原始匠神
灵柩
怪物类型: 古灵
施放闪电爆发
施放清晰
施放清晰
右键点击该物品以产生灵柩。
Primal Demiurge
原始匠神 ManaPhantasmMid /8
名字 | 显示物品素质 |
---|---|
DropLevel | 68 |
BaseType | Primal Demiurge |
BaseType | 原始匠神 |
Class | 灵柩 |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/ManaPhantasmMid |
Icon | Art/2DItems/Currency/Azmeri/CrusaderManaPhantasmCorpse |
Reference | Community Wiki |
原始匠神
古灵
Primal Demiurge
幽魂 | Y |
---|---|
标签 | 施法, crusader_monster, eldritch, ghost, ghost_armour, influence_monster, is_unarmed, lightning_affinity, medium_height, medium_movement, melee, not_dex, not_str |
生命
150%
生命转为护盾
100%
异常状态临界值
150%
抗性
0 0 75 0
伤害
144%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.755 秒
伤害分布
±20%
经验值
125%
Model Size
150%
类型
AzmeriManaPhantasm
Metadata
ManaPhantasmMid
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,650
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
538
法术伤害
538
命中
290
攻击间隔
1.755
经验值
12,819
异常状态临界值
9,650
冰缓
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriPhantasmExplode
法术, 可触发
暴击几率: 5%
施放间隔: 2.5 秒
冷却时间: 12 秒
造成 1322 - 3966 闪电伤害
is area damage [1]
is area damage [1]
AzmeriLightningMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 430–645
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.755 秒
对你的敌人无情痛击。
75% 物理伤害转换为闪电伤害
攻击伤害总降 25%
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
攻击伤害总降 25%
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
AzmeriTeleportPhantasm
法术, 位移
施放间隔: 1.13 秒
冷却时间: 4 秒
AzmeriPhantasmClarity
法术, 范围, 增益, 消耗保留, 图腾施放单独, 图腾技能, 光环, 立即, 范围法术, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
清晰
施放间隔: 1 秒
施放一个光环,使你与受光环影响友军获得额外的魔力回复.
获得魔力回复
affected by clarity [#]
魔力每秒回复 # 点
药剂给予的魔力恢复提高 #%
damage +% on full mana [#]
#% 额外物理伤害减免
伤害提高 #%
攻击与施法速度加快 #%
生命每秒回复 #%
base life mana es recovery rate +% [#]
魔力每秒回复 # 点
药剂给予的魔力恢复提高 #%
damage +% on full mana [#]
#% 额外物理伤害减免
伤害提高 #%
攻击与施法速度加快 #%
生命每秒回复 #%
base life mana es recovery rate +% [#]
你与周围友军每秒回复 19 魔力
active skill area of effect radius +% final [50]
active skill area of effect radius +% final [50]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/CrusaderMonsters/manaphantasm.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/ManaPhantasmMid"] = { name = "Primal Demiurge", life = 1.5, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.44, damageSpread = 0.2, attackTime = 1.755, attackRange = 9, accuracy = 1, skillList = { "AzmeriLightningMelee", "AzmeriPhantasmClarity", "AzmeriTeleportPhantasm", "AzmeriPhantasmExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriLightningMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriPhantasmClarity"] = { name = "Clarity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants mana regeneration to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "base_mana_regeneration_rate_per_minute", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {1139, 50, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriTeleportPhantasm"] = { name = "AzmeriTeleportPhantasm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.13, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriPhantasmExplode"] = { name = "AzmeriPhantasmExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }