瑞斯拉萨的卵
构造体
emerge speed +% [-30,30]
Ryslatha's Brood Egg
幽魂N
标签施法, chaos_affinity, construct, extra_small_height, flesh_armour, immobile, is_unarmed, physical_affinity
生命
400%
异常状态临界值
400%
抗性
20 20 20 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
SpiderlingEggSpawner
Metadata
RyslathaEgg
等级
68
生命
25,733
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
25,733
冰缓
81
Shock
81
Brittle
460
Scorch
81
Sap
225
SpellNovaRyslathaEgg
法术, 伤害, 范围, 持续时间, 可触发, 范围法术
施放间隔: 1 秒
造成 269.6 - 404.4 混沌伤害
基础持续时间为 0.75
infest on hit chance % [100]
infest on hit duration ms [4000]
is area damage [1]
RyslathaParasiteGround
法术, 范围, 伤害, 持续时间, 可触发, 被触发, 范围法术
施放间隔: 1 秒
你的击中不能眩晕敌人
攻击伤害总降 30%
基础持续时间为 2.5
击中时使其中毒
中毒伤害提高 59%

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Animated
{
}

Stats
{
	is_hidden_monster = 1
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
}

BaseEvents
{
	on_construction_complete = "RemoveCollidability();" 
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition = "HideAllMeshSegments();"
	create_transitioned = "HideAllMeshSegments();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SpiderlingEgg/RyslathaEgg"] = {
    name = "Ryslatha's Brood Egg",
    life = 4,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "SpellNovaRyslathaEgg",
        "RyslathaParasiteGround",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SpellNovaRyslathaEgg"] = {
    name = "SpellNovaRyslathaEgg",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_skill_effect_duration",
        "infest_on_hit_chance_%",
        "infest_on_hit_duration_ms",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 750, 100, 4000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RyslathaParasiteGround"] = {
    name = "RyslathaParasiteGround",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Triggered] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_poison_damage_+%",
        "global_poison_on_hit",
        "cannot_stun",
    },
    levels = {
        [1] = {2500, 59, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
emerge speed +% [-30,30]
IdVariableEmergeSpeed
FamilyVariableEmergeSpeed
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • emerge speed +% Min: -30 Max: 30 全域