Quillshell
野兽| 幽魂 | |
|---|---|
| 幽魂 取代 | Metadata/Monsters/DeepwaterLeague/QuillCrabSpectre |
| 标签 | beast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, slow_movement |
| Packs |
生命
70%
护甲
+20%
异常状态临界值
70%
抗性
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
DeepwaterQuillCrab
Metadata
QuillCrab
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
4,503
护甲
34,548
闪避值
4,739
伤害
448
法术伤害
448
命中
580
攻击间隔
1.5
经验值
10,255
召唤物生命
977
召唤物伤害
358
异常状态临界值
4,503
冰缓
14
Shock
14
Brittle
81
Scorch
14
Sap
39
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPWQuillCrabIceProjectile
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 359—538
暴击几率: 5%
攻击间隔: 1.5 秒
投射物贯穿所有目标
发射 2 个投射物
50% 的物理伤害转换为冰霜伤害
action attack or cast time uses animation length [1]
attack maximum action distance + [-45]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [187]
projectile angle variance [15]
projectile ballistic angle from reference event [1]
projectile spread radius [15]
projectile uses contact position [1]
GAQuillCrabSpikeExplosion
可触发, 攻击
基本伤害: 359—538
暴击几率: 5%
攻击伤害: 120%
攻击伤害: 120%
攻击间隔: 1.5 秒
攻击伤害总增 20%
50% 的物理伤害转换为冰霜伤害
is area damage [1]
SODeepwaterQuillCrabStuckQuill
可触发, 法术
施放间隔: 1 秒
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 359—538
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DoLiterallyNothing
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/QuillCrab"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Quillshell",
life = 0.7,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 8,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MPWQuillCrabIceProjectile",
"GAQuillCrabSpikeExplosion",
"SODeepwaterQuillCrabStuckQuill",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWQuillCrabIceProjectile"] = {
name = "MPWQuillCrabIceProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_number_of_projectiles",
"base_physical_damage_%_to_convert_to_cold",
"projectile_angle_variance",
"projectile_spread_radius",
"attack_maximum_action_distance_+",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"distribute_projectiles_over_contact_points",
"always_pierce",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {187, 2, 50, 15, 15, -45, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAQuillCrabSpikeExplosion"] = {
name = "GAQuillCrabSpikeExplosion",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_cold",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SODeepwaterQuillCrabStuckQuill"] = {
name = "SODeepwaterQuillCrabStuckQuill",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Quillshell
野兽| 幽魂 | |
|---|---|
| 标签 | beast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, slow_movement |
生命
70%
护甲
+20%
异常状态临界值
70%
抗性
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
DeepwaterQuillCrab
Metadata
QuillCrabSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
4,503
护甲
34,548
闪避值
4,739
伤害
448
法术伤害
448
命中
580
攻击间隔
1.5
经验值
10,255
召唤物生命
977
召唤物伤害
358
异常状态临界值
4,503
冰缓
14
Shock
14
Brittle
81
Scorch
14
Sap
39
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPWQuillCrabIceProjectile
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 359—538
暴击几率: 5%
攻击间隔: 1.5 秒
投射物贯穿所有目标
发射 2 个投射物
50% 的物理伤害转换为冰霜伤害
action attack or cast time uses animation length [1]
attack maximum action distance + [-45]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [187]
projectile angle variance [15]
projectile ballistic angle from reference event [1]
projectile spread radius [15]
projectile uses contact position [1]
GAQuillCrabSpikeExplosion
可触发, 攻击
基本伤害: 359—538
暴击几率: 5%
攻击伤害: 120%
攻击伤害: 120%
攻击间隔: 1.5 秒
攻击伤害总增 20%
50% 的物理伤害转换为冰霜伤害
is area damage [1]
SODeepwaterQuillCrabStuckQuill
可触发, 法术
施放间隔: 1 秒
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 359—538
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DoLiterallyNothing
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/QuillCrabSpectre"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Quillshell",
life = 0.7,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 8,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MPWQuillCrabIceProjectile",
"GAQuillCrabSpikeExplosion",
"SODeepwaterQuillCrabStuckQuill",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWQuillCrabIceProjectile"] = {
name = "MPWQuillCrabIceProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_number_of_projectiles",
"base_physical_damage_%_to_convert_to_cold",
"projectile_angle_variance",
"projectile_spread_radius",
"attack_maximum_action_distance_+",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"distribute_projectiles_over_contact_points",
"always_pierce",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {187, 2, 50, 15, 15, -45, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAQuillCrabSpikeExplosion"] = {
name = "GAQuillCrabSpikeExplosion",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_cold",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SODeepwaterQuillCrabStuckQuill"] = {
name = "SODeepwaterQuillCrabStuckQuill",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Quillshell
野兽| 幽魂 | |
|---|---|
| 标签 | beast, crustacean_beast, extra_extra_small_height, hard_armour, is_unarmed, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood, slow_movement |
生命
70%
护甲
+20%
异常状态临界值
70%
抗性
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
DeepwaterQuillCrab
Metadata
QuillCrabEncounter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
4,503
护甲
34,548
闪避值
4,739
伤害
448
法术伤害
448
命中
580
攻击间隔
1.5
经验值
10,255
召唤物生命
977
召唤物伤害
358
异常状态临界值
4,503
冰缓
14
Shock
14
Brittle
81
Scorch
14
Sap
39
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPWQuillCrabIceProjectile
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 359—538
暴击几率: 5%
攻击间隔: 1.5 秒
投射物贯穿所有目标
发射 2 个投射物
50% 的物理伤害转换为冰霜伤害
action attack or cast time uses animation length [1]
attack maximum action distance + [-45]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [187]
projectile angle variance [15]
projectile ballistic angle from reference event [1]
projectile spread radius [15]
projectile uses contact position [1]
GAQuillCrabSpikeExplosion
可触发, 攻击
基本伤害: 359—538
暴击几率: 5%
攻击伤害: 120%
攻击伤害: 120%
攻击间隔: 1.5 秒
攻击伤害总增 20%
50% 的物理伤害转换为冰霜伤害
is area damage [1]
SODeepwaterQuillCrabStuckQuill
可触发, 法术
施放间隔: 1 秒
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 359—538
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DoLiterallyNothing
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DeepwaterLeague/QuillCrabEncounter"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Quillshell",
life = 0.7,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 8,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"MPWQuillCrabIceProjectile",
"GAQuillCrabSpikeExplosion",
"SODeepwaterQuillCrabStuckQuill",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWQuillCrabIceProjectile"] = {
name = "MPWQuillCrabIceProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_number_of_projectiles",
"base_physical_damage_%_to_convert_to_cold",
"projectile_angle_variance",
"projectile_spread_radius",
"attack_maximum_action_distance_+",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"check_for_targets_between_initiator_and_projectile_source",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
"distribute_projectiles_over_contact_points",
"always_pierce",
"projectile_ballistic_angle_from_reference_event",
},
levels = {
[1] = {187, 2, 50, 15, 15, -45, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAQuillCrabSpikeExplosion"] = {
name = "GAQuillCrabSpikeExplosion",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_%_to_convert_to_cold",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SODeepwaterQuillCrabStuckQuill"] = {
name = "SODeepwaterQuillCrabStuckQuill",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















