Primordium of the Pit
恶魔区域: 绝望深渊
| 幽魂 | |
|---|---|
| 地区 | 绝望深渊, 绝望深渊 |
| 标签 | abyss_blood, abyssal, demon, fast_movement, medium_height, not_dex, not_str |
生命
98%
生命转为护盾
50%
异常状态临界值
98%
抗性
伤害
78%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 8
攻击间隔
1.5 秒
伤害分布
±20%
经验值
65%
Model Size
100%
类型
AbyssTwoPrimoridalMonster03
Metadata
PrimordialMonster03
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
78
生命
17,873
护甲
62,934
闪避值
6,667
能量护盾
5,551
伤害
527
法术伤害
527
命中
856
攻击间隔
1.5
经验值
8,045
召唤物生命
3,555
Minion Energy Shield
1,104
召唤物伤害
436
异常状态临界值
17,873
冰缓
57
Shock
57
Brittle
320
Scorch
57
Sap
156
Phys Convert Ele
290%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 421—632
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSPrimordialBatCrystalExplosion
法术, 可触发
施放间隔: 1 秒
造成 691.2 - 1037 物理伤害
is area damage [1]
DTTPrimordialBatLeap
法术, 位移
施放间隔: 1 秒
冷却时间: 5 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
spell maximum action distance +% [-50]
walk emerge extra distance [-10]
GAPrimordialBatLeapSlash
可触发, 攻击
基本伤害: 421—632
暴击几率: 5%
攻击间隔: 1.5 秒
is area damage [1]
EASAbyssPrimordialBatCrystalBreath1
法术
施放间隔: 1 秒
冷却时间: 8 秒
action attack or cast time uses animation length [1]
EASAbyssPrimordialBatCrystalBreath2
法术
施放间隔: 1 秒
冷却时间: 8 秒
action attack or cast time uses animation length [1]
EASAbyssPrimordialBatCrystalBreath3
法术
施放间隔: 1 秒
冷却时间: 8 秒
action attack or cast time uses animation length [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AbyssTwoLeague/PrimordialMonster03"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Primordium of the Pit",
life = 0.98,
energyShield = 0.5,
damage = 0.78,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 8,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"GSPrimordialBatCrystalExplosion",
"GAPrimordialBatLeapSlash",
"EASAbyssPrimordialBatCrystalBreath1",
"EASAbyssPrimordialBatCrystalBreath2",
"EASAbyssPrimordialBatCrystalBreath3",
"DTTPrimordialBatLeap",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSPrimordialBatCrystalExplosion"] = {
name = "GSPrimordialBatCrystalExplosion",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAPrimordialBatLeapSlash"] = {
name = "GAPrimordialBatLeapSlash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPrimordialBatCrystalBreath1"] = {
name = "EASAbyssPrimordialBatCrystalBreath1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPrimordialBatCrystalBreath2"] = {
name = "EASAbyssPrimordialBatCrystalBreath2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPrimordialBatCrystalBreath3"] = {
name = "EASAbyssPrimordialBatCrystalBreath3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTPrimordialBatLeap"] = {
name = "DTTPrimordialBatLeap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"walk_emerge_extra_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {30, -50, -10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















