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Primordium of the Pit
ปีศาจ
Spectre
Areaเบื้องลึกอะบิส, เบื้องลึกอะบิส
Tagsabyss_blood, abyssal, demon, fast_movement, medium_height, not_dex, not_str
พลังชีวิต
98%
Energy Shield From Life
50%
Ailment Threshold
98%
ค่าต้านทาน
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
78%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
4 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
65%
Model Size
100%
Type
AbyssTwoPrimoridalMonster03
Metadata
PrimordialMonster03
เลเวล
78
พลังชีวิต
17,873
ค่าเกราะ
62,934
อัตราการหลบหลีก
6,667
โล่พลังงาน
5,551
Damage
527
ความเสียหายเวท
527
ความแม่นยำ
856
Attack Time
1.5
ค่าประสบการณ์
8,045
Minion Life
3,555
Minion Energy Shield
1,104
Minion Damage
436
Ailment Threshold
17,873
Chill
57
Shock
57
Brittle
320
Scorch
57
Sap
156
Phys Convert Ele
290%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 421632
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GSPrimordialBatCrystalExplosion
Spell, Triggerable
เวลาร่าย: 1 วินาที
is area damage [1]
spell maximum base physical damage [1037]
spell minimum base physical damage [691.2]
DTTPrimordialBatLeap
Spell, Movement
เวลาร่าย: 1 วินาที
คูลดาวน์: 5 วินาที
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
spell maximum action distance +% [-50]
walk emerge extra distance [-10]
GAPrimordialBatLeapSlash
Triggerable, Attack
Base Damage: 421632
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
is area damage [1]
EASAbyssPrimordialBatCrystalBreath1
Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 8 วินาที
action attack or cast time uses animation length [1]
EASAbyssPrimordialBatCrystalBreath2
Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 8 วินาที
action attack or cast time uses animation length [1]
EASAbyssPrimordialBatCrystalBreath3
Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 8 วินาที
action attack or cast time uses animation length [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AbyssTwoLeague/PrimordialMonster03"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Primordium of the Pit",
    life = 0.98,
    energyShield = 0.5,
    damage = 0.78,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GSPrimordialBatCrystalExplosion",
        "GAPrimordialBatLeapSlash",
        "EASAbyssPrimordialBatCrystalBreath1",
        "EASAbyssPrimordialBatCrystalBreath2",
        "EASAbyssPrimordialBatCrystalBreath3",
        "DTTPrimordialBatLeap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPrimordialBatCrystalExplosion"] = {
    name = "GSPrimordialBatCrystalExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPrimordialBatLeapSlash"] = {
    name = "GAPrimordialBatLeapSlash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPrimordialBatCrystalBreath1"] = {
    name = "EASAbyssPrimordialBatCrystalBreath1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPrimordialBatCrystalBreath2"] = {
    name = "EASAbyssPrimordialBatCrystalBreath2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAbyssPrimordialBatCrystalBreath3"] = {
    name = "EASAbyssPrimordialBatCrystalBreath3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTPrimordialBatLeap"] = {
    name = "DTTPrimordialBatLeap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "walk_emerge_extra_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, -50, -10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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