奇异野兔
野兽
monster no drops or experience [1]
Strange Rabbit
幽魂N
标签beast, extra_small_height, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, physical_affinity, red_blood, unusable_corpse
生命
125%
异常状态临界值
125%
抗性
0 0 0 0
伤害
125%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
125%
Model Size
160%
类型
VolatileRabbit
Metadata
VolatileRabbitBestiaryMod
等级
68
生命
8,042
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
467
法术伤害
467
命中
290
攻击间隔
1.5
经验值
12,819
异常状态临界值
8,042
冰缓
25
Shock
25
Brittle
144
Scorch
25
Sap
70
RabbitSummonTiger
攻击, 伤害, 范围
基本伤害: 374–560
攻击暴击率: 5%
攻击伤害: 150%
攻击间隔: 1.5 秒
冷却时间: 20 秒
攻击伤害总增 50%
active skill area of effect radius +% final [25]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
}

Transitionable
{
}

Life
{
}

Positioned
{
	blocking = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	//on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/spells/raise_specter_02/monster.epk );"
}

Transitionable
{
	on_transition = "DisableRendering();"
	create_transitioned = "DisableRendering();"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/gore_explode/gore_explosion_no_gibs.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Rabbit/VolatileRabbitBestiaryMod"] = {
    name = "Strange Rabbit",
    life = 1.25,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "RabbitSummonTiger",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RabbitSummonTiger"] = {
    name = "RabbitSummonTiger",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 全域
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