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Coelho Estranho
Bestial
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Strange Rabbit
Spectre
Tagsbeast, extra_small_height, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, physical_affinity, red_blood, unusable_corpse
Vida
125%
Ailment Threshold
125%
Resistência
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
125%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
125%
Model Size
160%
Type
VolatileRabbit
Metadata
VolatileRabbitBestiaryMod
Nível
68
Vida
8,042
Armadura
28,790
Evasão
4,739
Damage
467
Dano Mágico
467
Precisão
580
Attack Time
1.5
Experiência
12,819
Minion Life
1,744
Minion Damage
373
Ailment Threshold
8,042
Chill
25
Shock
25
Brittle
144
Scorch
25
Sap
70
Phys Convert Ele
240%
RabbitSummonTiger
Attack, Damage, Area
Base Damage: 374560
Chance de Crítico: 5%
Dano de Ataque: 150%
Attack Time: 1.5 seg
Recarga: 20 seg
Causa 50% mais Dano de Ataque
active skill area of effect radius +% final [25]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
}

Transitionable
{
}

Life
{
}

Positioned
{
	blocking = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Rabbit/VolatileRabbitBestiaryMod"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Strange Rabbit",
    life = 1.25,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "RabbitSummonTiger",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RabbitSummonTiger"] = {
    name = "RabbitSummonTiger",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster no drops or experience 1 1 Global — Valor não escalável
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Valor não escalável
  • cant possess this 1 1 Global — Valor não escalável
  • cannot be afflicted 1 1 Global — Valor não escalável
  • monster no talismans 1 1 Global — Valor não escalável
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Valor não escalável
  • cannot be tagged by sentinel 1 1 Global
  • Edit

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