抗性风暴
你无法被冰缓, 冰冻, 点燃, 或感电.你获得额外的元素抗性以及元素抗性上限.
base_resist_all_elements_%
base_avoid_chill_%
base_avoid_freeze_%
base_avoid_ignite_%
base_avoid_shock_%
additional_maximum_all_elemental_resistances_%
base_avoid_chill_%
base_avoid_freeze_%
base_avoid_ignite_%
base_avoid_shock_%
additional_maximum_all_elemental_resistances_%
Resisting Tempest
Freeze Avoidance
Code | base avoid freeze % |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Chill Avoidance
Code | base avoid chill % |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Ignite Avoidance
Code | base avoid ignite % |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Shock Avoidance
Code | base avoid shock % |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Resist all Elements
Code | base resist all elements % |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | additional maximum all elemental resistances % |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | PercentageCap |