Portentia, la Vil
Demonio
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Velocidad de recarga del escudo de energía reducida un 80%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
Velocidad de recarga del escudo de energía reducida un 80%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Portentia, the Foul
Spectre | N |
---|---|
Area | Mapa de Charca de desechos |
Tags | Lanzador de hechizos, cleaving_weapon, demon, doedre_monster_map, flesh_armour, human, humanoid, is_unarmed, medium_height, medium_movement, melee, non_unique_map_boss, not_dex, not_str, physical_affinity, ranged, red_blood, unholy_trio_monster_map |
Vida
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Resistencia
40 40 40 25
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.755 Second
Damage Spread
±20%
Experiencia
200%
Model Size
115%
Type
DoedreSewersMap
Metadata
DoedreSewersMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
76
Vida
2,289,127
Armadura
53,896
Evasión
6,235
Escudo de energía
10,030
Damage
1,369
Daño de hechizos
2,043
Precisión
396
Attack Time
1.17585
Experiencia
132,044
Ailment Threshold
1,167,455
Chill
3,691
Shock
3,691
Brittle
20,885
Scorch
3,691
Sap
10,199
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 2173–3260
Probabilidad de golpe crítico: 5%
Attack Time: 1.755 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoedreWarpMap
Spell, Damage, Area, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2.5 seg
Tiempo de recarga: 8 seg
Inflige de 882.7 a 1324 de daño físico
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
DoedreEmptyCauldron
Spell
Tiempo de lanzamiento: 6.33 seg
Tiempo de recarga: 5 seg
WandStrikeMap
Spell, Damage, Area, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.17 seg
Inflige de 603.7 a 905.5 de daño físico
Los proyectiles perforan a todos los objetivos
Dispara 2 proyectiles adicionales
También dispara proyectiles desde hasta 20 ubicaciones a cada lado de ti
active skill area of effect radius +% final [-40]
additional projectiles fire parallel y dist [-100]
base is projectile [1]
is area damage [1]
volley additional projectiles fire parallel x dist [100]
Los proyectiles perforan a todos los objetivos
Dispara 2 proyectiles adicionales
También dispara proyectiles desde hasta 20 ubicaciones a cada lado de ti
active skill area of effect radius +% final [-40]
additional projectiles fire parallel y dist [-100]
base is projectile [1]
is area damage [1]
volley additional projectiles fire parallel x dist [100]
DoedreBubbleBurst
Spell, Damage, Area, Triggerable, Triggered, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 8 seg
Inflige de 680.8 a 1021 de daño físico
Explosión Cinética crea 5 explosiones adicionales
Los proyectiles perforan a todos los objetivos
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
Explosión Cinética crea 5 explosiones adicionales
Los proyectiles perforan a todos los objetivos
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
DoedreEmptyCauldronEmerge
Spell
Tiempo de lanzamiento: 6.33 seg
Tiempo de recarga: 5 seg
EASDoedreSentinelNovas
Spell
Tiempo de lanzamiento: 2.5 seg
Tiempo de recarga: 12 seg
DoedreBloodProjectileNova1
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tiempo de lanzamiento: 1 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 680.5 a 1021 de daño físico
Dispara 8 proyectiles adicionales
Dispara proyectiles en círculo
Los proyectiles tienen un alcance máximo de 0.8 metros
base is projectile [1]
projectile minimum range [8]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]
Dispara 8 proyectiles adicionales
Dispara proyectiles en círculo
Los proyectiles tienen un alcance máximo de 0.8 metros
base is projectile [1]
projectile minimum range [8]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]
DoedreBloodProjectileNova2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tiempo de lanzamiento: 1 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 680.5 a 1021 de daño físico
Dispara 8 proyectiles adicionales
Dispara proyectiles en círculo
Los proyectiles tienen un alcance máximo de 1.5 metros
base is projectile [1]
projectile minimum range [15]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]
Dispara 8 proyectiles adicionales
Dispara proyectiles en círculo
Los proyectiles tienen un alcance máximo de 1.5 metros
base is projectile [1]
projectile minimum range [15]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]
DoedreBloodProjectileNova3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tiempo de lanzamiento: 1 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 680.5 a 1021 de daño físico
Dispara 8 proyectiles adicionales
Dispara proyectiles en círculo
Los proyectiles tienen un alcance máximo de 2.5 metros
base is projectile [1]
projectile minimum range [25]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]
Dispara 8 proyectiles adicionales
Dispara proyectiles en círculo
Los proyectiles tienen un alcance máximo de 2.5 metros
base is projectile [1]
projectile minimum range [25]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]
DoedreBloodProjectileNova4
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tiempo de lanzamiento: 1 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 987.8 a 1482 de daño físico
Dispara 15 proyectiles adicionales
Dispara proyectiles en círculo
Los proyectiles tienen un alcance máximo de 3.5 metros
base is projectile [1]
projectile minimum range [35]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]
Dispara 15 proyectiles adicionales
Dispara proyectiles en círculo
Los proyectiles tienen un alcance máximo de 3.5 metros
base is projectile [1]
projectile minimum range [35]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Transitionable {} Positioned { force_placement = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = true } Transitionable { create_untransitioned = " PlayAnimation( entrance ); PauseAnimation(); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Doedre/DoedreSewersMap"] = { name = "Portentia, the Foul", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 10, accuracy = 1, skillList = { "Melee", "DoedreBloodProjectileNova1", "DoedreBloodProjectileNova2", "DoedreBloodProjectileNova3", "DoedreBloodProjectileNova4", "WandStrikeMap", "DoedreBubbleBurst", "DoedreWarpMap", "DoedreEmptyCauldronEmerge", "DoedreEmptyCauldron", "EASDoedreSentinelNovas", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreBloodProjectileNova1"] = { name = "DoedreBloodProjectileNova1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "projectile_minimum_range", "projectile_maximum_range_override", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectiles_nova", }, levels = { [1] = {1.2000000476837, 1.7999999523163, -60, 8, 8, 8, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreBloodProjectileNova2"] = { name = "DoedreBloodProjectileNova2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "projectile_minimum_range", "projectile_maximum_range_override", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectiles_nova", }, levels = { [1] = {1.2000000476837, 1.7999999523163, -60, 15, 15, 8, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreBloodProjectileNova3"] = { name = "DoedreBloodProjectileNova3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "projectile_minimum_range", "projectile_maximum_range_override", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectiles_nova", }, levels = { [1] = {1.2000000476837, 1.7999999523163, -60, 25, 25, 8, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreBloodProjectileNova4"] = { name = "DoedreBloodProjectileNova4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "projectile_minimum_range", "projectile_maximum_range_override", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectiles_nova", }, levels = { [1] = {1.2000000476837, 1.7999999523163, -60, 35, 35, 15, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WandStrikeMap"] = { name = "WandStrikeMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "volley_additional_projectiles_fire_parallel_x_dist", "additional_projectiles_fire_parallel_y_dist", "support_parallel_projectile_number_of_points_per_side", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 100, -100, 20, -40, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2, 100, -100, 20, -40, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreBubbleBurst"] = { name = "DoedreBubbleBurst", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.Triggered] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "cluster_burst_spawn_amount", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, -40, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreWarpMap"] = { name = "DoedreWarpMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -30, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreEmptyCauldronEmerge"] = { name = "DoedreEmptyCauldronEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 6.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreEmptyCauldron"] = { name = "DoedreEmptyCauldron", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 6.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoedreSentinelNovas"] = { name = "EASDoedreSentinelNovas", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Velocidad de recarga del escudo de energía reducida un 80%
Id | MonsterEnergyShieldRegenRate-80 |
---|---|
Family | EnergyShieldRegeneration |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Portentia, la Vil
Demonio
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Velocidad de recarga del escudo de energía reducida un 80%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
Velocidad de recarga del escudo de energía reducida un 80%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Portentia, the Foul
Spectre | N |
---|---|
Tags | Lanzador de hechizos, cleaving_weapon, demon, flesh_armour, human, humanoid, is_unarmed, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, standalone_map_boss |
Vida
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Resistencia
40 40 40 25
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.755 Second
Damage Spread
±20%
Experiencia
200%
Model Size
115%
Type
DoedreSewersMap
Metadata
DoedreSewersMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
557,385
Armadura
28,790
Evasión
4,739
Escudo de energía
6,127
Damage
851
Daño de hechizos
1,270
Precisión
290
Attack Time
1.17585
Experiencia
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1351–2027
Probabilidad de golpe crítico: 5%
Attack Time: 1.755 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DoedreWarpMap
Spell, Damage, Area, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2.5 seg
Tiempo de recarga: 8 seg
Inflige de 707.7 a 1062 de daño físico
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
WandStrikeMap
Spell, Damage, Area, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.17 seg
Inflige de 469.2 a 703.8 de daño físico
Los proyectiles perforan a todos los objetivos
Dispara 2 proyectiles adicionales
También dispara proyectiles desde hasta 20 ubicaciones a cada lado de ti
active skill area of effect radius +% final [-40]
additional projectiles fire parallel y dist [-100]
base is projectile [1]
is area damage [1]
volley additional projectiles fire parallel x dist [100]
Los proyectiles perforan a todos los objetivos
Dispara 2 proyectiles adicionales
También dispara proyectiles desde hasta 20 ubicaciones a cada lado de ti
active skill area of effect radius +% final [-40]
additional projectiles fire parallel y dist [-100]
base is projectile [1]
is area damage [1]
volley additional projectiles fire parallel x dist [100]
DoedreBubbleBurst
Spell, Damage, Area, Triggerable, Triggered, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 8 seg
Inflige de 537.4 a 806.1 de daño físico
Explosión Cinética crea 5 explosiones adicionales
Los proyectiles perforan a todos los objetivos
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
Explosión Cinética crea 5 explosiones adicionales
Los proyectiles perforan a todos los objetivos
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Render { has_light = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Doedre/DoedreSewersMapStandalone"] = { name = "Portentia, the Foul", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 10, accuracy = 1, skillList = { "Melee", "WandStrikeMap", "DoedreBubbleBurst", "DoedreWarpMap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WandStrikeMap"] = { name = "WandStrikeMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "volley_additional_projectiles_fire_parallel_x_dist", "additional_projectiles_fire_parallel_y_dist", "support_parallel_projectile_number_of_points_per_side", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 100, -100, 20, -40, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2, 100, -100, 20, -40, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreBubbleBurst"] = { name = "DoedreBubbleBurst", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.Triggered] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "cluster_burst_spawn_amount", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, -40, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreWarpMap"] = { name = "DoedreWarpMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -30, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Velocidad de recarga del escudo de energía reducida un 80%
Id | MonsterEnergyShieldRegenRate-80 |
---|---|
Family | EnergyShieldRegeneration |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Portentia, la Vil
Demonio
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Velocidad de recarga del escudo de energía reducida un 80%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
La rareza de los objetos arrojados está aumentada un 15000%
Velocidad de recarga del escudo de energía reducida un 80%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Portentia, the Foul
Spectre | N |
---|---|
Tags | cleaving_weapon, demon, elder_map_boss, flesh_armour, human, humanoid, is_unarmed, medium_height, medium_movement, non_attacking, not_dex, not_str, red_blood |
Vida
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Resistencia
40 40 40 25
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.755 Second
Damage Spread
±20%
Experiencia
200%
Model Size
115%
Type
DoedreSewersMap
Metadata
DoedreSewersMapElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Doedre/DoedreSewersMapElder"] = { name = "Portentia, the Foul", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.755, attackRange = 10, accuracy = 1, skillList = { }, modList = { }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Velocidad de recarga del escudo de energía reducida un 80%
Id | MonsterEnergyShieldRegenRate-80 |
---|---|
Family | EnergyShieldRegeneration |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.