
暴击几率: 5%
施放间隔: 2.5 秒
冷却时间: 8 秒
造成 784.1 - 1176 物理伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
DoedreEmptyCauldron
法术
施放间隔: 6.33 秒
冷却时间: 5 秒
WandStrikeMap
法术, 伤害, 范围, 范围法术
暴击几率: 5%
施放间隔: 1.17 秒
造成 530 - 795.1 物理伤害
投射物贯穿所有目标
额外发射 2 个投射物
还会在你身体两侧发射投射物,最多 20 个发射点
active skill area of effect radius +% final [-40]
additional projectiles fire parallel y dist [-100]
base is projectile [1]
is area damage [1]
volley additional projectiles fire parallel x dist [100]
DoedreBubbleBurst
法术, 伤害, 范围, 可触发, 被触发, 范围法术
暴击几率: 5%
施放间隔: 2 秒
冷却时间: 8 秒
造成 601.2 - 901.8 物理伤害
【力量爆破】可以额外多爆破 5
投射物贯穿所有目标
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
DoedreEmptyCauldronEmerge
法术
施放间隔: 6.33 秒
冷却时间: 5 秒
EASDoedreSentinelNovas
法术
施放间隔: 2.5 秒
冷却时间: 12 秒
DoedreBloodProjectileNova1
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 594.9 - 892.3 物理伤害
额外发射 8 个投射物
环状发射投射物
投射物的最大射程 0.8
base is projectile [1]
projectile minimum range [8]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]
DoedreBloodProjectileNova2
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 594.9 - 892.3 物理伤害
额外发射 8 个投射物
环状发射投射物
投射物的最大射程 1.5
base is projectile [1]
projectile minimum range [15]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]
DoedreBloodProjectileNova3
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 594.9 - 892.3 物理伤害
额外发射 8 个投射物
环状发射投射物
投射物的最大射程 2.5
base is projectile [1]
projectile minimum range [25]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]
DoedreBloodProjectileNova4
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 863.5 - 1295 物理伤害
额外发射 15 个投射物
环状发射投射物
投射物的最大射程 3.5
base is projectile [1]
projectile minimum range [35]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Transitionable {}

Positioned
{
	force_placement = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = true
}

Transitionable
{
	create_untransitioned =
	"
		PlayAnimation( entrance );
		PauseAnimation();
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Doedre/DoedreSewersMap"] = {
    name = "Portentia, the Foul",
    life = 4,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
        "DoedreBloodProjectileNova1",
        "DoedreBloodProjectileNova2",
        "DoedreBloodProjectileNova3",
        "DoedreBloodProjectileNova4",
        "WandStrikeMap",
        "DoedreBubbleBurst",
        "DoedreWarpMap",
        "DoedreEmptyCauldronEmerge",
        "DoedreEmptyCauldron",
        "EASDoedreSentinelNovas",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreBloodProjectileNova1"] = {
    name = "DoedreBloodProjectileNova1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "projectile_minimum_range",
        "projectile_maximum_range_override",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_nova",
    },
    levels = {
        [1] = {1.2000000476837, 1.7999999523163, -60, 8, 8, 8, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreBloodProjectileNova2"] = {
    name = "DoedreBloodProjectileNova2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "projectile_minimum_range",
        "projectile_maximum_range_override",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_nova",
    },
    levels = {
        [1] = {1.2000000476837, 1.7999999523163, -60, 15, 15, 8, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreBloodProjectileNova3"] = {
    name = "DoedreBloodProjectileNova3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "projectile_minimum_range",
        "projectile_maximum_range_override",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_nova",
    },
    levels = {
        [1] = {1.2000000476837, 1.7999999523163, -60, 25, 25, 8, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreBloodProjectileNova4"] = {
    name = "DoedreBloodProjectileNova4",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "projectile_minimum_range",
        "projectile_maximum_range_override",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_nova",
    },
    levels = {
        [1] = {1.2000000476837, 1.7999999523163, -60, 35, 35, 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WandStrikeMap"] = {
    name = "WandStrikeMap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "volley_additional_projectiles_fire_parallel_x_dist",
        "additional_projectiles_fire_parallel_y_dist",
        "support_parallel_projectile_number_of_points_per_side",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, 100, -100, 20, -40, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 2, 100, -100, 20, -40, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreBubbleBurst"] = {
    name = "DoedreBubbleBurst",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Triggered] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "cluster_burst_spawn_amount",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, -40, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreWarpMap"] = {
    name = "DoedreWarpMap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -30, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -30, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreEmptyCauldronEmerge"] = {
    name = "DoedreEmptyCauldronEmerge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 6.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreEmptyCauldron"] = {
    name = "DoedreEmptyCauldron",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 6.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASDoedreSentinelNovas"] = {
    name = "EASDoedreSentinelNovas",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 能量护盾充能率降低 80%
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -80 Max: -80 全域
  • Craft Tags防御 能量护盾
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.force_placementtrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ChangeToStance1, ChangeToStance2
    Actor.slow_animations_go_to_idletrue
    纠缠之波坦迪亚
    恶魔
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    能量护盾充能率降低 80%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Portentia, the Foul
    幽魂N
    标签施法, cleaving_weapon, demon, flesh_armour, human, humanoid, is_unarmed, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, standalone_map_boss
    生命
    400%
    生命转为护盾
    100%
    异常状态临界值
    400%
    抗性
    40 40 40 25
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    115%
    类型
    DoedreSewersMap
    Metadata
    DoedreSewersMapStandalone
    等级
    68
    生命
    557,385
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    24,508
    伤害
    851
    法术伤害
    1,270
    命中
    580
    攻击间隔
    1.17585
    经验值
    112,805
    召唤物生命
    120,902
    Minion Energy Shield
    5,316
    召唤物伤害
    680
    异常状态临界值
    351,153
    冰缓
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Phys Convert Ele
    240%
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1351—2027
    暴击几率: 5%
    攻击间隔: 1.755 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoedreWarpMap
    法术, 伤害, 范围, 范围法术
    暴击几率: 5%
    施放间隔: 2.5 秒
    冷却时间: 8 秒
    造成 641.7 - 962.6 物理伤害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    WandStrikeMap
    法术, 伤害, 范围, 范围法术
    暴击几率: 5%
    施放间隔: 1.17 秒
    造成 425.5 - 638.2 物理伤害
    投射物贯穿所有目标
    额外发射 2 个投射物
    还会在你身体两侧发射投射物,最多 20 个发射点
    active skill area of effect radius +% final [-40]
    additional projectiles fire parallel y dist [-100]
    base is projectile [1]
    is area damage [1]
    volley additional projectiles fire parallel x dist [100]
    DoedreBubbleBurst
    法术, 伤害, 范围, 可触发, 被触发, 范围法术
    暴击几率: 5%
    施放间隔: 2 秒
    冷却时间: 8 秒
    造成 487.3 - 731 物理伤害
    【力量爆破】可以额外多爆破 5
    投射物贯穿所有目标
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Render
    {
    	has_light = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Doedre/DoedreSewersMapStandalone"] = {
        name = "Portentia, the Foul",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "WandStrikeMap",
            "DoedreBubbleBurst",
            "DoedreWarpMap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WandStrikeMap"] = {
        name = "WandStrikeMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "volley_additional_projectiles_fire_parallel_x_dist",
            "additional_projectiles_fire_parallel_y_dist",
            "support_parallel_projectile_number_of_points_per_side",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 100, -100, 20, -40, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2, 100, -100, 20, -40, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreBubbleBurst"] = {
        name = "DoedreBubbleBurst",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "cluster_burst_spawn_amount",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, -40, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreWarpMap"] = {
        name = "DoedreWarpMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -30, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 能量护盾充能率降低 80%
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -80 Max: -80 全域
  • Craft Tags防御 能量护盾
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • keyval
    Stats.monster_uses_map_boss_difficulty_scaling1
    纠缠之波坦迪亚
    恶魔
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    能量护盾充能率降低 80%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Portentia, the Foul
    幽魂N
    标签cleaving_weapon, demon, elder_map_boss, flesh_armour, human, humanoid, is_unarmed, medium_height, medium_movement, non_attacking, not_dex, not_str, red_blood
    生命
    400%
    生命转为护盾
    100%
    异常状态临界值
    400%
    抗性
    40 40 40 25
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    115%
    类型
    DoedreSewersMap
    Metadata
    DoedreSewersMapElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Doedre/DoedreSewersMapElder"] = {
        name = "Portentia, the Foul",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 能量护盾充能率降低 80%
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -80 Max: -80 全域
  • Craft Tags防御 能量护盾
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

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